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//
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// GameScene.swift
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// DouShouQi_App
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//
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// Created by etudiant on 28/05/2024.
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//
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import Foundation
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import SpriteKit
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import DouShouQiModel
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class GameScene : SKScene {
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var game: Game = try! Game(withRules: ClassicRules(), andPlayer1: RandomPlayer(withName: "Rayhan", andId: .player1)!, andPlayer2: RandomPlayer(withName: "Rémi", andId: .player2)!)
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let pieces: [Owner : [Animal:SpriteMeeple]] = [
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.player1: [
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.rat: SpriteMeeple(imageNamed: "rat", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.cat: SpriteMeeple(imageNamed: "cat", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.dog: SpriteMeeple(imageNamed: "dog", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.wolf: SpriteMeeple(imageNamed: "wolf", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.leopard: SpriteMeeple(imageNamed: "leopard", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.lion: SpriteMeeple(imageNamed: "lion", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.tiger: SpriteMeeple(imageNamed: "tiger", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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.elephant: SpriteMeeple(imageNamed: "elephant", size: CGSize(width: 100, height: 100), backgroundColor: .black),
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],
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.player2: [
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.rat: SpriteMeeple(imageNamed: "rat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.cat: SpriteMeeple(imageNamed: "cat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.dog: SpriteMeeple(imageNamed: "dog-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.wolf: SpriteMeeple(imageNamed: "wolf-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.leopard: SpriteMeeple(imageNamed: "leopard-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.lion: SpriteMeeple(imageNamed: "lion-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.tiger: SpriteMeeple(imageNamed: "tiger-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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.elephant: SpriteMeeple(imageNamed: "elephant-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
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],
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]
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let imageBoard: SKSpriteNode = SKSpriteNode(imageNamed: "board")
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override init(size: CGSize) {
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super.init(size: size)
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imageBoard.size = size
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self.scaleMode = .aspectFit
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self.anchorPoint = CGPoint(x: 0.5, y: 0.5)
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self.backgroundColor = .yellow
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self.addChild(imageBoard)
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for piece in pieces.flatMap({owner, pieces in pieces.values}) {
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self.addChild(piece)
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}
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displayBoard(game.board)
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}
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func displayBoard(_ board: Board) {
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for row in 0..<board.nbRows {
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for col in 0..<board.nbColumns {
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if let p = board.grid[row][col].piece, let sprite = pieces[p.owner]?[p.animal] {
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sprite.cellPosition = CGPoint(x: row, y: col)
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}
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}
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}
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}
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required init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder);
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}
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}
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