# SwiftIOSLearning ## * CODE POUR CHANGEMENT DE COULEUR import SwiftUI import Combine struct ContentView: View { @State private var color: Color = .white var body: some View { ZStack { color VStack { Image("Image1") .resizable() .aspectRatio(contentMode: .fit) .frame(height: 200) .onReceive(Just(UIImage(named: "Image1"))) { uiImage in if let averageColor = uiImage?.averageColor { self.color = Color(averageColor) } } .scaledToFit() .clipShape(RoundedRectangle(cornerRadius: 20)) .overlay(RoundedRectangle(cornerRadius: 20) .stroke(Color.gray, lineWidth: 2)) Spacer() } .padding(EdgeInsets.init(top: 32, leading: 12, bottom: 12, trailing: 12)) } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } } extension UIImage { var averageColor: UIColor? { guard let inputImage = CIImage(image: self) else { return nil } let extent = inputImage.extent let context = CIContext(options: nil) let ciFilter = CIFilter(name: "CIAreaAverage", parameters: [kCIInputImageKey: inputImage, kCIInputExtentKey: CIVector(cgRect: extent)])! var bitmap = [UInt8](repeating: 0, count: 4) context.render(ciFilter.outputImage!, toBitmap: &bitmap, rowBytes: 4, bounds: CGRect(x: 0, y: 0, width: 1, height: 1), format: .RGBA8, colorSpace: nil) return UIColor(red: CGFloat(bitmap[0]) / 255, green: CGFloat(bitmap[1]) / 255, blue: CGFloat(bitmap[2]) / 255, alpha: 1.0) }