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Trek-12/source/Trek-12/Models/Game/Player.cs

94 lines
3.0 KiB

using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using Models.Interfaces;
namespace Models.Game
{
/// <summary>
/// Represents a player in the game.
/// </summary>
[DataContract]
public class Player : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
void OnPropertyChanged([CallerMemberName] string propertyName = null)
=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
/// <summary>
/// It is he pseudo of the player.
/// </summary>
private string _pseudo;
[DataMember]
public string Pseudo
{
get => _pseudo;
set
{
if (_pseudo == value)
return;
_pseudo = value;
OnPropertyChanged();
}
}
/// <summary>
/// It is the profile picture of the player.
/// </summary>
[DataMember]
public string ProfilePicture { get; private set; }
/// <summary>
/// It is the creation date of the player.
/// </summary>
[DataMember]
public string CreationDate { get; private set; }
/// <summary>
/// It tells when was the last time the player played.
/// </summary>
[DataMember]
public string? LastPlayed { get; private set; }
/// <summary>
/// Construct a new instance of Player with specified pseudo and profile picture.
/// </summary>
/// <param name="pseudo">The pseudo of the player.</param>
/// <param name="profilePicture">The profile picture of the player.</param>
public Player(string pseudo, string profilePicture)
{
//char[] trim = { ' ', '\n', '\t' };
//Pseudo = pseudo.Trim();
//Pseudo = Pseudo.TrimEnd(trim);
Pseudo = pseudo;
ProfilePicture = profilePicture;
CreationDate = DateTime.Now.ToString("dd/MM/yyyy");
}
/// <summary>
/// Redefine the equal operation between player.
/// </summary>
/// <param name="obj">The object to compare with the current player.</param>
/// <returns>true if the specified object is equal to the current player; otherwise, false.</returns>
public override bool Equals(object? obj)
{
if (obj == null || GetType() != obj.GetType())
{
return false;
}
Player c = (Player)obj;
return (Pseudo == c.Pseudo);
}
/// <summary>
/// Returns the hash code for the current player, in order for the Equals operation to work
/// </summary>
/// <returns>The hash code for the current player.</returns>
public override int GetHashCode()
{
return Pseudo.GetHashCode();
}
}
}