import { drawGrid, drawEnnemyGrid, play } from "./game.js"; export const socket = io(); socket.on("start game", (game) => { const gameCard = document.querySelector("#game"); gameCard.classList.remove("hidden-element"); drawBoards(game); }); socket.on("end game", () => { console.log("end game"); const game = document.querySelector("#game"); const loader = document.querySelector("#loader"); loader.classList.remove("hidden-element"); game.classList.add("hidden-element"); }); socket.on("play", () => { const notification = document.querySelector("#play_notification"); notification.classList.remove("hidden-element"); play(); }); socket.on("played move", (game, isHit, isWin) => { const hitNotification = document.querySelector("#hit_notification"); const winNotification = document.querySelector("#win_notification"); if (isHit) hitNotification.classList.remove("hidden-element"); else hitNotification.classList.add("hidden-element"); if (isWin) winNotification.classList.remove("hidden-element"); else winNotification.classList.add("hidden-element"); drawBoards(game); }); function drawBoards(game) { let p, e; let p1 = game.room.players[0]; let p2 = game.room.players[1]; if (p1.socketId === socket.id) { p = p1; e = p2; } else { p = p2; e = p1; } drawGrid(p); drawEnnemyGrid(e); } export function sendMove(move) { const notification = document.querySelector("#play_notification"); socket.emit("play", move); notification.classList.add("hidden-element"); } const onCreateRoom = function (event) { event.preventDefault(); const loader = document.querySelector("#loader"); loader.classList.add("hidden-element"); socket.emit("room creation", socket.id); }; const onJoinRoom = function (event) { event.preventDefault(); const loader = document.querySelector("#loader"); loader.classList.add("hidden-element"); socket.emit("ask for room", socket.id); }; document.querySelector("#start").addEventListener("click", onCreateRoom); document.querySelector("#join").addEventListener("click", onJoinRoom);