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DJYohann 2 years ago
parent 2fed24f20b
commit a1ebd32b39

@ -6,17 +6,17 @@
<!-- Uncomment to also build the tizen app. You will need to install tizen by following this: https://github.com/Samsung/Tizen.NET -->
<!-- <TargetFrameworks>$(TargetFrameworks);net7.0-tizen</TargetFrameworks> -->
<OutputType>Exe</OutputType>
<RootNamespace>Views</RootNamespace>
<RootNamespace>App</RootNamespace>
<UseMaui>true</UseMaui>
<SingleProject>true</SingleProject>
<ImplicitUsings>enable</ImplicitUsings>
<!-- Display name -->
<ApplicationTitle>Views</ApplicationTitle>
<ApplicationTitle>App</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>com.companyname.views</ApplicationId>
<ApplicationIdGuid>4117f2dd-e862-4cb9-896a-a6a11b44f720</ApplicationIdGuid>
<ApplicationId>com.companyname.app</ApplicationId>
<ApplicationIdGuid>db1bf273-756c-4ce6-b51c-938e0033a8ad</ApplicationIdGuid>
<!-- Versions -->
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>

@ -0,0 +1,15 @@
<?xml version = "1.0" encoding = "UTF-8" ?>
<Application xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:App"
x:Class="App.App">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Resources/Styles/Colors.xaml" />
<ResourceDictionary Source="Resources/Styles/Styles.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

@ -0,0 +1,12 @@
namespace App;
public partial class App : Application
{
public App()
{
InitializeComponent();
MainPage = new AppShell();
}
}

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<Shell
x:Class="App.AppShell"
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:App"
Shell.FlyoutBehavior="Disabled">
<ShellContent
Title="Home"
ContentTemplate="{DataTemplate local:MainPage}"
Route="MainPage" />
</Shell>

@ -0,0 +1,10 @@
namespace App;
public partial class AppShell : Shell
{
public AppShell()
{
InitializeComponent();
}
}

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="App.MainPage">
<ScrollView>
<VerticalStackLayout
Spacing="25"
Padding="30,0"
VerticalOptions="Center">
<Image
Source="dotnet_bot.png"
SemanticProperties.Description="Cute dot net bot waving hi to you!"
HeightRequest="200"
HorizontalOptions="Center" />
<Label
Text="Hello, World!"
SemanticProperties.HeadingLevel="Level1"
FontSize="32"
HorizontalOptions="Center" />
<Label
Text="Welcome to .NET Multi-platform App UI"
SemanticProperties.HeadingLevel="Level2"
SemanticProperties.Description="Welcome to dot net Multi platform App U I"
FontSize="18"
HorizontalOptions="Center" />
<Button
x:Name="CounterBtn"
Text="Click me"
SemanticProperties.Hint="Counts the number of times you click"
Clicked="OnCounterClicked"
HorizontalOptions="Center" />
</VerticalStackLayout>
</ScrollView>
</ContentPage>

@ -0,0 +1,25 @@
namespace App;
public partial class MainPage : ContentPage
{
int count = 0;
public MainPage()
{
InitializeComponent();
}
private void OnCounterClicked(object sender, EventArgs e)
{
count++;
if (count == 1)
CounterBtn.Text = $"Clicked {count} time";
else
CounterBtn.Text = $"Clicked {count} times";
SemanticScreenReader.Announce(CounterBtn.Text);
}
}

@ -0,0 +1,25 @@
using Microsoft.Extensions.Logging;
namespace App;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
});
#if DEBUG
builder.Logging.AddDebug();
#endif
return builder.Build();
}
}

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application android:allowBackup="true" android:icon="@mipmap/appicon" android:roundIcon="@mipmap/appicon_round" android:supportsRtl="true"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

@ -0,0 +1,11 @@
using Android.App;
using Android.Content.PM;
using Android.OS;
namespace App;
[Activity(Theme = "@style/Maui.SplashTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize | ConfigChanges.Density)]
public class MainActivity : MauiAppCompatActivity
{
}

@ -0,0 +1,16 @@
using Android.App;
using Android.Runtime;
namespace App;
[Application]
public class MainApplication : MauiApplication
{
public MainApplication(IntPtr handle, JniHandleOwnership ownership)
: base(handle, ownership)
{
}
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#512BD4</color>
<color name="colorPrimaryDark">#2B0B98</color>
<color name="colorAccent">#2B0B98</color>
</resources>

@ -0,0 +1,10 @@
using Foundation;
namespace App;
[Register("AppDelegate")]
public class AppDelegate : MauiUIApplicationDelegate
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
</dict>
</plist>

@ -0,0 +1,16 @@
using ObjCRuntime;
using UIKit;
namespace App;
public class Program
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}

@ -0,0 +1,17 @@
using System;
using Microsoft.Maui;
using Microsoft.Maui.Hosting;
namespace App;
class Program : MauiApplication
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
static void Main(string[] args)
{
var app = new Program();
app.Run(args);
}
}

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest package="maui-application-id-placeholder" version="0.0.0" api-version="7" xmlns="http://tizen.org/ns/packages">
<profile name="common" />
<ui-application appid="maui-application-id-placeholder" exec="App.dll" multiple="false" nodisplay="false" taskmanage="true" type="dotnet" launch_mode="single">
<label>maui-application-title-placeholder</label>
<icon>maui-appicon-placeholder</icon>
<metadata key="http://tizen.org/metadata/prefer_dotnet_aot" value="true" />
</ui-application>
<shortcut-list />
<privileges>
<privilege>http://tizen.org/privilege/internet</privilege>
</privileges>
<dependencies />
<provides-appdefined-privileges />
</manifest>

@ -0,0 +1,9 @@
<maui:MauiWinUIApplication
x:Class="App.WinUI.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:maui="using:Microsoft.Maui"
xmlns:local="using:App.WinUI">
</maui:MauiWinUIApplication>

