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236 lines
5.7 KiB
236 lines
5.7 KiB
const { Player } = require(`${__dirname}/businesses/Player.js`);
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let rooms = [];
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let players = [];
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module.exports = function(io) {
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io.on("connection", (socket) => {
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console.log("New connected : ", socket.id);
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socket.on("disconnect", () => {
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const index = players.findIndex((p) => p.id === socket.id)
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const roomIndex = rooms.findIndex(room =>
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room.players.some(player => player.id === socket.id)
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);
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if (roomIndex !== -1) {
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const room = rooms[roomIndex];
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const opponent = room.players.find(player => player.id !== socket.id);
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const inRoomIndex = room.players.findIndex(player => player.id === socket.id);
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if (opponent) {
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io.to(opponent.id).emit('opponent left');
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}
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room.players.splice(inRoomIndex, 1)
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if (room.players.length === 0) {
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rooms.splice(roomIndex, 1);
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}
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}
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players.splice(index, 1)
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console.log(`Player disconnected: ${socket.id}`);
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})
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socket.on("first connection", (socketId) => {
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let player = new Player(socketId);
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players.push(player);
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});
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socket.on("Hello", (callback) => {
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callback({
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Hello: "World",
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});
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});
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socket.on("room creation", (id, callback) => {
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let room = new Room();
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room.addPlayer(players.find((p) => p.id === id));
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rooms.push(room);
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callback({
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roomId: room.id,
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});
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});
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socket.on("ask for room", (roomId, id) => {
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let room = rooms.find((r) => r.id === roomId);
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room.addPlayer(players.find((p) => p.id === id));
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room.validBoards();
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room.players.forEach((player) => {
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io.to(player.id).emit("start game");
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});
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room.start();
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});
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socket.on("play", (roomId, id, move) => {
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let room = rooms.find((r) => r.id === roomId);
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room.move(move);
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});
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socket.on("get player", (roomId, id, callback) => {
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let out = ""
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const room = rooms.find((r) => r.id === roomId)
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if (room === undefined) {
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out = players.find((p) => p.id === id);
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} else {
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out = room.players.find((p) => p.id === id)
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}
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callback({
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player: out,
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});
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});
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socket.on("get ennemy", (roomId, id, callack) => {
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const room = rooms.find((r) => r.id === roomId);
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const out = room.players.find((p) => p.id !== id);
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callack({
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player: out,
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});
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});
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socket.on("update grid", (id, grid, callback) => {
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const player = players.find((p) => p.id === id);
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player.grid = grid;
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callback({
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status: true,
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});
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});
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socket.on("reset grid", (roomId) => {
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const player = rooms.find((r) => r.id === roomId).players[0]
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player.resetGrid();
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})
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socket.on("update piece", (playerId, piece) => {
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const player = players.find((p) => p.id === playerId);
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const index = player.pieces.findIndex((p) => p.id === piece.id);
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player.pieces[index] = piece;
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});
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socket.on("change selection status", (playerId, pieceId, status) => {
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players
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.find((p) => p.id === playerId)
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.pieces.find((piece) => piece.id === pieceId).isSelected = status;
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});
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});
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}
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const askToPlay = (game) => {
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io.to(game.actualPlayer).emit("play");
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};
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const playedMoove = (game, isHit, isWin) => {
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game.players.forEach((player) => {
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io.to(player.id).emit("played move", isHit, isWin);
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});
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};
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class Room {
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constructor(room) {
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this.id = this.generateRoomId(); // change the id with something prettier
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this.players = [];
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this.room = room;
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this.actualPlayer = "";
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this.ennemy = "";
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}
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addPlayer(player) {
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this.players.push(player);
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}
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start() {
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let rand = Math.floor(Math.random() * (1 - 0 + 1) + 0);
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this.actualPlayer = this.players[rand].id;
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rand === 0
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? (this.ennemy = this.players[1].id)
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: (this.ennemy = this.players[0].id);
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players.forEach((p) => {
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for (let i = 0; i < p.pieces.length; i++) {
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p.pieces[i].isMovable = false;
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p.pieces[i].isSelected = false;
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}
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});
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askToPlay(this);
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}
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/*
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endGame() {
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this.room.players.forEach((player) =>
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io.to(player.socketId).emit("end game"),
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);
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}
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*/
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move(move) {
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let playedCase = this.players.find((p) => p.id === this.ennemy).grid.cases[move.col][move.row];
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if (playedCase.isPlayed === false) {
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this.players.find((p) => p.id === this.ennemy).grid.cases[move.col][move.row].isPlayed = true;
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playedMoove(this, playedCase.isShip, this.checkWin());
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let tmp = this.actualPlayer;
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this.actualPlayer = this.ennemy;
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this.ennemy = tmp;
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}
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askToPlay(this);
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}
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checkWin() {
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const e = this.players.find((p) => p.id === this.ennemy);
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let w = true;
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for (let i = 0; i < e.grid.cases.length; i++) {
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for (let j = 0; j < e.grid.cases.length; j++) {
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let c = e.grid.cases[i][j];
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if (c.isShip && !c.isPlayed) {
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w = false;
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break;
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}
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}
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}
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return w;
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}
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validBoards() {
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this.players.forEach((player) => {
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player.pieces.forEach((piece) => {
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for (let i = piece.startPos.x; i <= piece.endPos.x; i++) {
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for (let j = piece.startPos.y; j <= piece.endPos.y; j++) {
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player.grid.cases[i][j].isShip = true;
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}
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}
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});
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});
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}
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generateRoomId() {
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const characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
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const idLength = 5;
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let roomId = '';
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for (let i = 0; i < idLength; i++) {
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const randomIndex = Math.floor(Math.random() * characters.length);
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roomId += characters[randomIndex];
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}
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return roomId;
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}
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}
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