using UnityEngine;
///
/// Generic Singleton
///
/// The type for the Singleton
public class Singleton : MonoBehaviour where T : MonoBehaviour
{
///
/// The instance
///
private static T _instance;
///
/// The instance property
///
public static T Instance => _instance;
///
/// Cast this to the instance
///
public void Awake()
{
_instance = (T) (object) this;
}
}