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133 lines
4.2 KiB
133 lines
4.2 KiB
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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* @format
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*/
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'use strict';
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import type {PlatformConfig} from '../AnimatedPlatformConfig';
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const flattenStyle = require('../../StyleSheet/flattenStyle');
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const NativeAnimatedHelper = require('../NativeAnimatedHelper');
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const AnimatedNode = require('./AnimatedNode');
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const AnimatedTransform = require('./AnimatedTransform');
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const AnimatedWithChildren = require('./AnimatedWithChildren');
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class AnimatedStyle extends AnimatedWithChildren {
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_style: Object;
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constructor(style: any) {
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super();
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style = flattenStyle(style) || ({}: {[string]: any});
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if (style.transform) {
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style = {
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...style,
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transform: new AnimatedTransform(style.transform),
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};
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}
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this._style = style;
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}
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// Recursively get values for nested styles (like iOS's shadowOffset)
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_walkStyleAndGetValues(style: any, initialStyle: ?Object) {
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const updatedStyle: {[string]: any | {...}} = {};
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for (const key in style) {
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const value = style[key];
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if (value instanceof AnimatedNode) {
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// During initial render we want to use the initial value of both natively and non-natively
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// driven nodes. On subsequent renders, we cannot use the value of natively driven nodes
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// as they may not be up to date, so we use the initial value to ensure that values of
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// native animated nodes do not impact rerenders.
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if (!initialStyle || !value.__isNative) {
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updatedStyle[key] = value.__getValue();
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} else if (initialStyle.hasOwnProperty(key)) {
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updatedStyle[key] = initialStyle[key];
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}
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} else if (value && !Array.isArray(value) && typeof value === 'object') {
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// Support animating nested values (for example: shadowOffset.height)
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updatedStyle[key] = this._walkStyleAndGetValues(value, initialStyle);
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} else {
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updatedStyle[key] = value;
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}
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}
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return updatedStyle;
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}
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__getValue(initialStyle: ?Object): Object {
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return this._walkStyleAndGetValues(this._style, initialStyle);
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}
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// Recursively get animated values for nested styles (like iOS's shadowOffset)
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_walkStyleAndGetAnimatedValues(style: any) {
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const updatedStyle: {[string]: any | {...}} = {};
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for (const key in style) {
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const value = style[key];
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if (value instanceof AnimatedNode) {
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updatedStyle[key] = value.__getAnimatedValue();
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} else if (value && !Array.isArray(value) && typeof value === 'object') {
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// Support animating nested values (for example: shadowOffset.height)
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updatedStyle[key] = this._walkStyleAndGetAnimatedValues(value);
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}
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}
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return updatedStyle;
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}
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__getAnimatedValue(): Object {
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return this._walkStyleAndGetAnimatedValues(this._style);
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}
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__attach(): void {
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for (const key in this._style) {
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const value = this._style[key];
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if (value instanceof AnimatedNode) {
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value.__addChild(this);
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}
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}
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}
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__detach(): void {
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for (const key in this._style) {
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const value = this._style[key];
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if (value instanceof AnimatedNode) {
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value.__removeChild(this);
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}
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}
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super.__detach();
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}
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__makeNative(platformConfig: ?PlatformConfig) {
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for (const key in this._style) {
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const value = this._style[key];
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if (value instanceof AnimatedNode) {
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value.__makeNative(platformConfig);
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}
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}
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super.__makeNative(platformConfig);
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}
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__getNativeConfig(): Object {
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const styleConfig: {[string]: ?number} = {};
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for (const styleKey in this._style) {
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if (this._style[styleKey] instanceof AnimatedNode) {
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const style = this._style[styleKey];
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style.__makeNative(this.__getPlatformConfig());
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styleConfig[styleKey] = style.__getNativeTag();
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}
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// Non-animated styles are set using `setNativeProps`, no need
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// to pass those as a part of the node config
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}
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NativeAnimatedHelper.validateStyles(styleConfig);
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return {
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type: 'style',
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style: styleConfig,
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};
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}
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}
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module.exports = AnimatedStyle;
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