You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Trek-12/source/Trek-12/Tests/GameTests.cs

375 lines
11 KiB

using System.Collections.ObjectModel;
using Moq;
using Models.Game;
using Models.Interfaces;
using System.Reflection;
using static System.Type;
namespace Tests;
public class GameTests
{
private readonly Mock<IPersistence> _mockPersistence; // Mocking (faking) the persistence layer to allow for testing without a persistent connection
private readonly Game _game;
public GameTests()
{
_mockPersistence = new Mock<IPersistence>();
_game = new Game(_mockPersistence.Object);
}
private void SetDiceValues(Game game, int value1, int value2)
{
var dice1Field = typeof(Game).GetProperty("Dice1", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
var dice2Field = typeof(Game).GetProperty("Dice2", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
if (dice1Field != null && dice2Field != null)
{
var dice1 = (Dice)dice1Field?.GetValue(game)!;
var dice2 = (Dice)dice2Field?.GetValue(game)!;
var valueField = typeof(Dice).GetField("_value", BindingFlags.Instance | BindingFlags.NonPublic);
valueField?.SetValue(dice1, value1);
valueField?.SetValue(dice2, value2);
}
}
[Fact]
public void DefaultConstructor_ShouldInitializeLists()
{
Assert.NotNull(_game.Players);
Assert.NotNull(_game.Games);
Assert.NotNull(_game.Maps);
Assert.NotNull(_game.BestScores);
Assert.NotNull(_game.GameRules);
Assert.False(_game.IsRunning);
}
[Fact]
public void AddPlayer_ShouldAddPlayerToList()
{
var player = new Player("test_player", "DefaultProfilePicture");
_game.AddPlayer(player);
Assert.Contains(player, _game.Players);
}
[Fact]
public void AddGame_ShouldAddGameToList()
{
var game = new Game(_mockPersistence.Object);
_game.AddGame(game);
Assert.Contains(game, _game.Games);
}
[Fact]
public void AddMap_ShouldAddMapToList()
{
var map = new Map("test_name", "test_background.png");
_game.AddMap(map);
Assert.Contains(map, _game.Maps);
}
[Fact]
public void AddBestScore_ShouldAddBestScoreToList()
{
var bestScore = new BestScore(3, 125);
_game.AddBestScore(bestScore);
Assert.Contains(bestScore, _game.BestScores);
}
[Fact]
public void LoadData_ShouldLoadDataFromPersistence()
{
var players = new ObservableCollection<Player> { new Player("test", "DefaultProfilePicture") };
var games = new ObservableCollection<Game> { new Game(_mockPersistence.Object) };
var maps = new ObservableCollection<Map> { new Map("test_name", "test_background.png") };
var bestScores = new ObservableCollection<BestScore> { new BestScore(1, 26) };
_mockPersistence.Setup(p => p.LoadData()).Returns((players, games, maps, bestScores));
_game.LoadData();
Assert.Equal(players, _game.Players);
Assert.Equal(games, _game.Games);
Assert.Equal(maps, _game.Maps);
Assert.Equal(bestScores, _game.BestScores);
}
[Fact]
public void SaveData_ShouldCallPersistenceSaveData()
{
_game.SaveData();
_mockPersistence.Verify(p => p.SaveData(_game.Players, _game.Games, _game.Maps, _game.BestScores), Times.Once); // Times.Once is to verify if the method is called exactly one time
}
[Fact]
public void InitializeGame_ShouldInitializeGameAndNotTriggerEventWhenNotStarted()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
bool eventTriggered = false;
_game.GameStarted += (sender, args) =>
{
eventTriggered = true;
};
_game.InitializeGame(map, player, false);
Assert.False(eventTriggered);
Assert.False(_game.IsRunning);
Assert.Equal(map, _game.UsedMap);
Assert.Equal(player, _game.CurrentPlayer);
}
[Fact]
public void InitializeGame_ShouldInitializeGameAndTriggerEventWhenStarted()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
bool eventTriggered = false;
_game.GameEnded += (sender, args) =>
{
eventTriggered = true;
};
_game.InitializeGame(map, player, true);
Assert.True(eventTriggered);
Assert.False(_game.IsRunning);
Assert.Equal(map, _game.UsedMap);
Assert.Equal(player, _game.CurrentPlayer);
}
[Theory]
[InlineData(Operation.ADDITION, 3, 4, 7)]
[InlineData(Operation.SUBTRACTION, 6, 4, 2)]
[InlineData(Operation.MULTIPLICATION, 2, 3, 6)]
[InlineData(Operation.LOWER, 1, 4, 1)]
[InlineData(Operation.HIGHER, 2, 5, 5)]
public void HandlePlayerOperation_ShouldPerformCorrectOperationAndTriggerEvent(Operation operation, int value1, int value2, int expectedResult)
