Update: GameScene for width and height assets

pull/14/head
Nathan VERDIER 11 months ago
parent 3ca451a3c2
commit 7f804f6c62

@ -20,7 +20,7 @@ class GameScene : SKScene {
.wolf: SpriteMeeple(imageNamed: AppImages.Wolf, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.leopard: SpriteMeeple(imageNamed: AppImages.Leopard, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.lion: SpriteMeeple(imageNamed: AppImages.Lion, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.tiger: SpriteMeeple(imageNamed: "", size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.tiger: SpriteMeeple(imageNamed: AppImages.Tigger, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
.elephant: SpriteMeeple(imageNamed: AppImages.Elephant, size: CGSize(width: 100, height: 100), backgroundColor: Colors.MeepleP1!),
],
.player2: [
@ -30,7 +30,7 @@ class GameScene : SKScene {
.wolf: SpriteMeeple(imageNamed: AppImages.Wolf, size: CGSize(width: 100, height: 100), backgroundColor: .blue, imageRotation: 180),
.leopard: SpriteMeeple(imageNamed: AppImages.Leopard, size: CGSize(width: 100, height: 100), backgroundColor: .blue, imageRotation: 180),
.lion: SpriteMeeple(imageNamed: AppImages.Lion, size: CGSize(width: 100, height: 100), backgroundColor: .blue, imageRotation: 180),
.tiger: SpriteMeeple(imageNamed: "", size: CGSize(width: 100, height: 100), backgroundColor: .blue, imageRotation: 180),
.tiger: SpriteMeeple(imageNamed: AppImages.Tigger, size: CGSize(width: 100, height: 100), backgroundColor: .blue, imageRotation: 180),
.elephant: SpriteMeeple(imageNamed: AppImages.Elephant, size: CGSize(width: 100, height: 100), backgroundColor: .blue, imageRotation: 180),
],
]
@ -51,32 +51,46 @@ class GameScene : SKScene {
}
initializeBoard(game.board)
displayBoard(game.board)
//displayBoard(game.board)
}
func initializeBoard(_ board: Board) {
let player1Animals: [Animal] = [.rat, .cat, .dog, .wolf, .leopard, .lion, .tiger, .elephant]
let player2Animals: [Animal] = [.rat, .cat, .dog, .wolf, .leopard, .lion, .tiger, .elephant]
for (index, animal) in player1Animals.enumerated() {
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 0)
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player2Animals.enumerated() {
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: board.nbRows - 1)
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: board.nbRows - 2)
}
let player1AnimalsLigne1: [Animal] = [.elephant, .wolf, .tiger, .rat]
let player1AnimalsLigne2: [Animal] = [.cat, .dog]
let player1AnimalsLigne3: [Animal] = [.leopard, .lion]
let player2AnimalsLigne1: [Animal] = [.elephant, .wolf, .tiger, .rat]
let player2AnimalsLigne2: [Animal] = [.cat, .dog]
let player2AnimalsLigne3: [Animal] = [.leopard, .lion]
for (index, animal) in player1AnimalsLigne1.enumerated() {
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -2)
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
func displayBoard(_ board: Board) {
for row in 0..<board.nbRows {
for col in 0..<board.nbColumns {
if let p = board.grid[row][col].piece, let sprite = pieces[p.owner]?[p.animal] {
sprite.cellPosition = CGPoint(x: row, y: col)
}
}
for (index, animal) in player1AnimalsLigne2.enumerated() {
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -3)
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player1AnimalsLigne3.enumerated() {
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -3)
pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player2AnimalsLigne1.enumerated() {
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3)
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player2AnimalsLigne2.enumerated() {
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3)
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
for (index, animal) in player2AnimalsLigne3.enumerated() {
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3)
pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1)
}
}

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