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Trek-12/source/Trek-12/Models/Rules/Zones.cs

43 lines
1.4 KiB

namespace Models.Rules;
public class Zones
{
public bool IsZone(Cell playerChoice, List<Cell> cells)
{
foreach (var item in cells)
{
if (playerChoice.Pos.X == item.Pos.X + 1 || playerChoice.Pos.X == item.Pos.X - 1
|| playerChoice.Pos.Y == item.Pos.Y + 1 || playerChoice.Pos.Y == item.Pos.Y - 1)
{
if (playerChoice.Value == item.Value)
{
return true;
}
}
}
return false;
}
public bool IsCheminDeCorde(Cell playerChoice, List<Cell> cells, List<Cell> cheminsDeCorde)
{
foreach (var item in cells)
{
if (playerChoice.Pos.X == item.Pos.X + 1 || playerChoice.Pos.X == item.Pos.X - 1
|| playerChoice.Pos.Y == item.Pos.Y + 1 || playerChoice.Pos.Y == item.Pos.Y - 1)
{
if (playerChoice.Value == item.Value+1 || playerChoice.Value == item.Value-1)
{
foreach (var chemin in cheminsDeCorde)
{
if (chemin.Equals(playerChoice))
{
return true;
}
}
return IsCheminDeCorde(item, cells, cheminsDeCorde);
}
}
}
return false;
}
}