diff --git a/Sources/BowlingLib/Model/Frame.cs b/Sources/BowlingLib/Model/Frame.cs
index 6e4d5e8..d740431 100644
--- a/Sources/BowlingLib/Model/Frame.cs
+++ b/Sources/BowlingLib/Model/Frame.cs
@@ -116,6 +116,10 @@ namespace BowlingLib.Model
}
private Lancer lancer3;
+ ///
+ /// Constructeur destiné à Initialisé un Frame
+ ///
+ ///
public Frame(int numero)
{
this.Numero = numero;
@@ -126,25 +130,27 @@ namespace BowlingLib.Model
this.QuillesTombees = 0;
}
- public Frame(int numero, long id, int quillesRestantes, int quillesTombees, bool isStrike, bool isSpare, bool isPark, bool isFinished, Lancer lancer1, Lancer lancer2, Lancer? lancer3) : this(numero)
+ ///
+ /// Constructeur destiné à la récupération des données en base
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public Frame(int numero, long id, bool isStrike, bool isSpare, bool isPark, bool isFinished, Lancer lancer1, Lancer lancer2, Lancer? lancer3) : this(numero)
{
this.id = id;
- QuillesRestantes = quillesRestantes;
- this.quillesRestantes = quillesRestantes;
- QuillesTombees = quillesTombees;
- this.quillesTombees = quillesTombees;
IsStrike = isStrike;
- this.isStrike = isStrike;
IsSpare = isSpare;
- this.isPark = isPark;
IsFinished = isFinished;
- this.isFinished = isFinished;
Lancer1 = lancer1;
- this.lancer1 = lancer1;
Lancer2 = lancer2;
- this.lancer2 = lancer2;
Lancer3 = lancer3;
- this.lancer3 = lancer3;
}
///