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using UnityEngine;
using UnityEditor;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
class EditorExampleTest {
[Test]
public void EditorSampleTestSimplePasses() {
// Use the Assert class to test conditions.
}
// A UnityTest behaves like a coroutine in PlayMode
// and allows you to yield null to skip a frame in EditMode
[UnityTest]
public IEnumerator EditorSampleTestWithEnumeratorPasses() {
// Use the Assert class to test conditions.
// yield to skip a frame
yield return null;
}
}