You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
maettleship/public/scripts/game.js

362 lines
10 KiB

import { sendMove, socket, roomId } from "./app.js";
const ownCanvas = document.getElementById("own_board");
const ownCtx = ownCanvas.getContext("2d");
const ennemyCanvas = document.getElementById("ennemy_board");
const ennemyCtx = ennemyCanvas.getContext("2d");
const CASE_SIZE = 30;
let selectedPiece = "";
export function drawGrid() {
ownCtx.strokeStyle = "black";
socket.emit("get player", roomId, socket.id, (response) => {
let player = response.player;
player.pieces.forEach((piece) => {
for (let i = piece.startPos.x; i <= piece.endPos.x; i++) {
for (let j = piece.startPos.y; j <= piece.endPos.y; j++) {
if (piece.isSelected) {
ownCtx.fillStyle = "#F88379";
ownCtx.fillRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE - 1,
CASE_SIZE - 1,
);
} else {
ownCtx.fillStyle = "#A9A9A9";
ownCtx.fillRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE - 1,
CASE_SIZE - 1,
);
}
}
}
});
for (let i = 0; i < player.grid.cases.length; i++) {
for (let j = 0; j < player.grid.cases.length; j++) {
if (!player.grid.cases[i][j].isShip) {
ownCtx.fillStyle = "white"
ownCtx.fillRect(
i * CASE_SIZE,
j * CASE_SIZE,
CASE_SIZE,
CASE_SIZE
)
}
ownCtx.strokeRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE,
CASE_SIZE,
);
if (player.grid.cases[i][j].isPlayed) {
const centerX = CASE_SIZE / 2 + i * CASE_SIZE;
const centerY = CASE_SIZE / 2 + j * CASE_SIZE;
ownCtx.fillStyle = "red";
const pointSize = 5;
ownCtx.fillRect(
centerX - pointSize / 2,
centerY - pointSize / 2,
pointSize,
pointSize,
);
}
}
}
});
}
export function drawEnnemyGrid() {
ennemyCtx.strokeStyle = "red";
socket.emit("get ennemy", roomId, socket.id, (response) => {
let player = response.player;
for (let i = 0; i < player.grid.cases.length; i++) {
for (let j = 0; j < player.grid.cases.length; j++) {
if (!player.grid.cases[i][j].isPlayed) {
ennemyCtx.fillStyle = "white"
ennemyCtx.fillRect(
i * CASE_SIZE,
j * CASE_SIZE,
CASE_SIZE,
CASE_SIZE
)
}
ennemyCtx.strokeRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE,
CASE_SIZE,
);
if (player.grid.cases[i][j].isPlayed) {
const centerX = CASE_SIZE / 2 + i * CASE_SIZE;
const centerY = CASE_SIZE / 2 + j * CASE_SIZE;
if (player.grid.cases[i][j].isShip) {
ennemyCtx.fillStyle = "#FFFFCC";
ennemyCtx.fillRect(
i * CASE_SIZE + 1,
j * CASE_SIZE + 1,
CASE_SIZE - 1,
CASE_SIZE - 1,
);
}
ennemyCtx.fillStyle = "red";
const pointSize = 5;
ennemyCtx.fillRect(
centerX - pointSize / 2,
centerY - pointSize / 2,
pointSize,
pointSize,
);
}
}
}
});
}
function getCursorPosition(ennemyCanvas, event) {
const rect = ennemyCanvas.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
let col = Math.ceil(x / 30) - 1;
let row = Math.ceil(y / 30) - 1;
return { col: col, row: row };
}
function clickPlay(event) {
let play = getCursorPosition(ennemyCanvas, event);
ennemyCanvas.removeEventListener("mousedown", clickPlay);
sendMove(play);
}
function validMoove(player, piece, movement) {
let isValid = true;
player.pieces.forEach((p) => {
if (p.id === piece.id) {
if (movement.type === "move") {
if (p.vertical && movement.selectedCase.row + p.size > 10)
isValid = false;
if (!p.vertical && movement.selectedCase.col + p.size > 10)
isValid = false;
let colMin, colMax, rowMin, rowMax;
if (p.vertical) {
colMin =
movement.selectedCase.col - 1 < 0
? 0
: movement.selectedCase.col - 1;
colMax =
movement.selectedCase.col + 1 > 9
? 9
: movement.selectedCase.col + 1;
rowMin =
movement.selectedCase.row - 1 < 0
? 0
: movement.selectedCase.row - 1;
rowMax =
movement.selectedCase.row + p.size > 9
? 9
: movement.selectedCase.row + p.size;
} else {
colMin =
movement.selectedCase.col - 1 < 0
? 0
: movement.selectedCase.col - 1;
colMax =
movement.selectedCase.col + p.size > 9
? 9
: movement.selectedCase.col + p.size;
rowMin =
movement.selectedCase.row - 1 < 0
? 0
: movement.selectedCase.row - 1;