@ -0,0 +1,25 @@
using Microsoft.UI.Xaml;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace App.WinUI;
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : MauiWinUIApplication
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
}
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap rescap">
<Identity Name="maui-package-name-placeholder" Publisher="CN=User Name" Version="0.0.0.0" />
<mp:PhoneIdentity PhoneProductId="E6A07D06-6B48-470C-91B0-730455A13664" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>$placeholder$</DisplayName>
<PublisherDisplayName>User Name</PublisherDisplayName>
<Logo>$placeholder$.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="$targetentrypoint$">
<uap:VisualElements
DisplayName="$placeholder$"
Description="$placeholder$"
Square150x150Logo="$placeholder$.png"
Square44x44Logo="$placeholder$.png"
BackgroundColor="transparent">
<uap:DefaultTile Square71x71Logo="$placeholder$.png" Wide310x150Logo="$placeholder$.png" Square310x310Logo="$placeholder$.png" />
<uap:SplashScreen Image="$placeholder$.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="App.WinUI.app"/>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<!-- The combination of below two tags have the following effect:
1) Per-Monitor for >= Windows 10 Anniversary Update
2) System < Windows 10 Anniversary Update
-->
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
</windowsSettings>
</application>
</assembly>

@ -0,0 +1,10 @@
using Foundation;
namespace App;
[Register("AppDelegate")]
public class AppDelegate : MauiUIApplicationDelegate
{
protected override MauiApp CreateMauiApp() => MauiProgram.CreateMauiApp();
}

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
</dict>
</plist>

@ -0,0 +1,16 @@
using ObjCRuntime;
using UIKit;
namespace App;
public class Program
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}

@ -0,0 +1,8 @@
{
"profiles": {
"Windows Machine": {
"commandName": "MsixPackage",
"nativeDebugging": false
}
}
}

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg">
<rect x="0" y="0" width="456" height="456" fill="#512BD4" />
</svg>

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
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@ -0,0 +1,17 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories). Deployment of the asset to your application
is automatically handled by the following `MauiAsset` Build Action within your `.csproj`.
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
These files will be deployed with you package and will be accessible using Essentials:
async Task LoadMauiAsset()
{
using var stream = await FileSystem.OpenAppPackageFileAsync("AboutAssets.txt");
using var reader = new StreamReader(stream);
var contents = reader.ReadToEnd();
}

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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@ -0,0 +1,44 @@
<?xml version="1.0" encoding="UTF-8" ?>
<?xaml-comp compile="true" ?>
<ResourceDictionary
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<Color x:Key="Primary">#512BD4</Color>
<Color x:Key="Secondary">#DFD8F7</Color>
<Color x:Key="Tertiary">#2B0B98</Color>
<Color x:Key="White">White</Color>
<Color x:Key="Black">Black</Color>
<Color x:Key="Gray100">#E1E1E1</Color>
<Color x:Key="Gray200">#C8C8C8</Color>
<Color x:Key="Gray300">#ACACAC</Color>
<Color x:Key="Gray400">#919191</Color>
<Color x:Key="Gray500">#6E6E6E</Color>
<Color x:Key="Gray600">#404040</Color>
<Color x:Key="Gray900">#212121</Color>
<Color x:Key="Gray950">#141414</Color>
<SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource Primary}"/>
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<SolidColorBrush x:Key="TertiaryBrush" Color="{StaticResource Tertiary}"/>
<SolidColorBrush x:Key="WhiteBrush" Color="{StaticResource White}"/>
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<SolidColorBrush x:Key="Gray100Brush" Color="{StaticResource Gray100}"/>
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<SolidColorBrush x:Key="Gray300Brush" Color="{StaticResource Gray300}"/>
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<SolidColorBrush x:Key="Gray950Brush" Color="{StaticResource Gray950}"/>
<Color x:Key="Yellow100Accent">#F7B548</Color>
<Color x:Key="Yellow200Accent">#FFD590</Color>
<Color x:Key="Yellow300Accent">#FFE5B9</Color>
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<Color x:Key="Blue200Accent">#72ACF1</Color>
<Color x:Key="Blue300Accent">#A7CBF6</Color>
</ResourceDictionary>

