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336 lines
12 KiB
336 lines
12 KiB
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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* @format
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*/
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import AnimatedImplementation from '../../Animated/AnimatedImplementation';
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import AnimatedAddition from '../../Animated/nodes/AnimatedAddition';
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import AnimatedDiffClamp from '../../Animated/nodes/AnimatedDiffClamp';
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import AnimatedNode from '../../Animated/nodes/AnimatedNode';
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import * as React from 'react';
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import StyleSheet from '../../StyleSheet/StyleSheet';
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import View from '../View/View';
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import Platform from '../../Utilities/Platform';
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import type {LayoutEvent} from '../../Types/CoreEventTypes';
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const AnimatedView = AnimatedImplementation.createAnimatedComponent(View);
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export type Props = $ReadOnly<{
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children?: React.Element<any>,
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nextHeaderLayoutY: ?number,
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onLayout: (event: LayoutEvent) => void,
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scrollAnimatedValue: AnimatedImplementation.Value,
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// Will cause sticky headers to stick at the bottom of the ScrollView instead
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// of the top.
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inverted: ?boolean,
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// The height of the parent ScrollView. Currently only set when inverted.
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scrollViewHeight: ?number,
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nativeID?: ?string,
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hiddenOnScroll?: ?boolean,
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}>;
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type State = {
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measured: boolean,
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layoutY: number,
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layoutHeight: number,
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nextHeaderLayoutY: ?number,
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translateY: ?number,
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...
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};
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class ScrollViewStickyHeader extends React.Component<Props, State> {
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state: State = {
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measured: false,
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layoutY: 0,
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layoutHeight: 0,
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nextHeaderLayoutY: this.props.nextHeaderLayoutY,
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translateY: null,
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};
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_translateY: ?AnimatedNode = null;
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_shouldRecreateTranslateY: boolean = true;
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_haveReceivedInitialZeroTranslateY: boolean = true;
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_ref: any; // TODO T53738161: flow type this, and the whole file
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// Fabric-only:
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_timer: ?TimeoutID;
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_animatedValueListenerId: string;
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_animatedValueListener: (valueObject: $ReadOnly<{|value: number|}>) => void;
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_debounceTimeout: number = Platform.OS === 'android' ? 15 : 64;
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setNextHeaderY: (y: number) => void = (y: number): void => {
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this._shouldRecreateTranslateY = true;
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this.setState({nextHeaderLayoutY: y});
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};
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componentWillUnmount() {
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if (this._translateY != null && this._animatedValueListenerId != null) {
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this._translateY.removeListener(this._animatedValueListenerId);
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}
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if (this._timer) {
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clearTimeout(this._timer);
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}
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}
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UNSAFE_componentWillReceiveProps(nextProps: Props) {
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if (
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nextProps.scrollViewHeight !== this.props.scrollViewHeight ||
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nextProps.scrollAnimatedValue !== this.props.scrollAnimatedValue ||
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nextProps.inverted !== this.props.inverted
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) {
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this._shouldRecreateTranslateY = true;
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}
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}
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updateTranslateListener(
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translateY: AnimatedNode,
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isFabric: boolean,
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offset: AnimatedDiffClamp | null,
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) {
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if (this._translateY != null && this._animatedValueListenerId != null) {
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this._translateY.removeListener(this._animatedValueListenerId);
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}
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offset
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? (this._translateY = new AnimatedAddition(translateY, offset))
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: (this._translateY = translateY);
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this._shouldRecreateTranslateY = false;
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if (!isFabric) {
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return;
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}
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if (!this._animatedValueListener) {
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// This is called whenever the (Interpolated) Animated Value
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// updates, which is several times per frame during scrolling.
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// To ensure that the Fabric ShadowTree has the most recent
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// translate style of this node, we debounce the value and then
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// pass it through to the underlying node during render.
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// This is:
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// 1. Only an issue in Fabric.
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// 2. Worse in Android than iOS. In Android, but not iOS, you
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// can touch and move your finger slightly and still trigger
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// a "tap" event. In iOS, moving will cancel the tap in
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// both Fabric and non-Fabric. On Android when you move
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// your finger, the hit-detection moves from the Android
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// platform to JS, so we need the ShadowTree to have knowledge
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// of the current position.
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this._animatedValueListener = ({value}) => {
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// When the AnimatedInterpolation is recreated, it always initializes
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// to a value of zero and emits a value change of 0 to its listeners.
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if (value === 0 && !this._haveReceivedInitialZeroTranslateY) {
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this._haveReceivedInitialZeroTranslateY = true;
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return;
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}
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if (this._timer) {
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clearTimeout(this._timer);
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}
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this._timer = setTimeout(() => {
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if (value !== this.state.translateY) {
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this.setState({
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translateY: value,
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});
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}
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}, this._debounceTimeout);
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};
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}
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if (this.state.translateY !== 0 && this.state.translateY != null) {
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this._haveReceivedInitialZeroTranslateY = false;
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}
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this._animatedValueListenerId = translateY.addListener(
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this._animatedValueListener,
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);
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}
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_onLayout = (event: any) => {
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const layoutY = event.nativeEvent.layout.y;
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const layoutHeight = event.nativeEvent.layout.height;
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const measured = true;
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if (
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layoutY !== this.state.layoutY ||
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layoutHeight !== this.state.layoutHeight ||
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measured !== this.state.measured
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) {
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this._shouldRecreateTranslateY = true;
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}
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this.setState({
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measured,
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layoutY,
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layoutHeight,
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});
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this.props.onLayout(event);
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const child = React.Children.only(this.props.children);
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if (child.props.onCellLayout) {
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child.props.onCellLayout(event, child.props.cellKey, child.props.index);
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} else if (child.props.onLayout) {
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child.props.onLayout(event);
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}
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};
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/* $FlowFixMe[missing-local-annot] The type annotation(s) required by Flow's
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* LTI update could not be added via codemod */
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_setComponentRef = ref => {
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this._ref = ref;
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};
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render(): React.Node {
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// Fabric Detection
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const isFabric = !!(
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// An internal transform mangles variables with leading "_" as private.
