using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BowlingEF.Entities
{
///
/// Classe de gestion des parties
///
public class PartieEntity
{
#region Properties
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public long Id { get; set; }
[ForeignKey("JoueurForeignKey")]
public JoueurEntity Joueur { get; set; }
[Required]
public DateTime Date { get; set; } = DateTime.Now;
public ICollection Frames { get; set; }
[Required]
public int? Score { get; set; }
#endregion
#region Constructors
public PartieEntity()
{
Frames = new List();
}
#endregion
}
}