@ -0,0 +1,406 @@
<?xml version="1.0" encoding="UTF-8" ?>
<?xaml-comp compile="true" ?>
<ResourceDictionary
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml">
<Style TargetType="ActivityIndicator">
<Setter Property="Color" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
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<Setter Property="Stroke" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
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<Setter Property="StrokeThickness" Value="1"/>
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</Style>
<Style TargetType="DatePicker">
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</Style>
<Style TargetType="Editor">
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Black}, Dark={StaticResource White}}" />
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<Setter Property="FontFamily" Value="OpenSansRegular"/>
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<Style TargetType="Entry">
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<Setter Property="Opacity" Value="0.5" />
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<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
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<Setter Property="SeparatorColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray500}}" />
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</Style>
<Style TargetType="RefreshView">
<Setter Property="RefreshColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
</Style>
<Style TargetType="SearchBar">
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
<Setter Property="CancelButtonColor" Value="{StaticResource Gray500}" />
<Setter Property="BackgroundColor" Value="Transparent" />
<Setter Property="FontFamily" Value="OpenSansRegular" />
<Setter Property="FontSize" Value="14" />
<Setter Property="MinimumHeightRequest" Value="44"/>
<Setter Property="MinimumWidthRequest" Value="44"/>
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="SearchHandler">
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
<Setter Property="PlaceholderColor" Value="{StaticResource Gray500}" />
<Setter Property="BackgroundColor" Value="Transparent" />
<Setter Property="FontFamily" Value="OpenSansRegular" />
<Setter Property="FontSize" Value="14" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
<Setter Property="PlaceholderColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="Shadow">
<Setter Property="Radius" Value="15" />
<Setter Property="Opacity" Value="0.5" />
<Setter Property="Brush" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
<Setter Property="Offset" Value="10,10" />
</Style>
<Style TargetType="Slider">
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray600}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="MinimumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
<Setter Property="MaximumTrackColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}"/>
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="SwipeItem">
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
</Style>
<Style TargetType="Switch">
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="ThumbColor" Value="{StaticResource White}" />
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="On">
<VisualState.Setters>
<Setter Property="OnColor" Value="{AppThemeBinding Light={StaticResource Secondary}, Dark={StaticResource Gray200}}" />
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
</VisualState.Setters>
</VisualState>
<VisualState x:Name="Off">
<VisualState.Setters>
<Setter Property="ThumbColor" Value="{AppThemeBinding Light={StaticResource Gray400}, Dark={StaticResource Gray500}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="TimePicker">
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource White}}" />
<Setter Property="BackgroundColor" Value="Transparent"/>
<Setter Property="FontFamily" Value="OpenSansRegular"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="MinimumHeightRequest" Value="44"/>
<Setter Property="MinimumWidthRequest" Value="44"/>
<Setter Property="VisualStateManager.VisualStateGroups">
<VisualStateGroupList>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal" />
<VisualState x:Name="Disabled">
<VisualState.Setters>
<Setter Property="TextColor" Value="{AppThemeBinding Light={StaticResource Gray300}, Dark={StaticResource Gray600}}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateGroupList>
</Setter>
</Style>
<Style TargetType="Page" ApplyToDerivedTypes="True">
<Setter Property="Padding" Value="0"/>
<Setter Property="BackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
</Style>
<Style TargetType="Shell" ApplyToDerivedTypes="True">
<Setter Property="Shell.BackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
<Setter Property="Shell.ForegroundColor" Value="{OnPlatform WinUI={StaticResource Primary}, Default={StaticResource White}}" />
<Setter Property="Shell.TitleColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource White}}" />
<Setter Property="Shell.DisabledColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
<Setter Property="Shell.UnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray200}}" />
<Setter Property="Shell.NavBarHasShadow" Value="False" />
<Setter Property="Shell.TabBarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Black}}" />
<Setter Property="Shell.TabBarForegroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="Shell.TabBarTitleColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="Shell.TabBarUnselectedColor" Value="{AppThemeBinding Light={StaticResource Gray900}, Dark={StaticResource Gray200}}" />
</Style>
<Style TargetType="NavigationPage">
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource Gray950}}" />
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
<Setter Property="IconColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource White}}" />
</Style>
<Style TargetType="TabbedPage">
<Setter Property="BarBackgroundColor" Value="{AppThemeBinding Light={StaticResource White}, Dark={StaticResource Gray950}}" />
<Setter Property="BarTextColor" Value="{AppThemeBinding Light={StaticResource Primary}, Dark={StaticResource White}}" />
<Setter Property="UnselectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray200}, Dark={StaticResource Gray950}}" />
<Setter Property="SelectedTabColor" Value="{AppThemeBinding Light={StaticResource Gray950}, Dark={StaticResource Gray200}}" />
</Style>
</ResourceDictionary>

@ -3,7 +3,17 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 17.0.31611.283
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Views", "Views\Views.csproj", "{D273512A-7E9B-48E1-A919-4378EE044BF3}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Model", "Model\Model.csproj", "{12BFB4EC-86C5-43FE-8492-51AF7DAF04F0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{A6A65DA7-1EF2-4D7D-9592-18CFA5097310}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StubLib", "StubLib\StubLib.csproj", "{DD9ED249-1E4E-43B0-B03D-AFC3BA985B9F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleTests", "Tests\ConsoleTests\ConsoleTests.csproj", "{D2E5D03F-C14A-4E6D-AF5C-9749A75ACBA0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{A88951E3-B544-49E0-A7A2-47360DD69239}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "App", "App\App.csproj", "{AF68E1F2-F41E-42C5-A8DA-331A22854064}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,12 +21,26 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D273512A-7E9B-48E1-A919-4378EE044BF3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D273512A-7E9B-48E1-A919-4378EE044BF3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D273512A-7E9B-48E1-A919-4378EE044BF3}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{D273512A-7E9B-48E1-A919-4378EE044BF3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D273512A-7E9B-48E1-A919-4378EE044BF3}.Release|Any CPU.Build.0 = Release|Any CPU
{D273512A-7E9B-48E1-A919-4378EE044BF3}.Release|Any CPU.Deploy.0 = Release|Any CPU
{12BFB4EC-86C5-43FE-8492-51AF7DAF04F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12BFB4EC-86C5-43FE-8492-51AF7DAF04F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12BFB4EC-86C5-43FE-8492-51AF7DAF04F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12BFB4EC-86C5-43FE-8492-51AF7DAF04F0}.Release|Any CPU.Build.0 = Release|Any CPU
{A6A65DA7-1EF2-4D7D-9592-18CFA5097310}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A6A65DA7-1EF2-4D7D-9592-18CFA5097310}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A6A65DA7-1EF2-4D7D-9592-18CFA5097310}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A6A65DA7-1EF2-4D7D-9592-18CFA5097310}.Release|Any CPU.Build.0 = Release|Any CPU
{DD9ED249-1E4E-43B0-B03D-AFC3BA985B9F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DD9ED249-1E4E-43B0-B03D-AFC3BA985B9F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DD9ED249-1E4E-43B0-B03D-AFC3BA985B9F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DD9ED249-1E4E-43B0-B03D-AFC3BA985B9F}.Release|Any CPU.Build.0 = Release|Any CPU
{D2E5D03F-C14A-4E6D-AF5C-9749A75ACBA0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D2E5D03F-C14A-4E6D-AF5C-9749A75ACBA0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D2E5D03F-C14A-4E6D-AF5C-9749A75ACBA0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D2E5D03F-C14A-4E6D-AF5C-9749A75ACBA0}.Release|Any CPU.Build.0 = Release|Any CPU
{AF68E1F2-F41E-42C5-A8DA-331A22854064}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AF68E1F2-F41E-42C5-A8DA-331A22854064}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AF68E1F2-F41E-42C5-A8DA-331A22854064}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AF68E1F2-F41E-42C5-A8DA-331A22854064}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -24,4 +48,7 @@ Global
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {61F7FB11-1E47-470C-91E2-47F8143E1572}
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{D2E5D03F-C14A-4E6D-AF5C-9749A75ACBA0} = {A88951E3-B544-49E0-A7A2-47360DD69239}
EndGlobalSection
EndGlobal

