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maettleship/index.js

141 lines
3.2 KiB

const express = require("express");
const app = express();
const http = require("http").Server(app);
const io = require("socket.io")(http);
const port = 8081;
const { Player } = require(`${__dirname}/businesses/Player.js`);
const { Room } = require(`${__dirname}/businesses/Room.js`);
let room;
let game;
let players = [];
app.use(express.static("public"));
http.listen(port, () => {
console.log(`Listening on http://localhost:${port}`);
});
app.get("/", (req, res) => {
res.sendFile(path.join(__dirname, "/public/index.html"));
});
io.on("connection", (socket) => {
console.log("New connected : ", socket.id);
/* TODO : handle disconnection
socket.on("disconnect", (reason) => {
if (game.room.players.length === 2) {
game.endGame();
delete game.room;
}
console.debug(game);
});
*/
socket.on("first connection", (socketId, callback) => {
console.log("first connection");
let player = new Player(socketId);
players.push(player);
callback({
player: player,
});
});
socket.on("Hello", (callback) => {
callback({
Hello: "World",
});
});
socket.on("room creation", (player) => {
room = new Room();
room.addPlayer(player);
});
socket.on("ask for room", (player) => {
room.addPlayer(player);
game = new Game(room);
game.validBoards();
game.start();
});
socket.on("play", (move) => {
game.move(move);
});
});
class Game {
constructor(room) {
this.room = room;
this.actualPlayer = "";
this.ennemy = "";
}
start() {
this.room.players.forEach((player) => {
io.to(player.socketId).emit("start game", this);
});
let rand = Math.floor(Math.random() * (1 - 0 + 1) + 0);
this.actualPlayer = this.room.players[rand];
rand === 0
? (this.ennemy = this.room.players[1])
: (this.ennemy = this.room.players[0]);
this.askToPlay();
}
endGame() {
this.room.players.forEach((player) =>
io.to(player.socketId).emit("end game"),
);
}
askToPlay() {
io.to(this.actualPlayer.socketId).emit("play");
}
move(move) {
let playedCase = this.ennemy.grid.cases[move.col][move.row];
if (playedCase.isPlayed === false) {
playedCase.isPlayed = true;
let isHit = playedCase.isShip;
let isWin = this.checkWin();
this.room.players.forEach((player) => {
io.to(player.socketId).emit("played move", this, isHit, isWin);
});
let temp = this.actualPlayer;
this.actualPlayer = this.ennemy;
this.ennemy = temp;
}
this.askToPlay();
}
checkWin() {
let w = true;
for (let i = 0; i < this.ennemy.grid.cases.length; i++) {
for (let j = 0; j < this.ennemy.grid.cases.length; j++) {
let c = this.ennemy.grid.cases[i][j];
if (c.isShip && !c.isPlayed) {
w = false;
break;
}
}
}
return w;
}
validBoards() {
this.room.players.forEach((player) => {
player.pieces.forEach((piece) => {
for (let i = piece.startPos.x; i <= piece.endPos.x; i++) {
for (let j = piece.startPos.y; j <= piece.endPos.y; j++) {
player.grid.cases[i][j].isShip = true;
}
}
});
});
}
}