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using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using NiceIO.Sysroot;
using UnityEditor.Il2Cpp;
namespace UnityEditor.Il2Cpp
{
/// <summary>
/// Toolchain for building Linux x86_64 target on Windows x86_64 host
/// </summary>
public class ToolchainWindowsX86_64LinuxX86_64: SysrootLinuxX86_64
{
private string _packageName => "com.unity.toolchain.win-x86_64-linux-x86_64";
/// <summary>
/// Name of package
/// </summary>
public override string Name => _packageName;
/// <summary>
/// Name of host platform
/// </summary>
public override string HostPlatform => "windows";
/// <summary>
/// Name of host architecture
/// </summary>
public override string HostArch => "x86_64";
/// <summary>
/// Name of target platform
/// </summary>
public override string TargetPlatform => "linux";
/// <summary>
/// Name of target architecture
/// </summary>
public override string TargetArch => "x86_64";
private string _payloadVersion => "llvm-9.0.0-1";
private string _payloadDir;
private string _target = "x86_64-glibc2.17-linux-gnu";
private string _linkerFile => "bin/ld.lld";
private NPath _toolchainPath = null;
public ToolchainWindowsX86_64LinuxX86_64()
{
_payloadDir = $"windows-x86_64-linux-x86_64/{_payloadVersion}";
RegisterPayload(_packageName, _payloadDir);
_toolchainPath = PayloadInstallDirectory(_payloadDir);
}
/// <summary>
/// Initialize toolchain
/// </summary>
public override bool Initialize()
{
UpdatePath();
return base.Initialize();
}
private void UpdatePath()
{
string binPath = _toolchainPath.Combine("bin").ToString(SlashMode.Native);
string paths = Environment.GetEnvironmentVariable("PATH");
foreach (var path in paths.Split(';'))
{
if (path == binPath)
return;
}
Environment.SetEnvironmentVariable("PATH", $"{paths};{binPath}");
}
/// <summary>
/// Supplies arguments to il2cpp.exe
/// </summary>
/// <returns>Next argument to il2cpp.exe</returns>
public override IEnumerable<string> GetIl2CppArguments()
{
var linkerpath = _toolchainPath.Combine(_linkerFile);
yield return $"--sysroot-path={SysrootInstallDirectory()}";
yield return $"--compiler-flags=\"-target {_target}\"";
yield return $"--tool-chain-path={_toolchainPath.InQuotes(SlashMode.Forward)}";
yield return $"--linker-flags=\"-fuse-ld=\"{linkerpath.InQuotes(SlashMode.Forward)}\" -target {_target} -static-libstdc++\"";
}
#if !IL2CPP_LEGACY_API_PRESENT
public override string GetSysrootPath()
{
return SysrootInstallDirectory().Trim('"');
}
public override string GetToolchainPath()
{
return _toolchainPath.ToString();
}
public override string GetIl2CppCompilerFlags()
{
return $"-target {_target}";
}
public override string GetIl2CppLinkerFlags()
{
var linkerpath = _toolchainPath.Combine(_linkerFile);
return $"-fuse-ld={linkerpath.InQuotes(SlashMode.Forward)} -target {_target} -static-libstdc++";
}
#endif
}
}