Add: Black jack + online tic tac toe
continuous-integration/drone/push Build is passing
Details
@ -0,0 +1,243 @@
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import React,{Component, useState} from 'react';
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import {
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View,
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StyleSheet,
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ImageBackground,
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UIManager,
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StatusBar,
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NativeModules,
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AppState,
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Platform
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} from 'react-native';
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import cardsDeck from './source/data/cards';
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import {shuffle} from './source/helpers';
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import {Overlay,ChipSelector, UserControls,FloatingText} from './source/components';
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import boardBg from './source/assets/board.png';
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import { MANAGER_USER } from '../../../appManagers';
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import { UserCoinsModifier } from '../../core/User/userCoinsModifier';
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export default function BlackJack(){
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const [totalBet, setTotalBet] = useState(0);
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const [amount, setAmount] = useState(MANAGER_USER.getCurrentUser()?.getCurrentCoins());
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const [playerHand, setPlayerHand] = useState([]);
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const [dealerHand, setDealerHand] = useState([]);
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const [gameover, setGameover] = useState(false);
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const [cardCount, setCardCount] = useState(0);
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const [gameMessage, setGameMessage] = useState("");
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const [gameStarted, setGameStarted] = useState(false);
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const [startGame, setStartGame] = useState(false);
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return(
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<>
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<ImageBackground
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source={boardBg}
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style={styles.container}>
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<StatusBar backgroundColor={"green"} translucent={true} />
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<View style={styles.bottom}>
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<UserControls
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playerHand={playerHand}
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dealerHand={dealerHand}
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newGame={() => newGame()}
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hit={() => hit()}
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doubleGame={() => doubleGame()}
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endgame={() => endgame()}
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gameover={gameover}
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totalBet={totalBet}
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/>
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<View style={styles.center}>
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<FloatingText
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text={`Total Bet $ ${totalBet}`}
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/>
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</View>
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<ChipSelector
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onSelect={(chipValue) => {
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if(!gameover && startGame){
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if(chipValue <= amount && !gameStarted){
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setTotalBet(totalBet+chipValue);
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setAmount(amount-chipValue);
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}
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}
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else{
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if (amount > 0 && amount>=chipValue){
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newGame();
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setTotalBet(totalBet+chipValue);
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setAmount(amount-chipValue);
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}
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}
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}}
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/>
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<View style={styles.center}>
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<FloatingText
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text={`Available $ ${amount}`}
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/>
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</View>
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{gameover && gameMessage != "" && <Overlay text={gameMessage} onClose={() => { newGame() }} />}
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</View>
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</ImageBackground>
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</>
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)
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async function modifAmount(money){
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const modif = new UserCoinsModifier();
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const tmp=MANAGER_USER.getCurrentUser();
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setAmount(money);
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if (tmp!=null){
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await modif.changeCurrentCoins(tmp, money);
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}
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}
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function newGame(){
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let cardCount = 0;
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shuffle(cardsDeck);
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let playerHand = [],
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dealerHand = [];
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for(let i = 0; i < 2; i++){
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playerHand.push(cardsDeck[cardCount]);
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cardCount++;
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dealerHand.push(cardsDeck[cardCount]);