rowMax =
movement.selectedCase.row + 1 > 9
? 9
: movement.selectedCase.row + 1;
}
for (let i = colMin; i <= colMax; i++) {
for (let j = rowMin; j <= rowMax; j++) {
if (
player.grid.cases[i][j].isShip &&
player.grid.cases[i][j].piece.id !== p.id
)
isValid = false;
}
}
} else {
if (p.vertical && movement.selectedCase.x + p.size > 10)
isValid = false;
if (!p.vertical && movement.selectedCase.y + p.size > 10)
isValid = false;
}
}
});
return isValid;
}
function clickNewCase(piece) {
const clickNewCasehandler = function (event) {
let selectedCase = getCursorPosition(ownCanvas, event);
socket.emit("get player", " ", socket.id, (response) => {
let player = response.player;
player.pieces.forEach((p) => {
if (
p.id === piece.id &&
p.isSelected &&
p.isMovable &&
validMoove(player, piece, {
type: "move",
selectedCase: selectedCase,
})
) {
for (let i = p.startPos.x; i <= p.endPos.x; i++) {
for (let j = p.startPos.y; j <= p.endPos.y; j++) {
player.grid.cases[i][j].piece = "";
player.grid.cases[i][j].isShip = false;
}
}
p.startPos = { x: selectedCase.col, y: selectedCase.row };
if (p.vertical) {
p.endPos = {
x: selectedCase.col,
y: selectedCase.row + piece.size - 1,
};
} else {
p.endPos = {
x: selectedCase.col + piece.size - 1,
y: selectedCase.row,
};
}
for (let i = p.startPos.x; i <= p.endPos.x; i++) {
for (let j = p.startPos.y; j <= p.endPos.y; j++) {
player.grid.cases[i][j].piece = p;
player.grid.cases[i][j].isShip = true;
}
}
socket.emit("update piece", socket.id, p);
socket.emit("update grid", socket.id, player.grid, (response) => {
if (response.status === true) {
drawGrid();
} else {
// TODO : error handling
}
});
}
});
});
};
return clickNewCasehandler;
}
function rotatePiece(piece) {
const handler = function (event) {
event.preventDefault();
socket.emit("get player", " ", socket.id, (response) => {
let player = response.player;
player.pieces.forEach((p) => {
if (
p.id === piece.id &&
p.isSelected &&
p.isMovable &&
validMoove(player, piece, {
type: "rotation",
selectedCase: p.startPos,
})
) {
for (let i = p.startPos.x; i <= p.endPos.x; i++) {
for (let j = p.startPos.y; j <= p.endPos.y; j++) {
player.grid.cases[i][j].piece = "";
player.grid.cases[i][j].isShip = false;
}
}
if (p.vertical) {
p.endPos = { x: p.startPos.x + p.size - 1, y: p.startPos.y };
p.vertical = false;
} else {
p.endPos = { x: p.startPos.x, y: p.startPos.y + p.size - 1 };
p.vertical = true;
}
for (let i = p.startPos.x; i <= p.endPos.x; i++) {
for (let j = p.startPos.y; j <= p.endPos.y; j++) {
player.grid.cases[i][j].piece = p;
player.grid.cases[i][j].isShip = true;
}
}
}
socket.emit("update piece", socket.id, p);
socket.emit("update grid", socket.id, player.grid, (response) => {
if (response.status === true) {
drawGrid();
} else {
// TODO : error handling
}
});
});
});
};
return handler;
}
function clickChoose(event) {
event.preventDefault();
let selectedCase = getCursorPosition(ownCanvas, event);
socket.emit("get player", " ", socket.id, (response) => {
// Sometimes i get an error there
let player = response.player;
if (player.grid.cases[selectedCase.col][selectedCase.row].isShip) {
const rotate_button = document.querySelector("#rotate");
rotate_button.classList.remove("hidden-element");
let piece = player.grid.cases[selectedCase.col][selectedCase.row].piece;
if (piece.isMovable) {
let oldPieceId = selectedPiece.id;
player.pieces.forEach((p) => {
if (p.id === oldPieceId) {
socket.emit("change selection status", socket.id, p.id, false);
}
if (p.id === piece.id) {
selectedPiece = p;
socket.emit("change selection status", socket.id, p.id, true);
}
});
}
drawGrid();
rotate_button.addEventListener("click", rotatePiece(piece));
ownCanvas.addEventListener("mousedown", clickNewCase(piece));
}
});
}
export function play() {
ennemyCanvas.addEventListener("mousedown", clickPlay);
}
export function selectPiece() {
ownCanvas.addEventListener("mousedown", clickChoose);
}