diff --git a/DouShouQi_App/DouShouQi_App/Views/Scene/GameScene.swift b/DouShouQi_App/DouShouQi_App/Views/Scene/GameScene.swift index a05038c..dee43b6 100644 --- a/DouShouQi_App/DouShouQi_App/Views/Scene/GameScene.swift +++ b/DouShouQi_App/DouShouQi_App/Views/Scene/GameScene.swift @@ -14,14 +14,14 @@ class GameScene : SKScene { let pieces: [Owner : [Animal:SpriteMeeple]] = [ .player1: [ - .rat: SpriteMeeple(imageNamed: "rat", size: CGSize(width: 100, height: 100), backgroundColor: .black), - .cat: SpriteMeeple(imageNamed: "cat", size: CGSize(width: 100, height: 100), backgroundColor: .black), - .dog: SpriteMeeple(imageNamed: "dog", size: CGSize(width: 100, height: 100), backgroundColor: .black), - .wolf: SpriteMeeple(imageNamed: "wolf", size: CGSize(width: 100, height: 100), backgroundColor: .black), - .leopard: SpriteMeeple(imageNamed: "leopard", size: CGSize(width: 100, height: 100), backgroundColor: .black), - .lion: SpriteMeeple(imageNamed: "lion", size: CGSize(width: 100, height: 100), backgroundColor: .black), - .tiger: SpriteMeeple(imageNamed: "tiger", size: CGSize(width: 100, height: 100), backgroundColor: .black), - .elephant: SpriteMeeple(imageNamed: "elephant", size: CGSize(width: 100, height: 100), backgroundColor: .black), + .rat: SpriteMeeple(imageNamed: "rat", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), + .cat: SpriteMeeple(imageNamed: "cat", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), + .dog: SpriteMeeple(imageNamed: "dog", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), + .wolf: SpriteMeeple(imageNamed: "wolf", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), + .leopard: SpriteMeeple(imageNamed: "leopard", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), + .lion: SpriteMeeple(imageNamed: "lion", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), + .tiger: SpriteMeeple(imageNamed: "tiger", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), + .elephant: SpriteMeeple(imageNamed: "elephant", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!), ], .player2: [ .rat: SpriteMeeple(imageNamed: "rat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue), @@ -35,14 +35,14 @@ class GameScene : SKScene { ], ] - let imageBoard: SKSpriteNode = SKSpriteNode(imageNamed: "board") + let imageBoard: SKSpriteNode = SKSpriteNode(imageNamed: AppImages.boardGame) override init(size: CGSize) { super.init(size: size) imageBoard.size = size - self.scaleMode = .aspectFit + //self.scaleMode = .aspectFit self.anchorPoint = CGPoint(x: 0.5, y: 0.5) - self.backgroundColor = .yellow + self.backgroundColor = .white self.addChild(imageBoard)