@ -0,0 +1,151 @@
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.Numerics;
using System.Text;
namespace Model;
public class Champion : IEquatable<Champion>
{
public string Name
{
get => name;
private init
{
if(string.IsNullOrWhiteSpace(value))
{
name = "Unknown";
return;
}
name = value;
}
}
private readonly string name = null!;
public string Bio
{
get => bio;
set
{
if(value == null)
{
bio = "";
return;
}
bio = value;
}
}
private string bio = "";
public ChampionClass Class { get; set; }
public string Icon { get; set; }
public LargeImage Image { get; set; }
public Champion(string name, ChampionClass champClass = ChampionClass.Unknown, string icon = "", string image = "", string bio = "")
{
Name = name;
Class = champClass;
Icon = icon;
Image = new LargeImage(image);
Bio = bio;
Characteristics = new ReadOnlyDictionary<string, int>(characteristics);
Skins = new ReadOnlyCollection<Skin>(skins);
}
public ReadOnlyCollection<Skin> Skins { get; private set; }
private List<Skin> skins = new ();
public ReadOnlyDictionary<string, int> Characteristics { get; private set; }
private readonly Dictionary<string, int> characteristics = new Dictionary<string, int>();
public ImmutableHashSet<Skill> Skills => skills.ToImmutableHashSet();
private HashSet<Skill> skills = new HashSet<Skill>();
internal bool AddSkin(Skin skin)
{
if (skins.Contains(skin))
return false;
skins.Add(skin);
return true;
}
internal bool RemoveSkin(Skin skin)
=> skins.Remove(skin);
public bool AddSkill(Skill skill)
=> skills.Add(skill);
public bool RemoveSkill(Skill skill)
=> skills.Remove(skill);
public void AddCharacteristics(params Tuple<string, int>[] someCharacteristics)
{
foreach(var c in someCharacteristics)
{
characteristics[c.Item1] = c.Item2;
}
}
public bool RemoveCharacteristics(string label)
=> characteristics.Remove(label);
public int? this[string label]
{
get
{
if(!characteristics.TryGetValue(label, out int value)) return null;
else return value;
}
set
{
if(!value.HasValue)
{
RemoveCharacteristics(label);
return;
}
characteristics[label] = value.Value;
}
}
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj, this)) return true;
if(GetType() != obj.GetType()) return false;
return Equals(obj as Champion);
}
public override int GetHashCode()
=> Name.GetHashCode() % 997;
public bool Equals(Champion? other)
=> Name.Equals(other?.Name);
public override string ToString()
{
StringBuilder sb = new StringBuilder($"{Name} ({Class})");
if(!string.IsNullOrWhiteSpace(bio))
{
sb.AppendLine($"\t{bio}");
}
if(characteristics.Any())
{
sb.AppendLine("\tCharacteristics:");
foreach(var characteristic in characteristics)
{
sb.AppendLine($"\t\t{characteristic.Key} - {characteristic.Value}");
}
}
if(skills.Any())
{
sb.AppendLine("\tSkills:");
foreach(var skill in Skills)
{
sb.AppendLine($"\t\t{skill.Name} - {skill.Description}");
}
}
return sb.ToString();
}
}

@ -0,0 +1,53 @@
using System;
using Shared;
namespace Model
{
public interface IDataManager
{
IChampionsManager ChampionsMgr { get; }
ISkinsManager SkinsMgr { get; }
IRunesManager RunesMgr { get; }
IRunePagesManager RunePagesMgr { get; }
}
public interface IChampionsManager : IGenericDataManager<Champion?>
{
Task<int> GetNbItemsByCharacteristic(string charName);
Task<IEnumerable<Champion?>> GetItemsByCharacteristic(string charName, int index, int count, string? orderingPropertyName = null, bool descending = false);
Task<int> GetNbItemsByClass(ChampionClass championClass);
Task<IEnumerable<Champion?>> GetItemsByClass(ChampionClass championClass, int index, int count, string? orderingPropertyName = null, bool descending = false);
Task<int> GetNbItemsBySkill(Skill? skill);
Task<IEnumerable<Champion?>> GetItemsBySkill(Skill? skill, int index, int count, string? orderingPropertyName = null, bool descending = false);
Task<int> GetNbItemsByRunePage(RunePage? runePage);
Task<IEnumerable<Champion?>> GetItemsByRunePage(RunePage? runePage, int index, int count, string? orderingPropertyName = null, bool descending = false);
Task<int> GetNbItemsBySkill(string skill);
Task<IEnumerable<Champion?>> GetItemsBySkill(string skill, int index, int count, string? orderingPropertyName = null, bool descending = false);
}
public interface ISkinsManager : IGenericDataManager<Skin?>
{
Task<int> GetNbItemsByChampion(Champion? champion);
Task<IEnumerable<Skin?>> GetItemsByChampion(Champion? champion, int index, int count, string? orderingPropertyName = null, bool descending = false);
}
public interface IRunesManager : IGenericDataManager<Rune?>
{
Task<int> GetNbItemsByFamily(RuneFamily family);
Task<IEnumerable<Rune?>> GetItemsByFamily(RuneFamily family, int index, int count, string? orderingPropertyName = null, bool descending = false);
}
public interface IRunePagesManager : IGenericDataManager<RunePage?>
{
Task<int> GetNbItemsByRune(Rune? rune);
Task<IEnumerable<RunePage?>> GetItemsByRune(Rune? rune, int index, int count, string? orderingPropertyName = null, bool descending = false);
Task<int> GetNbItemsByChampion(Champion? champion);
Task<IEnumerable<RunePage?>> GetItemsByChampion(Champion? champion, int index, int count, string? orderingPropertyName = null, bool descending = false);
}
}

@ -0,0 +1,28 @@
using System;
namespace Model
{
public class LargeImage : IEquatable<LargeImage>
{
public string Base64 { get; set; }
public LargeImage(string base64)
{
Base64 = base64;
}
public bool Equals(LargeImage? other)
=> other != null && other.Base64.Equals(Base64);
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj!, this)) return true;
if(GetType() != obj!.GetType()) return false;
return Equals(obj! as LargeImage);
}
public override int GetHashCode()
=> Base64.Substring(0, 10).GetHashCode();
}
}

@ -0,0 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<None Remove="enums\" />
</ItemGroup>
<ItemGroup>
<Folder Include="enums\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Shared\Shared.csproj" />
</ItemGroup>
</Project>

