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68 lines
1.5 KiB
68 lines
1.5 KiB
const { io } = require(`${__dirname}/index.js`);
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class Game {
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constructor(room) {
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this.room = room;
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this.actualPlayer = "";
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this.ennemy = "";
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}
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start() {
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this.room.players.forEach((player) => {
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io.to(player.socketId).emit("start game", this);
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});
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let rand = Math.floor(Math.random() * (1 - 0 + 1) + 0);
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this.actualPlayer = this.room.players[rand];
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rand === 0
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? (this.ennemy = this.room.players[1])
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: (this.ennemy = this.room.players[0]);
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this.askToPlay();
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}
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endGame() {
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this.room.players.forEach((player) =>
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io.to(player.socketId).emit("end game"),
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);
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}
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askToPlay() {
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io.to(this.actualPlayer.socketId).emit("play");
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}
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move(move) {
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let playedCase = this.ennemy.grid.cases[move.col][move.row];
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if (playedCase.isPlayed === false) {
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playedCase.isPlayed = true;
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let isHit = playedCase.isShip;
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let isWin = this.checkWin();
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this.room.players.forEach((player) => {
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io.to(player.socketId).emit("played move", this, isHit, isWin);
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});
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let temp = this.actualPlayer;
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this.actualPlayer = this.ennemy;
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this.ennemy = temp;
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}
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this.askToPlay();
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}
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checkWin() {
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let w = true;
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for (let i = 0; i < this.ennemy.grid.cases.length; i++) {
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for (let j = 0; j < this.ennemy.grid.cases.length; j++) {
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let c = this.ennemy.grid.cases[i][j];
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if (c.isShip && !c.isPlayed) {
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w = false;
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break;
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}
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}
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}
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return w;
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}
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}
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module.exports = {
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Game,
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};
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