parent
99aa32eb8b
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class Room {
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constructor(room) {
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this.id = this.generateRoomId(); // change the id with something prettier
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this.players = [];
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this.room = room;
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this.actualPlayer = "";
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this.ennemy = "";
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}
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addPlayer(player) {
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this.players.push(player);
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}
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start() {
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let rand = Math.floor(Math.random() * (1 - 0 + 1) + 0);
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this.actualPlayer = this.players[rand].id;
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rand === 0
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? (this.ennemy = this.players[1].id)
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: (this.ennemy = this.players[0].id);
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this.players.forEach((p) => {
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for (let i = 0; i < p.pieces.length; i++) {
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p.pieces[i].isMovable = false;
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p.pieces[i].isSelected = false;
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}
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});
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return this.actualPlayer
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}
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/*
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endGame() {
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this.room.players.forEach((player) =>
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io.to(player.socketId).emit("end game"),
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);
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}
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*/
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move(move) {
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let ret = {isMove: false, player: this.actualPlayer}
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let playedCase = this.players.find((p) => p.id === this.ennemy).grid.cases[move.col][move.row];
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if (playedCase.isPlayed === false) {
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this.players.find((p) => p.id === this.ennemy).grid.cases[move.col][move.row].isPlayed = true;
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let tmp = this.actualPlayer;
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this.actualPlayer = this.ennemy;
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this.ennemy = tmp;
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ret = {isMove: true, players: this.players, isHit: playedCase.isShip,
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isWin: this.checkWin(), player: this.actualPlayer}
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}
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return ret
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}
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checkWin() {
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const e = this.players.find((p) => p.id === this.ennemy);
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let w = true;
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for (let i = 0; i < e.grid.cases.length; i++) {
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for (let j = 0; j < e.grid.cases.length; j++) {
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let c = e.grid.cases[i][j];
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if (c.isShip && !c.isPlayed) {
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w = false;
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break;
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}
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}
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}
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return w;
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}
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validBoards() {
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this.players.forEach((player) => {
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player.pieces.forEach((piece) => {
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for (let i = piece.startPos.x; i <= piece.endPos.x; i++) {
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for (let j = piece.startPos.y; j <= piece.endPos.y; j++) {
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player.grid.cases[i][j].isShip = true;
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}
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}
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});
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});
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}
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generateRoomId() {
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const characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
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const idLength = 5;
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let roomId = '';
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for (let i = 0; i < idLength; i++) {
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const randomIndex = Math.floor(Math.random() * characters.length);
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roomId += characters[randomIndex];
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}
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return roomId;
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}
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}
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module.exports = {
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Room,
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}
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