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// eslint-disable-next-line dot-notation
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(this._ref && this._ref['_internalInstanceHandle']?.stateNode?.canonical)
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);
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// Initially and in the case of updated props or layout, we
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// recreate this interpolated value. Otherwise, we do not recreate
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// when there are state changes.
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if (this._shouldRecreateTranslateY) {
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const {inverted, scrollViewHeight} = this.props;
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const {measured, layoutHeight, layoutY, nextHeaderLayoutY} = this.state;
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const inputRange: Array<number> = [-1, 0];
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const outputRange: Array<number> = [0, 0];
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if (measured) {
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if (inverted) {
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// The interpolation looks like:
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// - Negative scroll: no translation
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// - `stickStartPoint` is the point at which the header will start sticking.
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// It is calculated using the ScrollView viewport height so it is a the bottom.
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// - Headers that are in the initial viewport will never stick, `stickStartPoint`
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// will be negative.
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// - From 0 to `stickStartPoint` no translation. This will cause the header
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// to scroll normally until it reaches the top of the scroll view.
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// - From `stickStartPoint` to when the next header y hits the bottom edge of the header: translate
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// equally to scroll. This will cause the header to stay at the top of the scroll view.
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// - Past the collision with the next header y: no more translation. This will cause the
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// header to continue scrolling up and make room for the next sticky header.
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// In the case that there is no next header just translate equally to
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// scroll indefinitely.
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if (scrollViewHeight != null) {
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const stickStartPoint = layoutY + layoutHeight - scrollViewHeight;
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if (stickStartPoint > 0) {
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inputRange.push(stickStartPoint);
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outputRange.push(0);
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inputRange.push(stickStartPoint + 1);
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outputRange.push(1);
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// If the next sticky header has not loaded yet (probably windowing) or is the last
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// we can just keep it sticked forever.
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const collisionPoint =
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(nextHeaderLayoutY || 0) - layoutHeight - scrollViewHeight;
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if (collisionPoint > stickStartPoint) {
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inputRange.push(collisionPoint, collisionPoint + 1);
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outputRange.push(
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collisionPoint - stickStartPoint,
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collisionPoint - stickStartPoint,
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);
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}
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}
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}
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} else {
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// The interpolation looks like:
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// - Negative scroll: no translation
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// - From 0 to the y of the header: no translation. This will cause the header
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// to scroll normally until it reaches the top of the scroll view.
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// - From header y to when the next header y hits the bottom edge of the header: translate
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// equally to scroll. This will cause the header to stay at the top of the scroll view.
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// - Past the collision with the next header y: no more translation. This will cause the
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// header to continue scrolling up and make room for the next sticky header.
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// In the case that there is no next header just translate equally to
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// scroll indefinitely.
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inputRange.push(layoutY);
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outputRange.push(0);
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// If the next sticky header has not loaded yet (probably windowing) or is the last
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// we can just keep it sticked forever.
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const collisionPoint = (nextHeaderLayoutY || 0) - layoutHeight;
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if (collisionPoint >= layoutY) {
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inputRange.push(collisionPoint, collisionPoint + 1);
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outputRange.push(
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collisionPoint - layoutY,
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collisionPoint - layoutY,
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);
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} else {
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inputRange.push(layoutY + 1);
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outputRange.push(1);
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}
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}
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}
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this.updateTranslateListener(
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this.props.scrollAnimatedValue.interpolate({
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inputRange,
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outputRange,
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}),
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isFabric,
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this.props.hiddenOnScroll
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? new AnimatedDiffClamp(
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this.props.scrollAnimatedValue
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.interpolate({
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extrapolateLeft: 'clamp',
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inputRange: [layoutY, layoutY + 1],
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outputRange: [0, 1],
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})
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.interpolate({
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inputRange: [0, 1],
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outputRange: [0, -1],
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}),
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-this.state.layoutHeight,
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0,
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)
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: null,
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);
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}
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const child = React.Children.only(this.props.children);
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// TODO T68319535: remove this if NativeAnimated is rewritten for Fabric
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const passthroughAnimatedPropExplicitValues =
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isFabric && this.state.translateY != null
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? {
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style: {transform: [{translateY: this.state.translateY}]},
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}
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: null;
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return (
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<AnimatedView
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collapsable={false}
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nativeID={this.props.nativeID}
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onLayout={this._onLayout}
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ref={this._setComponentRef}
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style={[
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child.props.style,
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styles.header,
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{transform: [{translateY: this._translateY}]},
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]}
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passthroughAnimatedPropExplicitValues={
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passthroughAnimatedPropExplicitValues
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}>
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{React.cloneElement(child, {
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style: styles.fill, // We transfer the child style to the wrapper.
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onLayout: undefined, // we call this manually through our this._onLayout
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})}
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</AnimatedView>
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);
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}
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}
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const styles = StyleSheet.create({
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header: {
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zIndex: 10,
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position: 'relative',
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},
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fill: {
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flex: 1,
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},
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});
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module.exports = ScrollViewStickyHeader;
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