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// simple component that holds match information
using System;
using UnityEngine;
namespace Mirror
{
[DisallowMultipleComponent]
[AddComponentMenu("Network/ Interest Management/ Match/Network Match")]
[HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")]
public class NetworkMatch : NetworkBehaviour
{
///<summary>Set this to the same value on all networked objects that belong to a given match</summary>
public Guid matchId;
}
}