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#import "RNGestureHandlerModule.h"
#import <React/RCTComponent.h>
#import <React/RCTLog.h>
#import <React/RCTUIManager.h>
#import <React/RCTUIManagerObserverCoordinator.h>
#import <React/RCTUIManagerUtils.h>
#import <React/RCTViewManager.h>
#ifdef RN_FABRIC_ENABLED
#import <React/RCTBridge+Private.h>
#import <React/RCTBridge.h>
#import <React/RCTSurfacePresenter.h>
#import <React/RCTUtils.h>
#import <ReactCommon/CallInvoker.h>
#import <ReactCommon/RCTTurboModule.h>
#import <react/renderer/uimanager/primitives.h>
#endif // RN_FABRIC_ENABLED
#import "RNGestureHandler.h"
#import "RNGestureHandlerDirection.h"
#import "RNGestureHandlerManager.h"
#import "RNGestureHandlerState.h"
#import "RNGestureHandlerButton.h"
#import "RNGestureHandlerStateManager.h"
#ifdef RN_FABRIC_ENABLED
using namespace facebook;
using namespace react;
#endif // RN_FABRIC_ENABLED
#ifdef RN_FABRIC_ENABLED
@interface RNGestureHandlerModule () <RCTSurfacePresenterObserver, RNGestureHandlerStateManager>
@end
#else
@interface RNGestureHandlerModule () <RCTUIManagerObserver, RNGestureHandlerStateManager>
@end
#endif // RN_FABRIC_ENABLED
typedef void (^GestureHandlerOperation)(RNGestureHandlerManager *manager);
@implementation RNGestureHandlerModule {
RNGestureHandlerManager *_manager;
// Oparations called after views have been updated.
NSMutableArray<GestureHandlerOperation> *_operations;
}
RCT_EXPORT_MODULE()
+ (BOOL)requiresMainQueueSetup
{
return YES;
}
- (void)invalidate
{
RNGestureHandlerManager *handlerManager = _manager;
dispatch_async(dispatch_get_main_queue(), ^{
[handlerManager dropAllGestureHandlers];
});
_manager = nil;
#ifdef RN_FABRIC_ENABLED
[self.bridge.surfacePresenter removeObserver:self];
#else
[self.bridge.uiManager.observerCoordinator removeObserver:self];
#endif // RN_FABRIC_ENABLED
}
- (dispatch_queue_t)methodQueue
{
// This module needs to be on the same queue as the UIManager to avoid
// having to lock `_operations` and `_preOperations` since `uiManagerWillFlushUIBlocks`
// will be called from that queue.
// This is required as this module rely on having all the view nodes created before
// gesture handlers can be associated with them
return RCTGetUIManagerQueue();
}
#ifdef RN_FABRIC_ENABLED
void decorateRuntime(jsi::Runtime &runtime)
{
auto isFormsStackingContext = jsi::Function::createFromHostFunction(
runtime,
jsi::PropNameID::forAscii(runtime, "isFormsStackingContext"),
1,
[](jsi::Runtime &runtime, const jsi::Value &thisValue, const jsi::Value *arguments, size_t count) -> jsi::Value {
if (!arguments[0].isObject()) {
return jsi::Value::null();
}
auto shadowNode = arguments[0].asObject(runtime).getHostObject<ShadowNodeWrapper>(runtime)->shadowNode;
bool isFormsStackingContext = shadowNode->getTraits().check(ShadowNodeTraits::FormsStackingContext);
return jsi::Value(isFormsStackingContext);
});
runtime.global().setProperty(runtime, "isFormsStackingContext", std::move(isFormsStackingContext));
}
#endif // RN_FABRIC_ENABLED
- (void)setBridge:(RCTBridge *)bridge
{
[super setBridge:bridge];
_manager = [[RNGestureHandlerManager alloc] initWithUIManager:bridge.uiManager
eventDispatcher:bridge.eventDispatcher];
_operations = [NSMutableArray new];
#ifdef RN_FABRIC_ENABLED
[bridge.surfacePresenter addObserver:self];
#else
[bridge.uiManager.observerCoordinator addObserver:self];
#endif // RN_FABRIC_ENABLED
}
#ifdef RN_FABRIC_ENABLED
RCT_EXPORT_BLOCKING_SYNCHRONOUS_METHOD(install)
{
RCTCxxBridge *cxxBridge = (RCTCxxBridge *)self.bridge;
auto runtime = (jsi::Runtime *)cxxBridge.runtime;
decorateRuntime(*runtime);
return @true;
}
#endif // RN_FABRIC_ENABLED
RCT_EXPORT_METHOD(createGestureHandler
: (nonnull NSString *)handlerName tag
: (nonnull NSNumber *)handlerTag config
: (NSDictionary *)config)
{
[self addOperationBlock:^(RNGestureHandlerManager *manager) {
[manager createGestureHandler:handlerName tag:handlerTag config:config];
}];
}
RCT_EXPORT_METHOD(attachGestureHandler
: (nonnull NSNumber *)handlerTag toViewWithTag
: (nonnull NSNumber *)viewTag actionType
: (nonnull NSNumber *)actionType)
{
[self addOperationBlock:^(RNGestureHandlerManager *manager) {
