using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement0 : MonoBehaviour { public CharacterController controller; public float speed = 12f; public float gravity = -9.81f; public float jumpForce = 1f; public Transform GroundCheck; public float groundDistance = 0.4f; public LayerMask groundMask; Vector3 velocity; public bool isWalking; public bool isGrounded; void Update() { // Movement float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); isWalking = TestWalking(); Vector3 move = transform.right * x + transform.forward * z; controller.Move(move * speed * Time.deltaTime); // Jump if(Input.GetButtonDown("Jump") && isGrounded) { velocity.y = Mathf.Sqrt(jumpForce * -2f * gravity); } // Gravity isGrounded = Physics.CheckSphere(GroundCheck.position, groundDistance, groundMask); if (isGrounded && velocity.y < 0) { velocity.y = -2f; } velocity.y += gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); } private bool TestWalking() { if (Input.GetAxis("Horizontal") > 0 || Input.GetAxis("Vertical") != 0) { return true; } else { return false; } } }