using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BowlingEF.Entities { /// /// Classe de gestion des parties /// public class PartieEntity { #region Properties [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public long Id { get; set; } [ForeignKey("JoueurForeignKey")] public JoueurEntity Joueur { get; set; } [Required] public DateTime Date { get; set; } = DateTime.Now; public ICollection Frames { get; set; } [Required] public int? Score { get; set; } #endregion #region Constructors public PartieEntity() { Frames = new List(); } #endregion } }