@ -0,0 +1,69 @@
using System;
namespace Model
{
public class Rune : IEquatable<Rune>
{
public string Name
{
get => name;
private init
{
if(string.IsNullOrWhiteSpace(value))
{
throw new ArgumentException("a Rune must have a name");
}
name = value;
}
}
private readonly string name = null!;
public string Description
{
get => description;
set
{
if(string.IsNullOrWhiteSpace(value))
{
description = "";
return;
}
description = value;
}
}
private string description = "";
public RuneFamily Family { get; set; }
public string Icon { get; set; }
public LargeImage Image { get; set; }
public Rune(string name, RuneFamily family, string icon = "", string image = "", string description = "")
{
Name = name;
Family = family;
Icon = icon;
Image = new LargeImage(image);
Description = description;
}
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj, this)) return true;
if(GetType() != obj.GetType()) return false;
return Equals(obj as Rune);
}
public bool Equals(Rune? other)
=> Name.Equals(other?.Name);
public override int GetHashCode()
=> Name.GetHashCode() % 281;
public override string ToString()
=> $"{Name} ({Family})";
}
}

@ -0,0 +1,17 @@
using System;
namespace Model
{
public partial class RunePage
{
public enum Category
{
Major,
Minor1,
Minor2,
Minor3,
OtherMinor1,
OtherMinor2
}
}
}

@ -0,0 +1,96 @@
using System;
using System.Collections.ObjectModel;
namespace Model
{
public partial class RunePage
{
public string Name
{
get => name;
private init
{
if(string.IsNullOrWhiteSpace(value))
{
throw new ArgumentException("a Rune Page must have a name");
}
name = value;
}
}
private readonly string name = null!;
public ReadOnlyDictionary<Category, Rune> Runes { get; private set; }
private Dictionary<Category, Rune> runes = new Dictionary<Category, Rune>();
public RunePage(string name)
{
Name = name;
Runes = new ReadOnlyDictionary<Category, Rune>(runes);
}
public Rune? this[Category category]
{
get
{
if(runes.TryGetValue(category, out Rune? rune))
{
return rune;
}
return null;
}
set
{
if(value == null)
{
runes.Remove(category);
return;
}
runes[category] = value!;
CheckRunes(category);
}
}
private void CheckRunes(Category newRuneCategory)
{
switch(newRuneCategory)
{
case Category.Major:
UpdateMajorFamily(Category.Minor1, true);
UpdateMajorFamily(Category.Minor2, true);
UpdateMajorFamily(Category.Minor3, true);
UpdateMajorFamily(Category.OtherMinor1, false);
UpdateMajorFamily(Category.OtherMinor2, false);
break;
case Category.Minor1:
case Category.Minor2:
case Category.Minor3:
UpdateMajorFamily(newRuneCategory, true);
break;
case Category.OtherMinor1:
case Category.OtherMinor2:
UpdateMajorFamily(newRuneCategory, false);
break;
}
}
private bool? CheckFamilies(Category cat1, Category cat2)
{
runes.TryGetValue(cat1, out Rune? rune1);
runes.TryGetValue(cat2, out Rune? rune2);
if(rune1 == null || rune2 == null)
{
return null;
}
return rune1.Family == rune2.Family;
}
private void UpdateMajorFamily(Category cat, bool expectedValue)
{
if(CheckFamilies(Category.Major, cat).GetValueOrDefault(expectedValue) != expectedValue)
{
runes.Remove(cat);
}
}
}
}

@ -0,0 +1,63 @@
using System;
namespace Model
{
public class Skill : IEquatable<Skill>
{
public SkillType Type { get; private set; }
public string Name
{
get => name;
private init
{
if (string.IsNullOrWhiteSpace(value))
{
throw new ArgumentException("a Skill needs a name");
}
name = value;
}
}
private readonly string name = null!;
public string Description
{
get => description;
set
{
if(string.IsNullOrWhiteSpace(value))
{
description = "";
return;
}
description = value;
}
}
private string description = "";
public Skill(string name, SkillType type, string description = "")
{
Name = name;
Type = type;
Description = description ?? "";
}
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj, this)) return true;
if(GetType() != obj.GetType()) return false;
return Equals(obj as Skill);
}
public bool Equals(Skill? other)
=> Name.Equals(other?.Name) && Type == other.Type;
public override int GetHashCode()
=> Name.GetHashCode() % 281;
public override string ToString()
=> $"{Name} ({Type})";
}
}

@ -0,0 +1,83 @@
using System;
using System.Diagnostics.CodeAnalysis;
namespace Model
{
public class Skin : IEquatable<Skin>
{
public string Name
{
get => name;
private init
{
if(string.IsNullOrWhiteSpace(value))
{
throw new ArgumentException("A skin must have a name");
}
name = value;
}
}
private readonly string name = null!;
public string Description
{
get => description;
set
{
if (string.IsNullOrWhiteSpace(value))
{
description = "";
return;
}
description = value;
}
}
private string description = "";
public string Icon { get; set; }
public LargeImage Image { get; set; }
public float Price { get; set; }
public Champion Champion
{
get => champion;
private init
{
if (value == null)
throw new ArgumentNullException("A skill can't have a null champion");
champion = value;
}
}
private readonly Champion champion = null!;
public Skin(string name, Champion champion, float price = 0.0f, string icon = "", string image = "", string description = "")
{
Name = name;
Champion = champion;
Champion.AddSkin(this);
Price = price;
Icon = icon;
Image = new LargeImage(image);
Description = description;
}
public override bool Equals(object? obj)
{
if(ReferenceEquals(obj, null)) return false;
if(ReferenceEquals(obj, this)) return true;
if(GetType() != obj.GetType()) return false;
return Equals(obj as Skin);
}
public bool Equals(Skin? other)
=> Name.Equals(other?.Name);
public override int GetHashCode()
=> Name.GetHashCode() % 997;
public override string ToString()
=> $"{Name}";
}
}

@ -0,0 +1,15 @@
using System;
namespace Model
{
public enum ChampionClass
{
Unknown,
Assassin,
Fighter,
Mage,
Marksman,
Support,
Tank,
}
}

@ -0,0 +1,11 @@
using System;
namespace Model
{
public enum RuneFamily
{
Unknown,
Precision,
Domination
}
}

@ -0,0 +1,12 @@
using System;
namespace Model
{
public enum SkillType
{
Unknown,
Basic,
Passive,
Ultimate
}
}