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player, false);
bool eventTriggered = false;
int actualResult = 0;
_game.OperationChosen += (sender, args) =>
{
eventTriggered = true;
actualResult = args.Result;
};
SetDiceValues(_game, value1, value2);
_game.HandlePlayerOperation(operation);
Assert.True(eventTriggered);
Assert.Equal(expectedResult, actualResult);
}
[Fact]
public void Game_Initialization_SetsMap()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
Assert.Equal(map, _game.UsedMap);
}
[Fact]
public void Game_Initialization_SetsPlayer()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
Assert.Equal(player, _game.CurrentPlayer);
}
[Fact]
public void Game_Initialization_SetsDice()
{
Player player = new Player("test_player", "DefaultProfilePicture");
Map map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
Assert.NotNull(_game.Dice1);
Assert.NotNull(_game.Dice2);
}
[Fact]
public void Game_Initialization_SetsGameRules()
{
var game = new Game(_mockPersistence.Object);
Assert.NotNull(game.GameRules);
}
[Fact]
public void MarkOperationAsChecked_Check_Well()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
// Use of reflection to call private method
/*
var methodInfo = typeof(Game).GetMethod("MarkOperationAsChecked", BindingFlags.NonPublic | BindingFlags.Instance);
Assert.NotNull(methodInfo);
*/
var operation = Operation.ADDITION;
//methodInfo.Invoke(_game, new object[] { operation });
_game.MarkOperationAsChecked(operation);
int operationIndex = (int)operation;
int operationsPerType = 4;
bool isChecked = false;
for (int i = operationIndex * operationsPerType; i < (operationIndex + 1) * operationsPerType; i++)
{
if (_game.UsedMap.OperationGrid[i].IsChecked)
{
isChecked = true;
break;
}
}
Assert.True(isChecked);
}
[Fact]
public void IsPlaceOperationCorrect()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
Assert.NotNull(_game.GameRules);
_game.UsedMap.Boards[0].Value = 1;
_game.UsedMap.Boards[1].Value = 2;
var methodInfo = typeof(Game).GetMethod("PlaceResult", BindingFlags.NonPublic | BindingFlags.Instance);
Assert.NotNull(methodInfo);
var cell = new Cell(0, 2);
cell.Value = 3;
methodInfo.Invoke(_game, new object[] { cell, 3 });
Assert.Equal(3, _game.UsedMap.Boards[2].Value);
}
[Fact]
public void IsHandlePlayerChoice_Handling()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
var cell = new Cell(0, 1);
_game.UsedMap.Boards[0].Value = 1;
bool result = _game.HandlePlayerChoice(cell, 1);
Assert.True(result);
}
[Fact]
public void IsHandlePlayerChoice_InvalidCell()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
var cell = new Cell(0, 7);
cell.Value = 1;
bool result = _game.HandlePlayerChoice(cell, 1);
Assert.False(result);
}
[Fact]
public void IsHandlePlayerChoice_InvalidPlace()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
_game.InitializeGame(map, player);
var cell = new Cell(0, 0);
cell.Value = 1;
var othercell = new Cell(3, 3);
bool result = _game.HandlePlayerChoice(othercell, 1);
Assert.False(result);
}
[Fact]
public void ShouldTriggerEventWhenEnded()
{
var player = new Player("test_player", "DefaultProfilePicture");
var map = new Map("test_name", "test_background.png");
bool eventTriggered = false;
_game.GameEnded += (sender, args) =>
{
eventTriggered = true;
};
_game.InitializeGame(map, player, true);
Assert.True(eventTriggered);
Assert.False(_game.IsRunning);
Assert.Equal(map, _game.UsedMap);
Assert.Equal(player, _game.CurrentPlayer);
}
[Fact]
public void RemovePlayerTest_ShouldRemovePlayer()
{
Game game = new Game();
Player player = new Player("test", "DefaultProfilePicture");
game.AddPlayer(player);
Assert.True(game.RemovePlayer("test"));
}
[Fact]
public void RemovePlayerTest_ShouldNotRemovePlayer()
{
Game game = new Game();
Player player = new Player("test", "DefaultProfilePicture");
game.AddPlayer(player);
Assert.False(game.RemovePlayer("otherName"));
}
[Fact]
public void PutPenalty_ShouldPutPenalty()
{
Game game = new Game();
Player player = new Player("test", "DefaultProfilePicture");
Cell cell = new Cell(0, 0);
game.AddPlayer(player);
game.PlaceResult(cell, 14);
Assert.True(player.Penalty);
}}
}