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@ -1,111 +1,111 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BowlingLib.Model;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BowlingLib.Model;
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using BowlingStub;
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using Xunit;
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namespace Test.BowlingAppUnitTest
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{
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public class UnitTestJoueur
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{
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Joueur j = new Joueur("Paul");
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[Fact]
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public void TestConstructeur()
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{
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Assert.NotNull(j);
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Assert.Equal("Paul", j.Pseudo);
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Assert.NotEqual("joel", j.Pseudo);
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}
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[Fact]
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public void TestInvalidJoueur()
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{
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Assert.Throws<ArgumentException>(() => new Joueur(null));
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}
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[Theory]
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[InlineData(true, false, "Augustin", "Augustinn", false)]
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[InlineData(true, true, "Amir", "Amir", true)]
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[InlineData(false, false, "Amir", "", false)]
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[InlineData(false, false, "Amir", null, false)]
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[InlineData(false, false, null, null, true)]
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[InlineData(false, false, null, "", false)]
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[InlineData(false, false, "", null, false)]
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[InlineData(false, false, "", "", true)]
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[InlineData(false, false, "f2", "f2", true)]
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public void TestContructeur(bool isFormated, bool isValid, string expectedPseudo, String pseudo, bool isEqual)
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{
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if (!isValid && !isFormated)
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{
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Assert.Throws<ArgumentException>(
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() => new Joueur(pseudo)
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);
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return;
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}
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Joueur j = new Joueur(pseudo);
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if (!isEqual)
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{
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Assert.NotEqual(expectedPseudo, j.Pseudo);
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}
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else
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{
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if (!isEqual)
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{
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Assert.NotEqual(expectedPseudo, j.Pseudo);
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}
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else
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{
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Assert.Equal(expectedPseudo, j.Pseudo);
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}
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}
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}
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//Test joueur avec stub
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[Fact]
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public void TestJoueurStub()
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{
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StubJoueur stub = new StubJoueur();
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Assert.Equal(10, stub.GetAll(10).Count());
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}
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//tester la methode remove
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[Fact]
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public void TestRemove()
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{
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StubJoueur stub = new StubJoueur();
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stub.Add(j);
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stub.Delete(j);
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//Compter le nombre de joueur dans un objet IEnumerable
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Assert.Equal(0, stub.GetAll().Count());
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}
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[Fact]
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public void TestUpdate()
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{
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StubJoueur stub = new StubJoueur();
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Joueur j = new Joueur("Paul");
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stub.Add(j);
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j.Pseudo = "Augustin";
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stub.Update(j);
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Assert.Equal("Augustin", stub.GetAll().First().Pseudo);
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}
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}
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}
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using Xunit;
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namespace Test.BowlingAppUnitTest
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{
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public class UnitTestJoueur
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{
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Joueur j = new Joueur("Paul");
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[Fact]
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public void TestConstructeur()
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{
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Assert.NotNull(j);
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Assert.Equal("Paul", j.Pseudo);
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Assert.NotEqual("joel", j.Pseudo);
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}
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[Fact]
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public void TestInvalidJoueur()
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{
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Assert.Throws<ArgumentException>(() => new Joueur(null));
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}
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[Theory]
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[InlineData(true, false, "Augustin", "Augustinn", false)]
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[InlineData(true, true, "Amir", "Amir", true)]
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[InlineData(false, false, "Amir", "", false)]
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[InlineData(false, false, "Amir", null, false)]
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[InlineData(false, false, null, null, true)]
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[InlineData(false, false, null, "", false)]
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[InlineData(false, false, "", null, false)]
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[InlineData(false, false, "", "", true)]
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[InlineData(false, false, "f2", "f2", true)]
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public void TestContructeur(bool isFormated, bool isValid, string expectedPseudo, String pseudo, bool isEqual)
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{
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if (!isValid && !isFormated)
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{
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Assert.Throws<ArgumentException>(
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() => new Joueur(pseudo)
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);
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return;
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}
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Joueur j = new Joueur(pseudo);
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if (!isEqual)
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{
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Assert.NotEqual(expectedPseudo, j.Pseudo);
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}
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else
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{
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if (!isEqual)
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{
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Assert.NotEqual(expectedPseudo, j.Pseudo);
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}
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else
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{
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Assert.Equal(expectedPseudo, j.Pseudo);
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}
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}
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}
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//Test joueur avec stub
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[Fact]
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public void TestJoueurStub()
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{
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StubJoueur stub = new StubJoueur();
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Assert.Equal(10, stub.GetAll(10).Count());
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}
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//tester la methode remove
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[Fact]
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public void TestRemove()
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{
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StubJoueur stub = new StubJoueur();
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stub.Add(j);
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stub.Delete(j);
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//Compter le nombre de joueur dans un objet IEnumerable
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Assert.Equal(0, stub.GetAll().Count());
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}
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[Fact]
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public void TestUpdate()
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{
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StubJoueur stub = new StubJoueur();
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Joueur j = new Joueur("Paul");
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stub.Add(j);
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j.Pseudo = "Augustin";
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stub.Update(j);
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Assert.Equal("Augustin", stub.GetAll().First().Pseudo);
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}
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}
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}
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