@ -0,0 +1,11 @@
namespace Shared;
public interface IGenericDataManager<T>
{
Task<int> GetNbItems();
Task<IEnumerable<T>> GetItems(int index, int count, string? orderingPropertyName = null, bool descending = false);
Task<int> GetNbItemsByName(string substring);
Task<IEnumerable<T>> GetItemsByName(string substring, int index, int count, string? orderingPropertyName = null, bool descending = false);
Task<T> UpdateItem(T oldItem, T newItem);
Task<T> AddItem(T item);
Task<bool> DeleteItem(T item);
}

@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

@ -0,0 +1,65 @@
using System;
using Model;
namespace StubLib
{
static class Extensions
{
internal static Task<IEnumerable<T?>> GetItemsWithFilterAndOrdering<T>(this IEnumerable<T> collection,
Func<T, bool> filter, int index, int count, string? orderingPropertyName = null, bool descending = false)
{
IEnumerable<T> temp = collection;
temp = temp.Where(item => filter(item));
if(orderingPropertyName != null)
{
var prop = typeof(T).GetProperty(orderingPropertyName!);
if (prop != null)
{
temp = descending ? temp.OrderByDescending(item => prop.GetValue(item))
: temp.OrderBy(item => prop.GetValue(item));
}
}
return Task.FromResult<IEnumerable<T?>>(temp.Skip(index*count).Take(count));
}
internal static Task<int> GetNbItemsWithFilter<T>(this IEnumerable<T> collection, Func<T, bool> filter)
{
return Task.FromResult(collection.Count(item => filter(item)));
}
internal static Task<T?> AddItem<T>(this IList<T> collection, T? item)
{
if(item == null || collection.Contains(item))
{
return Task.FromResult<T?>(default(T));
}
collection.Add(item);
return Task.FromResult<T?>(item);
}
internal static Task<bool> DeleteItem<T>(this IList<T> collection, T? item)
{
if(item == null)
{
return Task.FromResult(false);
}
bool result = collection.Remove(item!);
return Task.FromResult(result);
}
internal static Task<T?> UpdateItem<T>(this IList<T> collection, T? oldItem, T? newItem)
{
if(oldItem == null || newItem == null) return Task.FromResult<T?>(default(T));
if(!collection.Contains(oldItem))
{
return Task.FromResult<T?>(default(T));
}
collection.Remove(oldItem!);
collection.Add(newItem!);
return Task.FromResult<T?>(newItem);
}
}
}

File diff suppressed because one or more lines are too long

@ -0,0 +1,83 @@
using System;
using Model;
namespace StubLib
{
public partial class StubData
{
private readonly List<RunePage> runePages = new();
private void InitRunePages()
{
var runePage1 = new RunePage("rune page 1");
runePage1[RunePage.Category.Major] = runes[0];
runePage1[RunePage.Category.Minor1] = runes[1];
runePage1[RunePage.Category.Minor2] = runes[2];
runePage1[RunePage.Category.Minor3] = runes[3];
runePage1[RunePage.Category.OtherMinor1] = runes[4];
runePage1[RunePage.Category.OtherMinor2] = runes[5];
runePages.Add(runePage1);
}
public class RunePagesManager : IRunePagesManager
{
private readonly StubData parent;
public RunePagesManager(StubData parent)
=> this.parent = parent;
private static Func<RunePage, string, bool> filterByName
= (rp, substring) => rp.Name.Contains(substring, StringComparison.InvariantCultureIgnoreCase);
private static Func<RunePage, Rune?, bool> filterByRune
= (rp, rune) => rune != null && rp.Runes.Values.Contains(rune!);
public Task<RunePage?> AddItem(RunePage? item)
=> parent.runePages.AddItem(item);
public Task<bool> DeleteItem(RunePage? item)
=> parent.runePages.DeleteItem(item);
public Task<IEnumerable<RunePage?>> GetItems(int index, int count, string? orderingPropertyName = null, bool descending = false)
=> parent.runePages.GetItemsWithFilterAndOrdering(
rp => true,
index, count, orderingPropertyName, descending);
public Task<IEnumerable<RunePage?>> GetItemsByChampion(Champion? champion, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> Task.FromResult<IEnumerable<RunePage?>>(
parent.championsAndRunePages
.Where(tuple => tuple.Item1.Equals(champion))
.Select(tuple => tuple.Item2)
.Skip(index*count).Take(count));
public Task<IEnumerable<RunePage?>> GetItemsByName(string substring, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> parent.runePages.GetItemsWithFilterAndOrdering(
rp => filterByName(rp, substring),
index, count, orderingPropertyName, descending);
public Task<IEnumerable<RunePage?>> GetItemsByRune(Rune? rune, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> parent.runePages.GetItemsWithFilterAndOrdering(
rp => filterByRune(rp, rune),
index, count, orderingPropertyName, descending);
public Task<int> GetNbItems()
=> parent.runePages.GetNbItemsWithFilter(
rp => true);
public Task<int> GetNbItemsByChampion(Champion? champion)
=> Task.FromResult(parent.championsAndRunePages.Count(tuple => tuple.Item1.Equals(champion)));
public Task<int> GetNbItemsByName(string substring)
=> parent.runePages.GetNbItemsWithFilter(
rp => filterByName(rp, substring));
public Task<int> GetNbItemsByRune(Rune? rune)
=> parent.runePages.GetNbItemsWithFilter(
rp => filterByRune(rp, rune));
public Task<RunePage?> UpdateItem(RunePage? oldItem, RunePage? newItem)
=> parent.runePages.UpdateItem(oldItem, newItem);
}
}
}