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cardCount++;
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}
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setPlayerHand(playerHand);
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setDealerHand(dealerHand);
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setGameover(false);
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setCardCount(cardCount);
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setGameMessage("");
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setStartGame(true);
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}
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function hit(){
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const hand=playerHand;
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hand.push(cardsDeck[cardCount]);
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let userPoints = checkTotalPlayerPoints(hand);
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setGameStarted(true);
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setPlayerHand(hand);
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setCardCount(cardCount+1)
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if(userPoints > 21){
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endgame();
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return;
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}
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}
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function doubleGame(){
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hit();
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endgame();
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}
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async function endgame(){
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let _cardCount = cardCount;
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let dealerPoints = checkTotalPlayerPoints(dealerHand),
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playerPoints = checkTotalPlayerPoints(playerHand);
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//alert(dealerPoints)
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while(dealerPoints < 17){
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dealerHand.push(cardsDeck[_cardCount]);
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_cardCount++;
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dealerPoints = checkTotalPlayerPoints(dealerHand);
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}
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let betValue = totalBet * 1.5;
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setGameStarted(false);
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//who won
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if(playerPoints == 21 && playerHand.length == 2){
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//multiplicar su apuesta x 1.5
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let newAmount = totalBet * 1.5;
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await modifAmount(newAmount);
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setTotalBet(0);
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setGameover(true);
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setGameMessage("Player BlackJack!");
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}
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if(
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(playerPoints < 22 && dealerPoints < playerPoints) ||
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(dealerPoints > 21 && playerPoints < 22)
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){
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await modifAmount(amount+betValue);
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setTotalBet(0);
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setGameover(true);
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setGameMessage("You Win $ "+ betValue);
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}else if(dealerPoints > 21 && playerPoints < 22){
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await modifAmount(amount+betValue);
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setTotalBet(0);
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setGameover(true);
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setGameMessage("You Win $ "+ betValue);
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}
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else if(playerPoints > 21 && dealerPoints <= 21){
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await modifAmount(amount);
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setCardCount(_cardCount);
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setTotalBet(0);
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setGameover(true);
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setGameMessage("Bust!");
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}else if(playerPoints == dealerPoints){
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await modifAmount(amount+totalBet);
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setTotalBet(0);
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setGameover(true);
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setGameMessage("Push!");
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}else{
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await modifAmount(amount+totalBet);
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setTotalBet(0);
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setGameover(true);
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setGameMessage("Dealer Wins, You Lost");
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}
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}
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function checkTotalPlayerPoints(playerHand){
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let aceAdjuts = false,
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points = 0;
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playerHand.map((card,_index) => {
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if(card.name == 'A' && !aceAdjuts) {
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aceAdjuts = true;
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points = points + 10;
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}
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points = points + card.value;
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});
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if(aceAdjuts && points > 21){
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points = points - 10;
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}
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return points;
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}
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}
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const styles = StyleSheet.create({
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container : {
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flex : 1
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},
