diff --git a/DouShouQi_App/DouShouQi_App/Components/Scene/GameScene.swift b/DouShouQi_App/DouShouQi_App/Components/Scene/GameScene.swift index e095e13..474c9a5 100644 --- a/DouShouQi_App/DouShouQi_App/Components/Scene/GameScene.swift +++ b/DouShouQi_App/DouShouQi_App/Components/Scene/GameScene.swift @@ -51,19 +51,10 @@ class GameScene : SKScene { } initializeBoard(game.board) - //displayBoard(game.board) } func initializeBoard(_ board: Board) { - /*for (lineIndex, currentLine) in game.board.grid.enumerated() { - for (cellIndex, currentCell) in currentLine.enumerated() { - if (currentCell.piece != nil){ - pieces[currentCell.piece!.owner]?[currentCell.piece!.animal]?.cellPosition = CGPoint(x: cellIndex, y: lineIndex) - } - } - }*/ - for (lineIndex, currentLine) in game.board.grid.enumerated() { for (cellIndex, currentCell) in currentLine.enumerated() { if let piece = currentCell.piece { @@ -73,58 +64,6 @@ class GameScene : SKScene { } } } - - - /*var new_array = game.board.grid.flatMap(pieces => { - pieces.forEach( => { - if (joueur1.pieces.includes(piece)) { - console.log(`La pièce ${piece} appartient à joueur1`); - } else if (joueur2.pieces.includes(piece)) { - console.log(`La pièce ${piece} appartient à joueur2`); - } - }); - // Retourner les pièces pour le new_array (si nécessaire) - return pieces; - });*/ - -/* - let player1AnimalsLigne1: [Animal] = [.elephant, .wolf, .tiger, .rat] - let player1AnimalsLigne2: [Animal] = [.cat, .dog] - let player1AnimalsLigne3: [Animal] = [.leopard, .lion] - - let player2AnimalsLigne1: [Animal] = [.elephant, .wolf, .tiger, .rat] - let player2AnimalsLigne2: [Animal] = [.cat, .dog] - let player2AnimalsLigne3: [Animal] = [.leopard, .lion] - - for (index, animal) in player1AnimalsLigne1.enumerated() { - pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -2) - pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1) - } - - for (index, animal) in player1AnimalsLigne2.enumerated() { - pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -3) - pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1) - } - - for (index, animal) in player1AnimalsLigne3.enumerated() { - pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index-3, y: -3) - pieces[.player1]?[animal]?.cellPosition = CGPoint(x: index, y: 1) - } - - for (index, animal) in player2AnimalsLigne1.enumerated() { - pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3) - pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1) - } - - for (index, animal) in player2AnimalsLigne2.enumerated() { - pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3) - pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1) - } - - for (index, animal) in player2AnimalsLigne3.enumerated() { - pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index-3, y: 3) - pieces[.player2]?[animal]?.cellPosition = CGPoint(x: index, y: 1) - }*/ } required init?(coder aDecoder: NSCoder) {