@ -0,0 +1,69 @@
using System;
using Model;
namespace StubLib
{
public partial class StubData
{
private readonly List<Rune> runes = new()
{
new Rune("Conqueror", RuneFamily.Precision),
new Rune("Triumph", RuneFamily.Precision),
new Rune("Legend: Alacrity", RuneFamily.Precision),
new Rune("Legend: Tenacity", RuneFamily.Precision),
new Rune("last stand", RuneFamily.Domination),
new Rune("last stand 2", RuneFamily.Domination),
};
public class RunesManager : IRunesManager
{
private readonly StubData parent;
public RunesManager(StubData parent)
=> this.parent = parent;
public Task<Rune?> AddItem(Rune? item)
=> parent.runes.AddItem(item);
public Task<bool> DeleteItem(Rune? item)
=> parent.runes.DeleteItem(item);
public Task<IEnumerable<Rune?>> GetItems(int index, int count, string? orderingPropertyName = null, bool descending = false)
=> parent.runes.GetItemsWithFilterAndOrdering(
r => true,
index, count, orderingPropertyName, descending);
private static Func<Rune, RuneFamily, bool> filterByRuneFamily
= (rune, family) => rune.Family == family;
private static Func<Rune, string, bool> filterByName
= (rune, substring) => rune.Name.Contains(substring, StringComparison.InvariantCultureIgnoreCase);
public Task<IEnumerable<Rune?>> GetItemsByFamily(RuneFamily family, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> parent.runes.GetItemsWithFilterAndOrdering(
rune => filterByRuneFamily(rune, family),
index, count, orderingPropertyName, descending);
public Task<IEnumerable<Rune?>> GetItemsByName(string substring, int index, int count, string? orderingPropertyName = null, bool descending = false)
=> parent.runes.GetItemsWithFilterAndOrdering(
rune => filterByName(rune, substring),
index, count, orderingPropertyName, descending);
public Task<int> GetNbItems()
=> parent.runes.GetNbItemsWithFilter(
rune => true);
public Task<int> GetNbItemsByFamily(RuneFamily family)
=> parent.runes.GetNbItemsWithFilter(
rune => filterByRuneFamily(rune, family));
public Task<int> GetNbItemsByName(string substring)
=> parent.runes.GetNbItemsWithFilter(
rune => filterByName(rune, substring));
public Task<Rune?> UpdateItem(Rune? oldItem, Rune? newItem)
=> parent.runes.UpdateItem(oldItem, newItem);
}
}
}

File diff suppressed because one or more lines are too long

@ -0,0 +1,35 @@
using Model;
namespace StubLib;
public partial class StubData : IDataManager
{
public StubData()
{
ChampionsMgr = new ChampionsManager(this);
SkinsMgr = new SkinsManager(this);
RunesMgr = new RunesManager(this);
RunePagesMgr = new RunePagesManager(this);
InitSkins();
InitRunePages();
}
public IChampionsManager ChampionsMgr { get; }
public ISkinsManager SkinsMgr { get; }
public IRunesManager RunesMgr { get; }
public IRunePagesManager RunePagesMgr { get; }
private List<Tuple<Champion, RunePage>> championsAndRunePages = new();
private void InitChampionsAndRunePages()
{
championsAndRunePages.Add(Tuple.Create(champions[0], runePages[0]));
}
}

@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Model\Model.csproj" />
</ItemGroup>
</Project>

@ -0,0 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\Model\Model.csproj" />
<ProjectReference Include="..\..\StubLib\StubLib.csproj" />
</ItemGroup>
<ItemGroup>
<None Remove="Microsoft.Extensions.DependencyInjection" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="7.0.0" />
</ItemGroup>
</Project>

