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import Hammer from "./hammer";
import assign from "./utils/assign";
import {
INPUT_START,
INPUT_MOVE,
INPUT_END,
INPUT_CANCEL,
DIRECTION_NONE,
DIRECTION_LEFT,
DIRECTION_RIGHT,
DIRECTION_UP,
DIRECTION_DOWN,
DIRECTION_HORIZONTAL,
DIRECTION_VERTICAL,
DIRECTION_ALL,
} from "./inputjs/input-consts";
import {
STATE_POSSIBLE,
STATE_BEGAN,
STATE_CHANGED,
STATE_ENDED,
STATE_RECOGNIZED,
STATE_CANCELLED,
STATE_FAILED,
} from "./recognizerjs/recognizer-consts";
import Manager from "./manager";
import Input from "./inputjs/input-constructor";
import TouchAction from "./touchactionjs/touchaction-constructor";
import TouchInput from "./input/touch";
import MouseInput from "./input/mouse";
import PointerEventInput from "./input/pointerevent";
import SingleTouchInput from "./input/singletouch";
import TouchMouseInput from "./input/touchmouse";
import Recognizer from "./recognizerjs/recognizer-constructor";
import AttrRecognizer from "./recognizers/attribute";
import TapRecognizer from "./recognizers/tap";
import PanRecognizer from "./recognizers/pan";
import SwipeRecognizer from "./recognizers/swipe";
import PinchRecognizer from "./recognizers/pinch";
import RotateRecognizer from "./recognizers/rotate";
import PressRecognizer from "./recognizers/press";
import addEventListeners from "./utils/add-event-listeners";
import removeEventListeners from "./utils/remove-event-listeners";
import each from "./utils/each";
import merge from "./utils/merge";
import extend from "./utils/extend";
import inherit from "./utils/inherit";
import bindFn from "./utils/bind-fn";
import prefixed from "./utils/prefixed";
import toArray from "./utils/to-array";
import uniqueArray from "./utils/unique-array";
import splitStr from "./utils/split-str";
import inArray from "./utils/in-array";
import boolOrFn from "./utils/bool-or-fn";
import hasParent from "./utils/has-parent";
// this prevents errors when Hammer is loaded in the presence of an AMD
// style loader but by script tag, not by the loader.
const defaults = Hammer.defaults;
export {
Hammer as default,
INPUT_START,
INPUT_MOVE,
INPUT_END,
INPUT_CANCEL,
STATE_POSSIBLE,
STATE_BEGAN,
STATE_CHANGED,
STATE_ENDED,
STATE_RECOGNIZED,
STATE_CANCELLED,
STATE_FAILED,
DIRECTION_NONE,
DIRECTION_LEFT,
DIRECTION_RIGHT,
DIRECTION_UP,
DIRECTION_DOWN,
DIRECTION_HORIZONTAL,
DIRECTION_VERTICAL,
DIRECTION_ALL,
Manager,
Input,
TouchAction,
TouchInput,
MouseInput,
PointerEventInput,
TouchMouseInput,
SingleTouchInput,
Recognizer,
AttrRecognizer,
TapRecognizer as Tap,
PanRecognizer as Pan,
SwipeRecognizer as Swipe,
PinchRecognizer as Pinch,
RotateRecognizer as Rotate,
PressRecognizer as Press,
addEventListeners as on,
removeEventListeners as off,
each,
merge,
extend,
assign,
inherit,
bindFn,
prefixed,
toArray,
inArray,
uniqueArray,
splitStr,
boolOrFn,
hasParent,
addEventListeners,
removeEventListeners,
defaults,
};