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110 lines
3.4 KiB
110 lines
3.4 KiB
class Rat extends Sprite {
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//Attributs
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public scene_ : Jeu;
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private ecouteurDeplacer : any;
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public px_ : number;
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public py_ : number;
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public ancienpx_ : number;
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public ancienpy_ : number;
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//Constructeur
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public constructor(scene : Jeu,element : HTMLElement, py : number, px : number){
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super(element);
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this.scene_ = scene;
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this.px_ = px;
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this.py_ = py;
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this.ecouteurDeplacer = (event : KeyboardEvent) => {this.deplacer(event)};
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this.getElement().style.zIndex = "2";
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}
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async haut(){
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while(this.scene_.carte_[this.py_-1][this.px_] != 1){
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this.ancienpy_ = this.py_;
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this.ancienpx_ = this.px_;
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this.py_ = this.py_-1;
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this.setXY(this.getX(),this.getY()-this.scene_.pas_);
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this.getElement().style.transform = 'rotate(-90deg)';
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this.manger();
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console.log("oui");
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await new Promise<void>(resolve => setTimeout(resolve, 20));
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}
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}
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async bas(){
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while(this.scene_.carte_[this.py_+1][this.px_] != 1){
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this.ancienpy_ = this.py_;
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this.ancienpx_ = this.px_;
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this.py_ = this.py_+1;
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this.setXY(this.getX(),this.getY()+this.scene_.pas_);
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this.getElement().style.transform = 'rotate(90deg)';
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this.manger();
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await new Promise<void>(resolve => setTimeout(resolve, 20));
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}
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}
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async gauche(){
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while(this.scene_.carte_[this.py_][this.px_-1] != 1){
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this.ancienpy_ = this.py_;
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this.ancienpx_ = this.px_;
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this.px_ = this.px_-1;
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this.setXY(this.getX()-this.scene_.pas_,this.getY());
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this.getElement().style.transform = 'rotate(90deg) scale(-1,1)';
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this.manger();
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await new Promise<void>(resolve => setTimeout(resolve, 20));
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}
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}
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async droite(){
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while(this.scene_.carte_[this.py_][this.px_+1] != 1){
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this.ancienpy_ = this.py_;
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this.ancienpx_ = this.px_;
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this.px_ = this.px_+1;
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this.setXY(this.getX()+this.scene_.pas_,this.getY());
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this.getElement().style.transform = 'rotate(90deg) scale(1,1)';
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this.manger();
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await new Promise<void>(resolve => setTimeout(resolve, 20));
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}
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}
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private deplacer(event : KeyboardEvent){
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if(this.estArriver() == false){
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if(event.key == "ArrowLeft"){
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this.gauche();
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}
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if(event.key == "ArrowRight"){
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this.droite();
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}
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if(event.key == "ArrowDown"){
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this.bas();
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}
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if(event.key == "ArrowUp"){
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this.haut();
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}
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}
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}
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public manger(){
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if(this.scene_.carte_[this.py_][this.px_] == 4 || this.scene_.carte_[this.py_][this.px_] == 9 ){
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this.scene_.replacerPersonnage(this.py_,this.px_,this.ancienpy_,this.ancienpx_);
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console.log("j'ai bouger");
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}else if(this.scene_.carte_[this.py_][this.px_] == 2){
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this.scene_.retirerFromage(this.py_,this.px_);
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console.log("j'ai mange");
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this.scene_.carte_[this.py_][this.px_] = 8;
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}else if(this.scene_.carte_[this.py_][this.px_] == 3){
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this.scene_.retirerFraise(this.py_,this.px_);
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console.log("j'ai mange");
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this.scene_.carte_[this.py_][this.px_] = 8;
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}
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this.scene_.dessinerLabyrinthe();
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}
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public animer(){
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window.addEventListener("keydown", this.ecouteurDeplacer);
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}
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public figer(){
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window.removeEventListener("keydown", this.ecouteurDeplacer);
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}
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public estArriver(){
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return this.scene_.carte_[this.scene_.arrivery_][this.scene_.arriverx_] == 8;
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}
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} |