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ApiBowlingProject/Sources/BowlingStub/StubPartie.cs

67 lines
1.5 KiB

using BowlingLib.Model;
using Business;
namespace BowlingStub
{
public class StubPartie:IDataManager<Partie>
{
private List<Partie> listParties = new List<Partie>();
public async Task<bool> Add(Partie data)
{
if (data != null)
{
listParties.Add(data);
return true;
}
return false;
}
public async Task<bool> Delete(Partie data)
{
if (data != null)
{
listParties.Remove(data);
return true;
}
return false;
}
public async Task<IEnumerable<Partie>> GetAll()
{
return listParties;
}
public IEnumerable<Partie> GetAllPartie(int n=10, int j=0)
{
for (int i = 0; i < n; i++)
{
listParties.Add(new Partie(new Joueur("Joueur " + i + 1)));
}
return listParties;
}
//GDW?
public async Task<Partie> GetDataWithId(int id)
{
throw new NotImplementedException();
}
public async Task<Partie> GetDataWithName(string name)
{
throw new NotImplementedException();
}
public async Task<bool> Update(Partie data)
{
if (data != null)
{
int index = listParties. FindIndex(x => x.Id == data.Id);
listParties[index] = data;
}
return false;
}
}
}