const { io } = require(`${__dirname}/index.js`); const { Player } = require(`${__dirname}/businesses/Player.js`); const { Room } = require(`${__dirname}/businesses/Room.js`); const { Game } = require(`${__dirname}/game.js`); let room; let game; io.on("connection", (socket) => { /* TODO : handle disconnection socket.on("disconnect", (reason) => { if (game.room.players.length === 2) { game.endGame(); delete game.room; } console.debug(game); }); */ socket.on("Hello", (callback) => { callback({ Hello: "World", }); }); socket.on("room creation", (socketId) => { let player = new Player(socketId); player.grid.cases[2][2].isShip = true; player.grid.cases[3][2].isShip = true; room = new Room(); room.addPlayer(player); }); socket.on("ask for room", (socketId) => { if (room.players.length === 1) { let player = new Player(socketId); player.grid.cases[2][2].isShip = true; room.addPlayer(player); game = new Game(room); game.start(); } }); socket.on("play", (move) => { game.move(move); }); });