[manager attachGestureHandler:handlerTag
toViewWithTag:viewTag
withActionType:(RNGestureHandlerActionType)[actionType integerValue]];
}];
}
RCT_EXPORT_METHOD(updateGestureHandler : (nonnull NSNumber *)handlerTag config : (NSDictionary *)config)
{
[self addOperationBlock:^(RNGestureHandlerManager *manager) {
[manager updateGestureHandler:handlerTag config:config];
}];
}
RCT_EXPORT_METHOD(dropGestureHandler : (nonnull NSNumber *)handlerTag)
{
[self addOperationBlock:^(RNGestureHandlerManager *manager) {
[manager dropGestureHandler:handlerTag];
}];
}
RCT_EXPORT_METHOD(handleSetJSResponder
: (nonnull NSNumber *)viewTag blockNativeResponder
: (nonnull NSNumber *)blockNativeResponder)
{
[self addOperationBlock:^(RNGestureHandlerManager *manager) {
[manager handleSetJSResponder:viewTag blockNativeResponder:blockNativeResponder];
}];
}
RCT_EXPORT_METHOD(handleClearJSResponder)
{
[self addOperationBlock:^(RNGestureHandlerManager *manager) {
[manager handleClearJSResponder];
}];
}
RCT_EXPORT_METHOD(flushOperations)
{
if (_operations.count == 0) {
return;
}
NSArray<GestureHandlerOperation> *operations = _operations;
_operations = [NSMutableArray new];
[self.bridge.uiManager
addUIBlock:^(__unused RCTUIManager *manager, __unused NSDictionary<NSNumber *, UIView *> *viewRegistry) {
for (GestureHandlerOperation operation in operations) {
operation(self->_manager);
}
}];
}
- (void)setGestureState:(int)state forHandler:(int)handlerTag
{
RNGestureHandler *handler = [_manager handlerWithTag:@(handlerTag)];
if (handler != nil) {
if (state == 1) { // FAILED
handler.recognizer.state = UIGestureRecognizerStateFailed;
} else if (state == 2) { // BEGAN
handler.recognizer.state = UIGestureRecognizerStatePossible;
} else if (state == 3) { // CANCELLED
handler.recognizer.state = UIGestureRecognizerStateCancelled;
} else if (state == 4) { // ACTIVE
[handler stopActivationBlocker];
handler.recognizer.state = UIGestureRecognizerStateBegan;
} else if (state == 5) { // ENDED
handler.recognizer.state = UIGestureRecognizerStateEnded;
}
}
// if the gesture was set to finish, cancel all pointers it was tracking
if (state == 1 || state == 3 || state == 5) {
[handler.pointerTracker cancelPointers];
}
// do not send state change event when activating because it bypasses
// shouldRequireFailureOfGestureRecognizer
if (state != 4) {
[handler handleGesture:handler.recognizer];
}
}
#pragma mark-- Batch handling
- (void)addOperationBlock:(GestureHandlerOperation)operation
{
[_operations addObject:operation];
}
#pragma mark - RCTSurfacePresenterObserver
#ifdef RN_FABRIC_ENABLED
- (void)didMountComponentsWithRootTag:(NSInteger)rootTag
{
RCTAssertMainQueue();
if (_operations.count == 0) {
return;
}
NSArray<GestureHandlerOperation> *operations = _operations;
_operations = [NSMutableArray new];
for (GestureHandlerOperation operation in operations) {
operation(self->_manager);
}
}
#else
#pragma mark - RCTUIManagerObserver
- (void)uiManagerWillFlushUIBlocks:(RCTUIManager *)uiManager
{
[self uiManagerWillPerformMounting:uiManager];
}
- (void)uiManagerWillPerformMounting:(RCTUIManager *)uiManager
{
if (_operations.count == 0) {
return;
}
NSArray<GestureHandlerOperation> *operations = _operations;
_operations = [NSMutableArray new];
[uiManager addUIBlock:^(__unused RCTUIManager *manager, __unused NSDictionary<NSNumber *, UIView *> *viewRegistry) {
for (GestureHandlerOperation operation in operations) {
operation(self->_manager);
}
}];
}
#endif // RN_FABRIC_ENABLED
#pragma mark Events
- (NSArray<NSString *> *)supportedEvents
{
return @[ @"onGestureHandlerEvent", @"onGestureHandlerStateChange" ];
}
#pragma mark Module Constants
- (NSDictionary *)constantsToExport
{
return @{
@"State" : @{
@"UNDETERMINED" : @(RNGestureHandlerStateUndetermined),
@"BEGAN" : @(RNGestureHandlerStateBegan),
@"ACTIVE" : @(RNGestureHandlerStateActive),
@"CANCELLED" : @(RNGestureHandlerStateCancelled),
@"FAILED" : @(RNGestureHandlerStateFailed),
@"END" : @(RNGestureHandlerStateEnd)
},
@"Direction" : @{
@"RIGHT" : @(RNGestureHandlerDirectionRight),
@"LEFT" : @(RNGestureHandlerDirectionLeft),
@"UP" : @(RNGestureHandlerDirectionUp),
@"DOWN" : @(RNGestureHandlerDirectionDown)
}
};
}
@end