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maettleship/index.js

184 lines
4.5 KiB

const express = require("express");
const app = express();
const http = require("http").Server(app);
const io = require("socket.io")(http);
const port = 8080;
const db = require("./database.js")
const bodyParser = require("body-parser");
const path = require("path");
const { Room } = require('./businesses/Room.js');
app.use(express.static("public"))
app.use(express.json());
const { Player } = require(`${__dirname}/businesses/Player.js`);
app.get('/', (req, res) => {
res.sendFile(path.join(__dirname, '/public/pages/connectionView.html'))
})
app.get('/game', (req, res) => {
res.sendFile(path.join(__dirname, '/public/pages/gameView.html'))
})
app.post('/register', (req, res) => {
const { pseudo, password } = req.body;
if (!pseudo || !password) {
return res.status(400).send('Email and password are required.');
}
const query = 'INSERT INTO users (pseudo, password) VALUES (?, ?)';
db.query(query, [pseudo, password], (err, results) => {
if (err) {
console.error('Error inserting user into the database:', err);
return res.status(500).send('Internal server error.');
}
res.status(201).send({message: 'User registered successfully.', redirectUrl: '/game' });
})
});
let rooms = [];
let players = [];
io.on("connection", (socket) => {
console.log("New connected : ", socket.id);
socket.on("disconnect", () => {
const index = players.findIndex((p) => p.id === socket.id)
const roomIndex = rooms.findIndex(room =>
room.players.some(player => player.id === socket.id)
);
if (roomIndex !== -1) {
const room = rooms[roomIndex];
const opponent = room.players.find(player => player.id !== socket.id);
const inRoomIndex = room.players.findIndex(player => player.id === socket.id);
if (opponent) {
io.to(opponent.id).emit('opponent left');
}
room.players.splice(inRoomIndex, 1)
if (room.players.length === 0) {
rooms.splice(roomIndex, 1);
}
}
players.splice(index, 1)
console.log(`Player disconnected: ${socket.id}`);
})
socket.on("first connection", (socketId) => {
let player = new Player(socketId);
players.push(player);
});
socket.on("Hello", (callback) => {
callback({
Hello: "World",
});
});
socket.on("room creation", (id, callback) => {
let room = new Room();
room.addPlayer(players.find((p) => p.id === id));
rooms.push(room);
callback({
roomId: room.id,
});
});
socket.on("ask for room", (roomId, id) => {
let room = rooms.find((r) => r.id === roomId);
room.addPlayer(players.find((p) => p.id === id));
room.validBoards();
room.players.forEach((player) => {
io.to(player.id).emit("start game");
});
askToPlay(room.start());
});
socket.on("play", (roomId, id, move) => {
let room = rooms.find((r) => r.id === roomId);
sendMoveToPlayers(room.move(move));
});
socket.on("get player", (roomId, id, callback) => {
let out = ""
const room = rooms.find((r) => r.id === roomId)
if (room === undefined) {
out = players.find((p) => p.id === id);
} else {
out = room.players.find((p) => p.id === id)
}
callback({
player: out,
});
});
socket.on("get ennemy", (roomId, id, callack) => {
const room = rooms.find((r) => r.id === roomId);
const out = room.players.find((p) => p.id !== id);
callack({
player: out,
});
});
socket.on("update grid", (id, grid, callback) => {
const player = players.find((p) => p.id === id);
player.grid = grid;
callback({
status: true,
});
});
socket.on("reset grid", (roomId) => {
const player = rooms.find((r) => r.id === roomId).players[0]
player.resetGrid();
})
socket.on("update piece", (playerId, piece) => {
const player = players.find((p) => p.id === playerId);
const index = player.pieces.findIndex((p) => p.id === piece.id);
player.pieces[index] = piece;
});
socket.on("change selection status", (playerId, pieceId, status) => {
players
.find((p) => p.id === playerId)
.pieces.find((piece) => piece.id === pieceId).isSelected = status;
});
});
const askToPlay = (player) => {
io.to(player).emit("play")
}
const sendMoveToPlayers = (moveData) => {
if (moveData.isMove === true) {
for (let i = 0; i <= 1; i++) {
io.to(moveData.players[i].id).emit("played move", moveData.isHit, moveData.isWin);
}
}
askToPlay(moveData.player)
};
http.listen(port, () => {
console.log(`Listening on http://localhost:${port}`);
});