You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

266 lines
7.5 KiB

//
// RNTapHandler.m
// RNGestureHandler
//
// Created by Krzysztof Magiera on 12/10/2017.
// Copyright © 2017 Software Mansion. All rights reserved.
//
#import "RNTapHandler.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
#import <React/RCTConvert.h>
// RNBetterTapGestureRecognizer extends UIGestureRecognizer instead of UITapGestureRecognizer
// because the latter does not allow for parameters like maxDelay, maxDuration, minPointers,
// maxDelta to be configured. Using our custom implementation of tap recognizer we are able
// to support these.
@interface RNBetterTapGestureRecognizer : UIGestureRecognizer
@property (nonatomic) NSUInteger numberOfTaps;
@property (nonatomic) NSTimeInterval maxDelay;
@property (nonatomic) NSTimeInterval maxDuration;
@property (nonatomic) CGFloat maxDistSq;
@property (nonatomic) CGFloat maxDeltaX;
@property (nonatomic) CGFloat maxDeltaY;
@property (nonatomic) NSInteger minPointers;
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler;
@end
@implementation RNBetterTapGestureRecognizer {
__weak RNGestureHandler *_gestureHandler;
NSUInteger _tapsSoFar;
CGPoint _initPosition;
NSInteger _maxNumberOfTouches;
}
static const NSUInteger defaultNumberOfTaps = 1;
static const NSInteger defaultMinPointers = 1;
static const CGFloat defaultMaxDelay = 0.2;
static const NSTimeInterval defaultMaxDuration = 0.5;
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
{
if ((self = [super initWithTarget:gestureHandler action:@selector(handleGesture:)])) {
_gestureHandler = gestureHandler;
_tapsSoFar = 0;
_numberOfTaps = defaultNumberOfTaps;
_minPointers = defaultMinPointers;
_maxDelay = defaultMaxDelay;
_maxDuration = defaultMaxDuration;
_maxDeltaX = NAN;
_maxDeltaY = NAN;
_maxDistSq = NAN;
}
return self;
}
- (void)triggerAction
{
[_gestureHandler handleGesture:self];
}
- (void)cancel
{
self.enabled = NO;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
[_gestureHandler.pointerTracker touchesBegan:touches withEvent:event];
if (_tapsSoFar == 0) {
// this recognizer sends UNDETERMINED -> BEGAN state change event before gestureRecognizerShouldBegin
// is called (it resets the gesture handler), making it send whatever the last known state as oldState
// in the event. If we reset it here it correctly sends UNDETERMINED as oldState.
[_gestureHandler reset];
_initPosition = [self locationInView:self.view.window];
}
_tapsSoFar++;
if (_tapsSoFar) {
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cancel) object:nil];
}
NSInteger numberOfTouches = [touches count];
if (numberOfTouches > _maxNumberOfTouches) {
_maxNumberOfTouches = numberOfTouches;
}
if (!isnan(_maxDuration)) {
[self performSelector:@selector(cancel) withObject:nil afterDelay:_maxDuration];
}
self.state = UIGestureRecognizerStatePossible;
[self triggerAction];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
[_gestureHandler.pointerTracker touchesMoved:touches withEvent:event];
NSInteger numberOfTouches = [touches count];
if (numberOfTouches > _maxNumberOfTouches) {
_maxNumberOfTouches = numberOfTouches;
}
if (self.state != UIGestureRecognizerStatePossible) {
return;
}
if ([self shouldFailUnderCustomCriteria]) {
self.state = UIGestureRecognizerStateFailed;
[self triggerAction];
[self reset];
return;
}
self.state = UIGestureRecognizerStatePossible;
[self triggerAction];
}
- (CGPoint)translationInView
{
