import { drawGrid, drawEnnemyGrid, play, selectPiece } from "./game.js"; export const socket = io(); function startConnection() { socket.emit("first connection", socket.id, (response) => { drawGrid(); selectPiece(); document .querySelector("#start") .addEventListener("click", onCreateRoom(response.player)); document .querySelector("#join") .addEventListener("click", onJoinRoom(response.player)); }); } socket.on("start game", () => { const ennemyBoard = document.querySelector("#ennemy_board"); ennemyBoard.classList.remove("hidden-element"); drawGrid(); drawEnnemyGrid(); }); socket.on("end game", () => { console.log("end game"); const ennemyBoard = document.querySelector("#ennemy_board"); const loader = document.querySelector("#loader"); loader.classList.remove("hidden-element"); ennemyBoard.classList.add("hidden-element"); }); socket.on("play", () => { const notification = document.querySelector("#play_notification"); notification.classList.remove("hidden-element"); play(); }); socket.on("played move", (isHit, isWin) => { const hitNotification = document.querySelector("#hit_notification"); const winNotification = document.querySelector("#win_notification"); if (isHit) hitNotification.classList.remove("hidden-element"); else hitNotification.classList.add("hidden-element"); if (isWin) winNotification.classList.remove("hidden-element"); else winNotification.classList.add("hidden-element"); drawGrid(); drawEnnemyGrid(); }); export function sendMove(move) { const notification = document.querySelector("#play_notification"); socket.emit("play", socket.id, move); notification.classList.add("hidden-element"); } function onCreateRoom(player) { const handler = function (event) { event.preventDefault(); const loader = document.querySelector("#loader"); loader.classList.add("hidden-element"); socket.emit("room creation", player); }; return handler; } function onJoinRoom(player) { const handler = function (event) { event.preventDefault(); const loader = document.querySelector("#loader"); loader.classList.add("hidden-element"); socket.emit("ask for room", player); }; return handler; } setTimeout(startConnection, 100);