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ApiBowlingProject/Sources/BowlingStub/StubEquipe.cs

83 lines
1.9 KiB

using BowlingLib.Model;
using System;
using Business;
namespace BowlingStub
{
public class StubEquipe : IDataManager<Equipe>
{
private List<Equipe> listEquipes = new List<Equipe>();
public int nbrJ = 10,nbrE = 2;
public StubEquipe()
{
}
public async Task<bool> Add(Equipe data)
{
if (data != null)
{
listEquipes.Add(data);
return true;
}
return false;
}
public async Task<bool> Delete(Equipe data)
{
if (data != null)
{
listEquipes.Remove(data);
return true;
}
return false;
}
public void Load()
{
for (int i = 0; i < nbrE; i++)
{
this.Add(new Equipe("Equipe " + i + 1));
for (int k = 0; k < nbrJ; k++)
{
listEquipes.ElementAt(i).AjouterJoueur(new Joueur("Joueur " + i + 1 + "-" + k + 1));
}
}
}
public async Task<IEnumerable<Equipe>> GetAll()
{
Load();
return listEquipes;
}
//mise à jour d'une équipe
public async Task<bool> Update(Equipe data)
{
if (data != null)
{
int index = listEquipes.FindIndex(x => x.Id == data.Id);
listEquipes[index] = data;
return true;
}
return false;
}
public async Task<Equipe> GetDataWithName(string name)
{
throw new NotImplementedException();
}
public async Task<IEnumerable<Equipe>> GetAllWithDate(DateTime date)
{
throw new NotImplementedException();
}
}
}