You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
131 lines
2.9 KiB
131 lines
2.9 KiB
const { io } = require(`${__dirname}/index.js`);
|
|
const { Player } = require(`${__dirname}/businesses/Player.js`);
|
|
const { Room } = require(`${__dirname}/businesses/Room.js`);
|
|
|
|
let room;
|
|
let game;
|
|
let players = [];
|
|
|
|
io.on("connection", (socket) => {
|
|
console.log("New connected : ", socket.id);
|
|
/* TODO : handle disconnection
|
|
socket.on("disconnect", (reason) => {
|
|
if (game.room.players.length === 2) {
|
|
game.endGame();
|
|
delete game.room;
|
|
}
|
|
console.debug(game);
|
|
});
|
|
*/
|
|
|
|
socket.on("first connection", (socketId, callback) => {
|
|
console.log("first connection");
|
|
let player = new Player(socketId);
|
|
players.push(player);
|
|
callback({
|
|
player: player,
|
|
});
|
|
});
|
|
|
|
socket.on("Hello", (callback) => {
|
|
callback({
|
|
Hello: "World",
|
|
});
|
|
});
|
|
|
|
socket.on("room creation", (player) => {
|
|
room = new Room();
|
|
room.addPlayer(player);
|
|
});
|
|
|
|
socket.on("ask for room", (player) => {
|
|
room.addPlayer(player);
|
|
game = new Game(room);
|
|
game.validBoards();
|
|
game.room.players.forEach((player) => {
|
|
io.to(player.socketId).emit("start game", game);
|
|
});
|
|
game.start();
|
|
});
|
|
|
|
socket.on("play", (move) => {
|
|
game.move(move);
|
|
});
|
|
});
|
|
|
|
const askToPlay = (game) => {
|
|
io.to(game.actualPlayer.socketId).emit("play");
|
|
};
|
|
|
|
const playedMoove = (game, isHit, isWin) => {
|
|
game.room.players.forEach((player) => {
|
|
io.to(player.socketId).emit("played move", game, isHit, isWin);
|
|
});
|
|
};
|
|
|
|
class Game {
|
|
constructor(room) {
|
|
this.room = room;
|
|
this.actualPlayer = "";
|
|
this.ennemy = "";
|
|
}
|
|
|
|
start() {
|
|
let rand = Math.floor(Math.random() * (1 - 0 + 1) + 0);
|
|
this.actualPlayer = this.room.players[rand];
|
|
rand === 0
|
|
? (this.ennemy = this.room.players[1])
|
|
: (this.ennemy = this.room.players[0]);
|
|
|
|
askToPlay(this);
|
|
}
|
|
|
|
/*
|
|
endGame() {
|
|
this.room.players.forEach((player) =>
|
|
io.to(player.socketId).emit("end game"),
|
|
);
|
|
}
|
|
*/
|
|
|
|
move(move) {
|
|
let playedCase = this.ennemy.grid.cases[move.col][move.row];
|
|
if (playedCase.isPlayed === false) {
|
|
playedCase.isPlayed = true;
|
|
let isHit = playedCase.isShip;
|
|
let isWin = this.checkWin();
|
|
playedMoove(this, isHit, isWin);
|
|
let temp = this.actualPlayer;
|
|
this.actualPlayer = this.ennemy;
|
|
this.ennemy = temp;
|
|
}
|
|
askToPlay(this);
|
|
}
|
|
|
|
checkWin() {
|
|
let w = true;
|
|
for (let i = 0; i < this.ennemy.grid.cases.length; i++) {
|
|
for (let j = 0; j < this.ennemy.grid.cases.length; j++) {
|
|
let c = this.ennemy.grid.cases[i][j];
|
|
if (c.isShip && !c.isPlayed) {
|
|
w = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return w;
|
|
}
|
|
|
|
validBoards() {
|
|
this.room.players.forEach((player) => {
|
|
player.pieces.forEach((piece) => {
|
|
for (let i = piece.startPos.x; i <= piece.endPos.x; i++) {
|
|
for (let j = piece.startPos.y; j <= piece.endPos.y; j++) {
|
|
player.grid.cases[i][j].isShip = true;
|
|
}
|
|
}
|
|
});
|
|
});
|
|
}
|
|
}
|