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center : {
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alignItems : "center"
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},
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bottom : {
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position : "absolute",
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left : 0,
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right : 0,
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bottom : 0,
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zIndex : 2
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}
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});
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After Width: | Height: | Size: 79 KiB |
After Width: | Height: | Size: 8.5 KiB |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 6.5 KiB |
After Width: | Height: | Size: 7.5 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 5.3 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 7.3 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 32 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 33 KiB |
@ -0,0 +1,52 @@
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import React from 'react';
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import {
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StyleSheet,
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View,
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TouchableOpacity,
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Text
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} from 'react-native';
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const ActionButton = props => {
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return(
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<TouchableOpacity
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onPress={() => {
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if(props.onPress) props.onPress()
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}}
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>
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<View style={[
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props.direction == 'right' ? styles.rightDirection :
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props.direction == 'left' ? styles.leftDirection : {},
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styles.wrap,
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props.style
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]}>
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<Text style={styles.text}>{props.text.replace(" ",'\n')}</Text>
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</View>
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</TouchableOpacity>
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)
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}
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const styles = StyleSheet.create({
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wrap : {
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padding : 6,
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backgroundColor : "rgba(255,255,255,0.7)",
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borderColor : "rgba(255,255,255,0.9)",
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borderWidth : 2,
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marginBottom : 12
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},
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rightDirection : {
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borderTopRightRadius : 6,
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borderBottomRightRadius : 6
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},
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leftDirection : {
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borderTopLeftRadius : 6,
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borderBottomLeftRadius : 6
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},
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text : {
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color : "white",
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fontWeight : "bold",
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fontSize : 14,
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textAlign : "center"
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}
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});
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export default ActionButton;
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@ -0,0 +1,65 @@
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import React,{Component} from 'react';
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import {
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View,
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Text,
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Image,
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StyleSheet,
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Dimensions
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} from 'react-native';
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import backCard from '../assets/cards/back.png';
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const {width} = Dimensions.get("window");
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const CARD_WIDTH = (width / 3) - 50;
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const CARD_HEIGHT = (width / 3) + 5;
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const CARD_SEPARATION = 50;
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class CardDeck extends Component{
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render(){
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const {cards, isDealer, gameover} = this.props
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return(
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<View style={styles.container}>
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<View
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style={[
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{marginLeft : -(cards.length * CARD_SEPARATION) / 1.8}
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,styles.row]}>
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{cards && cards.length > 0 && cards.map((card,i) => {
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return (
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<View
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key={i}
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style={[
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i > 0 ? {
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position : "absolute",
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left : (i * CARD_SEPARATION),
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} : {},
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{
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//elevation : 2,
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borderWidth : 1,
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borderColor : "black",
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borderRadius : 6
