Mise à jour de 'README.md'

pull/1/head
Emre KARTAL 2 years ago
parent 38f6e9d739
commit 992d40854d

@ -25,89 +25,96 @@
```mermaid
classDiagram
direction LR;
class LargeImage{
+/Base64 : string
}
class User{
+/Name : string
+/Bio : string
+/Icon : string
+/Characteristics : Dictionary~string, int~
~ AddSkin(skin : Skin) bool
~ RemoveSkin(skin: Skin) bool
+ AddSkill(skill: Skill) bool
+ RemoveSkill(skill: Skill) bool
+ AddCharacteristics(someCharacteristics : params Tuple~string, int~[])
+ RemoveCharacteristics(label : string) bool
+ this~label : string~ : int?
}
Champion --> "1" LargeImage : Image
class ChampionClass{
<<enumeration>>
Unknown,
Assassin,
Fighter,
Mage,
Marksman,
Support,
Tank,
+/ Id : string
+/ Pseudo : string
+/ Mail : string
+/ Password : string
+/ CreationDate : DateTime
+/ AllCoins : int
~ AddGroup(group : Group) bool
~ RemoveGroup(group : Group) bool
}
Champion --> "1" ChampionClass : Class
class Skin{
User --> "1" LargeImage : Image
Group --> "1" LargeImage : Image
class Bet{
+/ Id : string
+/ Title : string
+/ Name : string
+/ Description : string
+/Icon : string
+/Price : float
+/ StartDate : DateTime
+/ EndDate : DateTime
+/ Choice : List<string>
+/ Theme: string
+/ Status: bool
}
Bet --> "*" User : Dictionary~User,Mise~
class Mise{
+/ Cost : int
+/ Choice : string
}
Skin --> "1" LargeImage : Image
Champion "1" -- "*" Skin
class Skill{
class Group{
+/ Id : string
+/ Name : string
+/Description : string
+/ Image : string
+/ CreationDate : DateTime
}
class SkillType{
<<enumeration>>
Unknown,
Basic,
Passive,
Ultimate,
User --> "*" Group : groups
```
## Diagramme de classes du modèle
```mermaid
classDiagram
direction LR;
class IGenericDataManager~T~{
<<interface>>
GetNbItems() Task~int~
GetItems(index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~T~~
GetNbItemsByName(substring : string)
GetItemsByName(substring : string, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~T~~
UpdateItem(oldItem : T, newItem : T) Task~T~~
AddItem(item : T) Task~T~
DeleteItem(item : T) Task~bool~
}
Skill --> "1" SkillType : Type
Champion --> "*" Skill
class Rune{
+/Name : string
+/Description : string
class IUsersManager{
<<interface>>
GetNbItemsByName(name : string)
GetItemsByName(name : string, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Bet?~~
GetItemByMail(mail : string)
}
Rune --> "1" LargeImage : Image
class RuneFamily{
<<enumeration>>
Unknown,
Precision,
Domination
class IBetsManager{
<<interface>>
GetNbItemsByUser(user : User?)
GetItemsByUser(user : User?, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Bet?~~
}
Rune --> "1" RuneFamily : Family
class Category{
<<enumeration>>
Major,
Minor1,
Minor2,
Minor3,
OtherMinor1,
OtherMinor2
class IGroupsManager{
<<interface>>
GetNbItemsByName(name : string)
GetItemsByName(name : string, index : int, count : int, orderingPropertyName : string?, descending : bool) Task~IEnumerable~Group?~~
}
class RunePage{
+/Name : string
+/this[category : Category] : Rune?
- CheckRunes(newRuneCategory : Category)
- CheckFamilies(cat1 : Category, cat2 : Category) bool?
- UpdateMajorFamily(minor : Category, expectedValue : bool)
IGenericDataManager~User?~ <|.. IUsersManager : T--User?
IGenericDataManager~Bet?~ <|.. IBetsManager : T--Bet?
IGenericDataManager~Group?~ <|.. IGroupsManager : T--Group?
class IDataManager{
<<interface>>
}
RunePage --> "*" Rune : Dictionary~Category,Rune~
IUsersManager <-- IDataManager : UsersMgr
IBetsManager <-- IDataManager : BetsMgr
IGroupsManager <-- IDataManager : GroupsMgr
```
<div align = right>
<a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/4.0/"><img alt="Licence Creative Commons" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-nd/4.0/88x31.png" /></a>
<right>

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