Add: gamesScene

pull/14/head
Nathan VERDIER 11 months ago
parent d1488a7dac
commit 2de681284d

@ -0,0 +1,69 @@
//
// GameScene.swift
// DouShouQi_App
//
// Created by etudiant on 28/05/2024.
//
import Foundation
import SpriteKit
import DouShouQiModel
class GameScene : SKScene {
var game: Game = try! Game(withRules: ClassicRules(), andPlayer1: RandomPlayer(withName: "Rayhan", andId: .player1)!, andPlayer2: RandomPlayer(withName: "Rémi", andId: .player2)!)
let pieces: [Owner : [Animal:SpriteMeeple]] = [
.player1: [
.rat: SpriteMeeple(imageNamed: "rat", size: CGSize(width: 100, height: 100), backgroundColor: .black),
.cat: SpriteMeeple(imageNamed: "cat", size: CGSize(width: 100, height: 100), backgroundColor: .black),
.dog: SpriteMeeple(imageNamed: "dog", size: CGSize(width: 100, height: 100), backgroundColor: .black),
.wolf: SpriteMeeple(imageNamed: "wolf", size: CGSize(width: 100, height: 100), backgroundColor: .black),
.leopard: SpriteMeeple(imageNamed: "leopard", size: CGSize(width: 100, height: 100), backgroundColor: .black),
.lion: SpriteMeeple(imageNamed: "lion", size: CGSize(width: 100, height: 100), backgroundColor: .black),
.tiger: SpriteMeeple(imageNamed: "tiger", size: CGSize(width: 100, height: 100), backgroundColor: .black),
.elephant: SpriteMeeple(imageNamed: "elephant", size: CGSize(width: 100, height: 100), backgroundColor: .black),
],
.player2: [
.rat: SpriteMeeple(imageNamed: "rat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.cat: SpriteMeeple(imageNamed: "cat-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.dog: SpriteMeeple(imageNamed: "dog-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.wolf: SpriteMeeple(imageNamed: "wolf-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.leopard: SpriteMeeple(imageNamed: "leopard-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.lion: SpriteMeeple(imageNamed: "lion-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.tiger: SpriteMeeple(imageNamed: "tiger-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
.elephant: SpriteMeeple(imageNamed: "elephant-inv", size: CGSize(width: 100, height: 100), backgroundColor: .blue),
],
]
let imageBoard: SKSpriteNode = SKSpriteNode(imageNamed: "board")
override init(size: CGSize) {
super.init(size: size)
imageBoard.size = size
self.scaleMode = .aspectFit
self.anchorPoint = CGPoint(x: 0.5, y: 0.5)
self.backgroundColor = .yellow
self.addChild(imageBoard)
for piece in pieces.flatMap({owner, pieces in pieces.values}) {
self.addChild(piece)
}
displayBoard(game.board)
}
func displayBoard(_ board: Board) {
for row in 0..<board.nbRows {
for col in 0..<board.nbColumns {
if let p = board.grid[row][col].piece, let sprite = pieces[p.owner]?[p.animal] {
sprite.cellPosition = CGPoint(x: row, y: col)
}
}
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder);
}
}
Loading…
Cancel
Save