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45 lines
1.1 KiB
45 lines
1.1 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Models.Rules
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{
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public class Rules
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{
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public bool NearCell(Cell playerChoice, List<Cell> cells)
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{
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foreach (var item in cells)
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{
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if(playerChoice.Pos.X == item.Pos.X +1 || playerChoice.Pos.X == item.Pos.X - 1
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|| playerChoice.Pos.Y == item.Pos.Y +1 || playerChoice.Pos.Y == item.Pos.Y -1 )
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{
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return true;
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}
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}
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return false;
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}
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public bool IsCellEmpty(Cell playerChoice)
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{
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if (playerChoice.Value == null)
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{
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return true;
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}
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return false;
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}
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public bool IsCellValid(Cell playerChoice, List<Cell> cells)
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{
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if (NearCell(playerChoice, cells) && IsCellEmpty(playerChoice))
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{
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return true;
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}
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return false;
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}
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}
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}
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