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using BowlingLib.Model;
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using BowlingStub;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Xunit;
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namespace BowlingAppUnitTest
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{
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public class UTPartie
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{
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[Fact]
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public void TestGetScore()
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{
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//Arrange
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StubPartie stubPartie = new StubPartie();
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List<Partie> listParties = stubPartie.ListParties();
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Partie partie = listParties[0];
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partie.AddFrame(new Frame(1));
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partie.AddFrame(new Frame(2));
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partie.AddFrame(new Frame(3));
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partie.AddFrame(new Frame(4));
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partie.AddFrame(new Frame(5));
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partie.AddFrame(new Frame(6));
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partie.AddFrame(new Frame(7));
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partie.AddFrame(new Frame(8));
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partie.AddFrame(new Frame(9));
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partie.AddFrame(new Frame(10));
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partie.AddFrame(new Frame(10));
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for (int i = 0; i < partie.Frames.Count; i++)
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{
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partie.Frames[i].Lancer(10);
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}
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//Act
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int? score = partie.GetScore();
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//Assert
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Assert.Equal(300, score);
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}
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}
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}
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