CGPoint currentPosition = [self locationInView:self.view.window];
return CGPointMake(currentPosition.x - _initPosition.x, currentPosition.y - _initPosition.y);
}
- (BOOL)shouldFailUnderCustomCriteria
{
if (_gestureHandler.shouldCancelWhenOutside) {
if (![_gestureHandler containsPointInView]) {
return YES;
}
}
CGPoint trans = [self translationInView];
if (TEST_MAX_IF_NOT_NAN(fabs(trans.x), _maxDeltaX)) {
return YES;
}
if (TEST_MAX_IF_NOT_NAN(fabs(trans.y), _maxDeltaY)) {
return YES;
}
if (TEST_MAX_IF_NOT_NAN(fabs(trans.y * trans.y + trans.x * trans.x), _maxDistSq)) {
return YES;
}
return NO;
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[_gestureHandler.pointerTracker touchesEnded:touches withEvent:event];
if (_numberOfTaps == _tapsSoFar && _maxNumberOfTouches >= _minPointers) {
self.state = UIGestureRecognizerStateEnded;
[self reset];
} else {
[self performSelector:@selector(cancel) withObject:nil afterDelay:_maxDelay];
}
}
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
[_gestureHandler.pointerTracker touchesCancelled:touches withEvent:event];
self.state = UIGestureRecognizerStateCancelled;
[self reset];
}
- (void)reset
{
if (self.state == UIGestureRecognizerStateFailed) {
[self triggerAction];
}
[_gestureHandler.pointerTracker reset];
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cancel) object:nil];
_tapsSoFar = 0;
_maxNumberOfTouches = 0;
self.enabled = YES;
[super reset];
}
@end
@implementation RNTapGestureHandler {
RNGestureHandlerEventExtraData *_lastData;
}
- (instancetype)initWithTag:(NSNumber *)tag
{
if ((self = [super initWithTag:tag])) {
_recognizer = [[RNBetterTapGestureRecognizer alloc] initWithGestureHandler:self];
}
return self;
}
- (void)resetConfig
{
[super resetConfig];
RNBetterTapGestureRecognizer *recognizer = (RNBetterTapGestureRecognizer *)_recognizer;
recognizer.numberOfTaps = defaultNumberOfTaps;
recognizer.minPointers = defaultMinPointers;
recognizer.maxDeltaX = NAN;
recognizer.maxDeltaY = NAN;
recognizer.maxDelay = defaultMaxDelay;
recognizer.maxDuration = defaultMaxDuration;
recognizer.maxDistSq = NAN;
}
- (void)configure:(NSDictionary *)config
{
[super configure:config];
RNBetterTapGestureRecognizer *recognizer = (RNBetterTapGestureRecognizer *)_recognizer;
APPLY_INT_PROP(numberOfTaps);
APPLY_INT_PROP(minPointers);
APPLY_FLOAT_PROP(maxDeltaX);
APPLY_FLOAT_PROP(maxDeltaY);
id prop = config[@"maxDelayMs"];
if (prop != nil) {
recognizer.maxDelay = [RCTConvert CGFloat:prop] / 1000.0;
}
prop = config[@"maxDurationMs"];
if (prop != nil) {
recognizer.maxDuration = [RCTConvert CGFloat:prop] / 1000.0;
}
prop = config[@"maxDist"];
if (prop != nil) {
CGFloat dist = [RCTConvert CGFloat:prop];
recognizer.maxDistSq = dist * dist;
}
}
- (RNGestureHandlerEventExtraData *)eventExtraData:(UIGestureRecognizer *)recognizer
{
if (recognizer.state == UIGestureRecognizerStateEnded) {
return _lastData;
}
_lastData = [super eventExtraData:recognizer];
return _lastData;
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
// UNDETERMINED -> BEGAN state change event is sent before this method is called,
// in RNGestureHandler it resets _lastSatate variable, making is seem like handler
// went from UNDETERMINED to BEGAN and then from UNDETERMINED to ACTIVE.
// This way we preserve _lastState between events and keep correct state flow.
RNGestureHandlerState savedState = _lastState;
BOOL shouldBegin = [super gestureRecognizerShouldBegin:gestureRecognizer];
_lastState = savedState;
return shouldBegin;
}
@end