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maettleship/public/scripts/game.js

110 lines
2.7 KiB

import { sendMove } from "./index.js";
const ownCanvas = document.getElementById("own_board");
const ownCtx = ownCanvas.getContext("2d");
const ennemyCanvas = document.getElementById("ennemy_board");
const ennemyCtx = ennemyCanvas.getContext("2d");
const CASE_SIZE = 30;
export function drawGrid(player) {
ownCtx.strokeStyle = "black";
for (let i = 0; i < player.grid.cases.length; i++) {
for (let j = 0; j < player.grid.cases.length; j++) {
ownCtx.strokeRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE,
CASE_SIZE,
);
if (player.grid.cases[i][j].isShip) {
ownCtx.fillStyle = "#A9A9A9";
ownCtx.fillRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE - 1,
CASE_SIZE - 1,
);
}
if (player.grid.cases[i][j].isPlayed) {
const centerX = CASE_SIZE / 2 + i * CASE_SIZE;
const centerY = CASE_SIZE / 2 + j * CASE_SIZE;
ownCtx.fillStyle = "red";
const pointSize = 5;
ownCtx.fillRect(
centerX - pointSize / 2,
centerY - pointSize / 2,
pointSize,
pointSize,
);
}
}
}
}
export function drawEnnemyGrid(player) {
ennemyCtx.strokeStyle = "red";
for (let i = 0; i < player.grid.cases.length; i++) {
for (let j = 0; j < player.grid.cases.length; j++) {
ennemyCtx.strokeRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE,
CASE_SIZE,
);
if (player.grid.cases[i][j].isShip && player.grid.cases[i][j].isPlayed) {
ennemyCtx.fillStyle = "#FFFFCC";
ennemyCtx.fillRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE - 1,
CASE_SIZE - 1,
);
}
if (player.grid.cases[i][j].isPlayed) {
const centerX = CASE_SIZE / 2 + i * CASE_SIZE;
const centerY = CASE_SIZE / 2 + j * CASE_SIZE;
ennemyCtx.fillStyle = "red";
const pointSize = 5;
ennemyCtx.fillRect(
centerX - pointSize / 2,
centerY - pointSize / 2,
pointSize,
pointSize,
);
}
}
}
}
function getCursorPosition(ennemyCanvas, event) {
const rect = ennemyCanvas.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
let col = Math.ceil(x / 30) - 1;
let row = Math.ceil(y / 30) - 1;
return { col: col, row: row };
}
function clickPlay(event) {
let play = getCursorPosition(ennemyCanvas, event);
ennemyCanvas.removeEventListener("mousedown", clickPlay);
sendMove(play);
}
export function play() {
ennemyCanvas.addEventListener("mousedown", clickPlay);
}