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maettleship/index.js

360 lines
9.4 KiB

const express = require("express");
const app = express();
const http = require("http").Server(app);
const io = require("socket.io")(http);
const port = 3000;
const db = require("./database.js")
const jwt = require('jsonwebtoken');
const cookieParser = require('cookie-parser');
const bodyParser = require("body-parser");
const path = require("path");
const bcrypt = require('bcrypt');
const { Room } = require('./businesses/Room.js');
const { Player } = require(`${__dirname}/businesses/Player.js`);
app.use(express.static("public"))
app.use(bodyParser.json());
app.use(bodyParser.urlencoded({ extended: true }));
app.use(cookieParser());
const secretKey = process.env.COOKIE_SECRET_KEY;
// #region routing and cookies
app.get('/', (req, res) => {
return res.sendFile(path.join(__dirname, '/public/pages/connectionView.html'))
})
app.get('/register', (req, res) => {
return res.sendFile(path.join(__dirname, '/public/pages/signupView.html'))
})
app.get('/game', (req, res) => {
return res.sendFile(path.join(__dirname, '/public/pages/gameView.html'))
})
app.post('/logIn', (req, res) => {
const { pseudo, password } = req.body;
if (!pseudo || !password) {
return res.status(400).send('pseudo and password are required.');
}
const query = 'SELECT hashed_password FROM users WHERE pseudo = ?';
db.query(query, [pseudo], async (err, results) => {
if (err) {
console.error('Error inserting user into the database:', err);
return res.status(500).send({message: 'Internal server error.'});
}
if (results.length === 1) {
const user = results[0]
if (await bcrypt.compare(password, user.hashed_password)) {
const token = jwt.sign({ pseudo }, secretKey, { expiresIn: '1h' });
res.cookie('authToken', token, { httpOnly: true, secure: false });
return res.status(201).send({message: 'User logged in successfully.', redirectUrl: '/game' });
} else {
return res.status(401).send({message: "Password is incorrect"})
}
} else {
return res.status(401).send({message: "Username is incorrect"})
}
})
})
app.post('/register', async (req, res) => {
const { pseudo, password } = req.body;
if (!pseudo || !password) {
return res.status(400).send('Email and password are required.');
}
const hashedPassword = await bcrypt.hash(password, 10);
const getPseudoQuery = 'SELECT pseudo FROM users WHERE pseudo = ?'
db.query(getPseudoQuery, [pseudo], (err, results) => {
if (err) {
console.error('Error retrieving user info from the database:', err);
return res.status(500).send('Internal server error.');
}
if (results.length !== 0) {
return res.status(403).send({message:'User already exist. Try another username'});
}
});
const query = 'INSERT INTO users (pseudo, hashed_password) VALUES (?, ?)';
db.query(query, [pseudo, hashedPassword], (err, results) => {
if (err) {
console.error('Error inserting user into the database:', err);
return res.status(500).send('Internal server error.');
}
const token = jwt.sign({ pseudo }, secretKey, { expiresIn: '1h' });
res.cookie('authToken', token, { httpOnly: true, secure: false });
res.status(201).send({message: 'User registered successfully.', redirectUrl: '/game' });
})
});
app.get('/user-info', (req, res) => {
const token = req.cookies.authToken;
if (!token) {
return res.status(401).send('Access denied. No token provided.');
}
try {
const decoded = jwt.verify(token, secretKey);
const query = 'SELECT pseudo FROM users WHERE pseudo = ?';
db.query(query, [decoded.pseudo], (err, results) => {
if (err) {
console.error('Error retrieving user info from the database:', err);
return res.status(500).send('Internal server error.');
}
if (results.length === 0) {
return res.status(401).send('User not found.');
}
return res.json(results[0]);
});
} catch (ex) {
return res.status(400).send('Invalid token.');
}
});
// #endregion routing and cookies
// #region socket and game
let rooms = [];
let players = [];
io.on("connection", (socket) => {
console.log("New connected : ", socket.id);
socket.on("disconnect", () => {
const index = players.findIndex((p) => p.id === socket.id)
const roomIndex = rooms.findIndex(room =>
room.players.some((player) => player.id === socket.id)
);
if (roomIndex !== -1) {
const room = rooms[roomIndex];
