Ajout gitignore

main
mohamed 3 years ago
parent bfb92567a9
commit 038cd4de6e

73
.gitignore vendored

@ -1,3 +1,72 @@
# This .gitignore file should be placed at the root of your Unity project directory
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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/[Ll]ibrary/
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/[Bb]uild/
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# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
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# Recordings can get excessive in size
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# Uncomment this line if you wish to ignore the asset store tools plugin
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*.suo
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# Unity3D generated meta files
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*.pdb.meta
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# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa/*

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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
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@ -1,18 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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