@ -0,0 +1,338 @@
using System.Collections.Immutable;
using System.Diagnostics;
using Microsoft.Extensions.DependencyInjection;
using Model;
using StubLib;
using static System.Console;
namespace ConsoleTests
{
static class Program
{
static IDataManager dataManager = null!;
static async Task Main(string[] args)
{
try
{
using var servicesProvider = new ServiceCollection()
.AddSingleton<IDataManager, StubData>()
.BuildServiceProvider();
dataManager = servicesProvider.GetRequiredService<IDataManager>();
await DisplayMainMenu();
Console.ReadLine();
}
catch (Exception ex)
{
Debug.WriteLine(ex, "Stopped program because of exception");
throw;
}
}
public static async Task DisplayMainMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Manage Champions",
[2] = "2- Manage Skins",
[3] = "3- Manage Runes",
[4] = "4- Manage Rune Pages",
[99] = "99- Quit"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
await DisplayChampionsMenu();
break;
case 2:
break;
case 3:
break;
case 4:
break;
case 99:
WriteLine("Bye bye!");
return;
default:
break;
}
}
}
private static int DisplayAMenu(Dictionary<int, string> choices)
{
int input=-1;
while(true)
{
WriteLine("What is your choice?");
WriteLine("--------------------");
foreach(var choice in choices.OrderBy(kvp => kvp.Key).Select(kvp => kvp.Value))
{
WriteLine(choice);
}
if(!int.TryParse(ReadLine(), out input) || input == -1)
{
WriteLine("I do not understand what your choice is. Please try again.");
continue;
}
break;
}
WriteLine($"You have chosen: {choices[input]}");
WriteLine();
return input;
}
public static async Task DisplayChampionsMenu()
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[0] = "0- Get number of champions",
[1] = "1- Get champions",
[2] = "2- Find champions by name",
[3] = "3- Find champions by characteristic",
[4] = "4- Find champions by class",
[5] = "5- Find champions by skill",
[6] = "6- Add new champion",
[7] = "7- Delete a champion",
[8] = "8- Update a champion",
};
int input = DisplayAMenu(choices);
switch(input)
{
case 0:
int nb = await dataManager.ChampionsMgr.GetNbItems();
WriteLine($"There are {nb} champions");
WriteLine("**********************");
break;
case 1:
{
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
WriteLine($"{count} champions of page {index+1}");
var champions = await dataManager.ChampionsMgr.GetItems(index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 2:
{
string substring = ReadAString("Please enter the substring to look for in the name of a champion");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByName(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 3:
{
string substring = ReadAString("Please enter the substring to look for in the characteristics of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByCharacteristic(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 4:
{
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsByClass(championClass, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 5:
{
string substring = ReadAString("Please enter the substring to look for in the skills of champions");
int index = ReadAnInt("Please enter the page index");
int count = ReadAnInt("Please enter the number of elements to display");
var champions = await dataManager.ChampionsMgr.GetItemsBySkill(substring, index, count, nameof(Champion.Name));
foreach(var champion in champions)
{
WriteLine($"\t{champion}");
}
WriteLine("**********************");
}
break;
case 6:
{
WriteLine("You are going to create a new champion.");
string name = ReadAString("Please enter the champion name:");
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(name, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
_ = await dataManager.ChampionsMgr.AddItem(champion);
}
break;
case 7:
{
WriteLine("You are going to delete a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to delete among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName != "Cancel")
{
await dataManager.ChampionsMgr.DeleteItem(somechampions.Single(c => c!.Name == champName));
}
}
break;
case 8:
{
WriteLine("You are going to update a champion.");
string name = ReadAString("Please enter the champion name:");
var somechampions = await dataManager.ChampionsMgr.GetItemsByName(name, 0, 10, nameof(Champion.Name));
var someChampionNames = somechampions.Select(c => c!.Name);
var someChampionNamesAsOneString = someChampionNames.Aggregate("", (name, chaine) => $"{chaine} {name}");
string champName = ReadAStringAmongPossibleValues($"Who do you want to update among these champions? (type \"Cancel\" to ... cancel) {someChampionNamesAsOneString}",
someChampionNames.ToArray());
if(champName == "Cancel") break;
ChampionClass championClass = ReadAnEnum<ChampionClass>($"Please enter the champion class (possible values are: {Enum.GetNames<ChampionClass>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string bio = ReadAString("Please enter the champion bio:");
Champion champion = new Champion(champName, championClass, bio: bio);
DisplayCreationChampionMenu(champion);
await dataManager.ChampionsMgr.UpdateItem(somechampions.Single(c => c!.Name == champName), champion);
}
break;
default:
break;
}
}
public static void DisplayCreationChampionMenu(Champion champion)
{
Dictionary<int, string> choices = new Dictionary<int, string>()
{
[1] = "1- Add a skill",
[2] = "2- Add a skin",
[3] = "3- Add a characteristic",
[99] = "99- Finish"
};
while(true)
{
int input = DisplayAMenu(choices);
switch(input)
{
case 1:
string skillName = ReadAString("Please enter the skill name:");
SkillType skillType = ReadAnEnum<SkillType>($"Please enter the skill type (possible values are: {Enum.GetNames<SkillType>().Aggregate("", (name, chaine) => $"{chaine} {name}")}):");
string skillDescription = ReadAString("Please enter the skill description:");
Skill skill = new Skill(skillName, skillType, skillDescription);
champion.AddSkill(skill);
break;
case 2:
string skinName = ReadAString("Please enter the skin name:");
string skinDescription = ReadAString("Please enter the skin description:");
float skinPrice = ReadAFloat("Please enter the price of this skin:");
Skin skin = new Skin(skinName, champion, skinPrice, description: skinDescription);
break;
case 3:
string characteristic = ReadAString("Please enter the characteristic:");
int value = ReadAnInt("Please enter the value associated to this characteristic:");
champion.AddCharacteristics(Tuple.Create(characteristic, value));
break;
case 99:
return;
default:
break;
}
}
}
private static int ReadAnInt(string message)
{
while(true)
{
WriteLine(message);
if(!int.TryParse(ReadLine(), out int result))
{
continue;
}
return result;
}
}
private static float ReadAFloat(string message)
{
while(true)
{
WriteLine(message);
if(!float.TryParse(ReadLine(), out float result))
{
continue;
}
return result;
}
}
private static string ReadAString(string message)
{
while(true)
{
WriteLine(message);
string? line = ReadLine();
if(line == null)
{
continue;
}
return line!;
}
}
private static TEnum ReadAnEnum<TEnum>(string message) where TEnum :struct
{
while(true)
{
WriteLine(message);
if(!Enum.TryParse<TEnum>(ReadLine(), out TEnum result))
{
continue;
}
return result;
}
}
private static string ReadAStringAmongPossibleValues(string message, params string[] possibleValues)
{
while(true)
{
WriteLine(message);
string? result = ReadLine();
if(result == null) continue;
if(result != "Cancel" && !possibleValues.Contains(result!)) continue;
return result!;
}
}
}
}

@ -0,0 +1,58 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net7.0-android;net7.0-ios;net7.0-maccatalyst</TargetFrameworks>
<TargetFrameworks Condition="$([MSBuild]::IsOSPlatform('windows'))">$(TargetFrameworks);net7.0-windows10.0.19041.0</TargetFrameworks>
<!-- Uncomment to also build the tizen app. You will need to install tizen by following this: https://github.com/Samsung/Tizen.NET -->
<!-- <TargetFrameworks>$(TargetFrameworks);net7.0-tizen</TargetFrameworks> -->
<OutputType>Exe</OutputType>
<RootNamespace>App</RootNamespace>
<UseMaui>true</UseMaui>
<SingleProject>true</SingleProject>
<ImplicitUsings>enable</ImplicitUsings>
<!-- Display name -->
<ApplicationTitle>App</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>com.companyname.app</ApplicationId>
<ApplicationIdGuid>4117f2dd-e862-4cb9-896a-a6a11b44f720</ApplicationIdGuid>
<!-- Versions -->
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<ApplicationVersion>1</ApplicationVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">11.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'maccatalyst'">13.1</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">21.0</SupportedOSPlatformVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</SupportedOSPlatformVersion>
<TargetPlatformMinVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">10.0.17763.0</TargetPlatformMinVersion>
<SupportedOSPlatformVersion Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'tizen'">6.5</SupportedOSPlatformVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net7.0-ios|AnyCPU'">
<CreatePackage>false</CreatePackage>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<MauiIcon Include="Resources\AppIcon\appicon.svg" ForegroundFile="Resources\AppIcon\appiconfg.svg" Color="#512BD4" />
<!-- Splash Screen -->
<MauiSplashScreen Include="Resources\Splash\splash.svg" Color="#512BD4" BaseSize="128,128" />
<!-- Images -->
<MauiImage Include="Resources\Images\*" />
<MauiImage Update="Resources\Images\dotnet_bot.svg" BaseSize="168,208" />
<!-- Custom Fonts -->
<MauiFont Include="Resources\Fonts\*" />
<!-- Raw Assets (also remove the "Resources\Raw" prefix) -->
<MauiAsset Include="Resources\Raw\**" LogicalName="%(RecursiveDir)%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Extensions.Logging.Debug" Version="7.0.0" />
</ItemGroup>
</Project>
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