const opponent = room.players.find(player => player.id !== socket.id);
const inRoomIndex = room.players.findIndex(player => player.id === socket.id);
if (opponent) {
io.to(opponent.id).emit('opponent left');
}
room.players.splice(inRoomIndex, 1)
if (room.players.length === 0) {
rooms.splice(roomIndex, 1);
}
}
if (index !== -1) {
players.splice(index, 1)
}
console.log(`Player disconnected: ${socket.id}`);
})
socket.on("first connection", (socketId) => {
const cookies = socket.request.headers.cookie;
const authToken = cookies.split('; ').find(cookie => cookie.startsWith('authToken=')).split('=')[1];
if (authToken) {
try {
const decoded = jwt.verify(authToken, secretKey);
const username = decoded.pseudo;
let player = new Player(socketId, username);
players.push(player);
} catch (ex) {
console.error('Invalid token:', ex);
}
} else {
console.log('No auth token found in cookies.');
}
});
socket.on("Hello", (callback) => {
callback({
Hello: "World",
});
});
socket.on("room creation", (id, callback) => {
let room = new Room();
room.addPlayer(players.find((p) => p.id === id));
rooms.push(room);
callback({
roomId: room.id,
});
});
socket.on("ask for room", (roomId, id, callack) => {
let room = rooms.find((r) => r.id === roomId);
if (room == null) {
callack({
status: false,
message: "No room for this code"
})
return
}
if (room.players.length >= 2) {
callack({
status: false,
message: "Room is full"
})
return
}
callack({
status: true
})
room.addPlayer(players.find((p) => p.id === id));
room.validBoards();
for (let i = 0; i < room.players.length; i++) {
io.to(room.players[i].id).emit("start game")
}
/*
room.players.forEach((player) => {
io.to(player.id).emit("start game");
});
*/
askToPlay(room.start());
});
socket.on("play", (roomId, id, move) => {
let room = rooms.find((r) => r.id === roomId);
sendMoveToPlayers(room.move(move));
});
socket.on("get player", (roomId, id, callback) => {
let out = ""
const room = rooms.find((r) => r.id === roomId)
if (room == null) {
out = players.find((p) => p.id === id);
} else {
out = room.players.find((p) => p.id === id)
}
callback({
player: out,
});
});
socket.on("get ennemy", (roomId, id, callack) => {
const room = rooms.find((r) => r.id === roomId);
const out = room.players.find((p) => p.id !== id);
callack({
player: out,
});
});
socket.on("update grid", (id, grid, callback) => {
const player = players.find((p) => p.id === id);
player.grid = grid;
callback({
status: true,
});
});
socket.on("game ended", (roomId) => {
const roomIndex = rooms.findIndex((r) => r.id === roomId)
rooms[roomIndex].players.forEach(player => {
player.resetGrid()
io.to(player.id).emit("go to menu")
});
rooms.splice(roomIndex, 1)
})
socket.on("reset grid", (roomId) => {
const player = rooms.find((r) => r.id === roomId).players[0]
player.resetGrid();
})
socket.on("update piece", (playerId, piece) => {
const player = players.find((p) => p.id === playerId);
const index = player.pieces.findIndex((p) => p.id === piece.id);
player.pieces[index] = piece;
});
socket.on("change selection status", (playerId, pieceId, status) => {
players
.find((p) => p.id === playerId)
.pieces.find((piece) => piece.id === pieceId).isSelected = status;
});
// #region rematch hanlding
socket.on("ask for rematch", (roomId, playerId) => {
const room = rooms.find((r) => r.id === roomId)
const opponent = room.players.find((p) => p.id !== playerId)
io.to(opponent.id).emit("ask for rematch");
})
socket.on("rematch grid", (roomId) => {
const room = rooms.find((r) => r.id === roomId)
room.players.forEach(p => {
p.resetGrid()
io.to(p.id).emit("rematch grid")
})
})
socket.on("valid grid", (roomId) => {
const room = rooms.find((r) => r.id === roomId)
room.wantRematch = room.wantRematch + 1
if (room.wantRematch === 2) {
room.validBoards();
room.wantRematch = 0
room.players.forEach(p => {
io.to(p.id).emit("start game")
})
askToPlay(room.start());
}
})
// #endregion rematch hanlding
});
const askToPlay = (player) => {
io.to(player).emit("play")
}
const sendMoveToPlayers = (moveData) => {
if (moveData.isMove === true) {
for (let i = 0; i <= 1; i++) {
io.to(moveData.players[i].id).emit("played move", moveData.isHit, moveData.isWin);
}
}
askToPlay(moveData.player)
};
// #endregion socket and game
http.listen(port, () => {
//console.log(`Listening on http://localhost:${port}`);
});