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231 lines
6.2 KiB
231 lines
6.2 KiB
import { sendMove } from "./index.js";
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const ownCanvas = document.getElementById("own_board");
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const ownCtx = ownCanvas.getContext("2d");
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const ennemyCanvas = document.getElementById("ennemy_board");
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const ennemyCtx = ennemyCanvas.getContext("2d");
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const CASE_SIZE = 30;
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let selectedPiece = "";
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export function drawGrid(player) {
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ownCtx.clearRect(0, 0, ownCanvas.height, ownCanvas.width);
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ownCtx.strokeStyle = "black";
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player.pieces.forEach((piece) => {
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for (let i = piece.startPos.x; i <= piece.endPos.x; i++) {
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for (let j = piece.startPos.y; j <= piece.endPos.y; j++) {
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if (piece.isSelected) {
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ownCtx.fillStyle = "#F88379";
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ownCtx.fillRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE - 1,
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CASE_SIZE - 1,
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);
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} else {
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ownCtx.fillStyle = "#A9A9A9";
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ownCtx.fillRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE - 1,
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CASE_SIZE - 1,
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);
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}
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}
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}
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});
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for (let i = 0; i < player.grid.cases.length; i++) {
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for (let j = 0; j < player.grid.cases.length; j++) {
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ownCtx.strokeRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE,
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CASE_SIZE,
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);
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if (player.grid.cases[i][j].isPlayed) {
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const centerX = CASE_SIZE / 2 + i * CASE_SIZE;
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const centerY = CASE_SIZE / 2 + j * CASE_SIZE;
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ownCtx.fillStyle = "red";
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const pointSize = 5;
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ownCtx.fillRect(
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centerX - pointSize / 2,
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centerY - pointSize / 2,
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pointSize,
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pointSize,
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);
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}
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}
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}
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}
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export function drawEnnemyGrid(player) {
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ennemyCtx.strokeStyle = "red";
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for (let i = 0; i < player.grid.cases.length; i++) {
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for (let j = 0; j < player.grid.cases.length; j++) {
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ennemyCtx.strokeRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE,
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CASE_SIZE,
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);
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if (player.grid.cases[i][j].isShip && player.grid.cases[i][j].isPlayed) {
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ennemyCtx.fillStyle = "#FFFFCC";
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ennemyCtx.fillRect(
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i * CASE_SIZE + 1,
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j * CASE_SIZE + 1,
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CASE_SIZE - 1,
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CASE_SIZE - 1,
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);
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}
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if (player.grid.cases[i][j].isPlayed) {
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const centerX = CASE_SIZE / 2 + i * CASE_SIZE;
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const centerY = CASE_SIZE / 2 + j * CASE_SIZE;
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ennemyCtx.fillStyle = "red";
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const pointSize = 5;
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ennemyCtx.fillRect(
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centerX - pointSize / 2,
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centerY - pointSize / 2,
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pointSize,
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pointSize,
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);
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}
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}
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}
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}
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function getCursorPosition(ennemyCanvas, event) {
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const rect = ennemyCanvas.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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let col = Math.ceil(x / 30) - 1;
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let row = Math.ceil(y / 30) - 1;
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return { col: col, row: row };
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}
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function clickPlay(event) {
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let play = getCursorPosition(ennemyCanvas, event);
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ennemyCanvas.removeEventListener("mousedown", clickPlay);
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sendMove(play);
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}
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function clickNewCase(player, piece) {
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const clickNewCasehandler = function (event) {
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let selectedCase = getCursorPosition(ownCanvas, event);
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player.pieces.forEach((p) => {
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if (p.id === piece.id && p.isSelected) {
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = "";
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player.grid.cases[i][j].isShip = false;
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}
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}
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p.startPos = { x: selectedCase.col, y: selectedCase.row };
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if (p.isVertical) {
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p.endPos = {
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x: selectedCase.col + piece.size - 1,
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y: selectedCase.row,
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};
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} else {
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p.endPos = {
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x: selectedCase.col,
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y: selectedCase.row + piece.size - 1,
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};
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}
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = p;
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player.grid.cases[i][j].isShip = true;
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}
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}
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}
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drawGrid(player);
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});
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};
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return clickNewCasehandler;
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}
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function rotatePiece(player, piece) {
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const handler = function (event) {
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event.preventDefault();
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player.pieces.forEach((p) => {
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if (p.id === piece.id && p.isSelected) {
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = "";
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player.grid.cases[i][j].isShip = false;
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}
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}
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if (p.vertical) {
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p.endPos = { x: p.startPos.x + p.size - 1, y: p.startPos.y };
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p.vertical = false;
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} else {
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p.endPos = { x: p.startPos.x, y: p.startPos.y + p.size - 1 };
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p.vertical = true;
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}
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for (let i = p.startPos.x; i <= p.endPos.x; i++) {
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for (let j = p.startPos.y; j <= p.endPos.y; j++) {
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player.grid.cases[i][j].piece = p;
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player.grid.cases[i][j].isShip = true;
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}
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}
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}
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});
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drawGrid(player);
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};
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return handler;
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}
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function clickChoose(player) {
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const clickHandler = function (event) {
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let selectedCase = getCursorPosition(ownCanvas, event);
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if (player.grid.cases[selectedCase.col][selectedCase.row].isShip) {
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const rotate_button = document.querySelector("#rotate");
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rotate_button.classList.remove("hidden-element");
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let piece = player.grid.cases[selectedCase.col][selectedCase.row].piece;
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let oldPieceId = selectedPiece.id;
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player.pieces.forEach((p) => {
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if (p.id === oldPieceId) {
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p.isSelected = false;
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}
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if (p.id === piece.id) {
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selectedPiece = p;
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p.isSelected = true;
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}
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});
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drawGrid(player);
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rotate_button.addEventListener("click", rotatePiece(player, piece));
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ownCanvas.addEventListener("mousedown", clickNewCase(player, piece));
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}
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};
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return clickHandler;
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}
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export function play() {
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ennemyCanvas.addEventListener("mousedown", clickPlay);
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}
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export function selectPiece(player) {
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ownCanvas.addEventListener("mousedown", clickChoose(player));
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}
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