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}]}
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><Image
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source={ (isDealer && i == 0 && !gameover) ? backCard : cards[i].image}
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style={{
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width : CARD_WIDTH,
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height : CARD_HEIGHT,
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//position : "absolute",
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//left : cards.length == 2 ? -(i * CARD_SEPARATION) : (i * -20)
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}}
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resizeMode={"stretch"}
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/></View>)
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})}
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</View>
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||||
</View>
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||||
)
|
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}
|
||||
}
|
||||
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const styles = StyleSheet.create({
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container : {
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justifyContent : "center"
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},
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row : {
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||||
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}
|
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});
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export default CardDeck;
|
@ -0,0 +1,79 @@
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import React,{Component} from 'react';
|
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import {
|
||||
View,
|
||||
ScrollView,
|
||||
StyleSheet,
|
||||
Image,
|
||||
Text,
|
||||
TouchableOpacity,
|
||||
Dimensions
|
||||
} from 'react-native';
|
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|
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import chips from '../data/chips';
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|
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const {width} = Dimensions.get('window');
|
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const PADDING_WRAP = 8;
|
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const MARGIN_SIDE = 20;
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const CHIPS_SHOWN = 7;
|
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const CHIP_WIDTH = (width / CHIPS_SHOWN) - ((MARGIN_SIDE / 2) * 2);
|
||||
|
||||
class ChipSelector extends Component{
|
||||
|
||||
render(){
|
||||
const {onSelect} = this.props;
|
||||
return(
|
||||
<View style={styles.chipsWrapper}>
|
||||
<ScrollView
|
||||
horizontal={true}
|
||||
contentContainerStyle={styles.scrollableContent}
|
||||
showsHorizontalScrollIndicator={false}
|
||||
>
|
||||
{chips && chips.length > 0 && chips.map((chip,_index) => (
|
||||
<TouchableOpacity
|
||||
key={_index}
|
||||
onPress={() => onSelect(chip.value)}
|
||||
>
|
||||
<View style={
|
||||
_index < (chips.length-1) ? styles.chipWrap : {}
|
||||
}>
|
||||
<Image
|
||||
source={chip.image}
|
||||
resizeMode={'cover'}
|
||||
style={styles.chip}
|
||||
/>
|
||||
</View>
|
||||
</TouchableOpacity>
|
||||
))}
|
||||
</ScrollView>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
chipsWrapper : {
|
||||
backgroundColor : "#8A5D3C",
|
||||
borderColor : "#AF7B56",
|
||||
borderTopWidth : 2,
|
||||
borderBottomWidth : 2,
|
||||
/*elevation : 5,
|
||||
position : "absolute",
|
||||
bottom : 0,
|
||||
left : 0,
|
||||
right : 0,
|
||||
zIndex : 3*/
|
||||
},
|
||||
scrollableContent:{
|
||||
padding : PADDING_WRAP
|
||||
},
|
||||
chipWrap: {
|
||||
marginRight : MARGIN_SIDE
|
||||
},
|
||||
chip : {
|
||||
width : CHIP_WIDTH,
|
||||
height: CHIP_WIDTH
|
||||
}
|
||||
})
|
||||
|
||||
export default ChipSelector;
|
@ -0,0 +1,32 @@
|
||||
import React from 'react';
|
||||
import {
|
||||
View,
|
||||
Text,
|
||||
StyleSheet
|
||||
} from 'react-native';
|
||||
|
||||
const FloatingText = props => {
|
||||
return(
|
||||
<View style={styles.indicator}>
|
||||
<Text style={styles.indicatorTxt}>{props.text}</Text>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
indicator : {
|
||||
backgroundColor : "rgba(0,0,0,0.6)",
|
||||
borderColor : "rgba(0,0,0,0.9)",
|
||||
padding : 8,
|
||||
alignItems : "center",
|
||||
marginTop : 8,
|
||||
marginBottom : 8,
|
||||
borderRadius : 4
|
||||
},
|
||||
indicatorTxt : {
|
||||
color : "white",
|
||||
fontSize : 12
|
||||
}
|
||||
});
|
||||
|
||||
export default FloatingText;
|
@ -0,0 +1,62 @@
|
||||
import React from 'react';
|
||||
import {
|
||||
View,
|
||||
Text,
|
||||
StyleSheet,
|
||||
TouchableOpacity,
|
||||
Dimensions
|
||||
} from 'react-native';
|
||||
|
||||
const {width,height} = Dimensions.get("window");
|
||||
const Overlay = props =>{
|
||||
return(
|
||||
<View style={styles.overlay}>
|
||||
<Text style={styles.text}>{props.text}</Text>
|
||||
<TouchableOpacity onPress={() => props.onClose()}>
|
||||
<View style={styles.btn}>
|
||||
<Text style={styles.continueBtn}>CONTINUE</Text>
|
||||
</View>
|
||||
</TouchableOpacity>
|
||||
</View>
|
||||
)
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
overlay : {
|
||||
backgroundColor : "rgba(0,0,0,0.8)",
|
||||
position : "absolute",
|
||||
top : (height / 2) - 60,
|
||||
left : 0,
|
||||
right : 0,
|
||||
zIndex : 5,
|
||||
alignItems : "center",
|
||||
justifyContent : "center",
|
||||
padding : 12
|
||||
},
|
||||
|
||||
text : {
|
||||
color : "#fff",
|
||||
fontSize : 40,
|
||||
textAlign : "center"
|
||||
},
|
||||
|
||||
center : {
|
||||
alignItems : "center",
|
||||
justifyContent : "center"
|
||||
},
|
||||
|
||||
btn : {
|
||||
marginTop : 10,
|
||||
borderWidth : 1,
|
||||
borderColor : "#fff",
|
||||
padding : 8
|
||||
},
|
||||
|
||||
continueBtn : {
|
||||
color : "#fff",
|
||||
fontSize : 14,
|
||||
textAlign : "center"
|
||||
}
|
||||
});
|
||||
|
||||
export default Overlay;
|
@ -0,0 +1,132 @@
|
||||
import React,{Component} from 'react';
|
||||
import {
|
||||
View,
|
||||
Text,
|
||||
TouchableOpacity,
|
||||
StyleSheet,
|
||||
Dimensions
|
||||
} from 'react-native';
|
||||
import {calculatePoints} from '../helpers';
|
||||
import {ActionButton, FloatingText, CardDeck} from '../components';
|
||||
const {width} = Dimensions.get('window');
|
||||
const CIRCLE_BET_SIZE = (width / 4) - 20;
|
||||
|
||||
class UserControls extends Component{
|
||||
|
||||
constructor(){
|
||||
super();
|
||||
|
||||
this.state = {
|
||||
playerPoints : 0
|
||||
}
|
||||
}
|
||||
|
||||
UNSAFE_componentWillReceiveProps(nextProps){
|
||||
if(nextProps.playerHand){
|
||||
this.setState({
|
||||
playerPoints : calculatePoints(nextProps.playerHand),
|
||||
dealerPoints : calculatePoints(nextProps.dealerHand)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
render(){
|
||||
|
||||
const {playerHand, dealerHand, newGame, hit, endgame, doubleGame, gameover, totalBet, moreMoney} = this.props;
|
||||
const {playerPoints, dealerPoints} = this.state;
|
||||
|
||||
return(
|
||||
<View style={styles.centerView}>
|
||||
|
||||
{/*<View>
|
||||
<ActionButton
|
||||
direction={'right'}
|
||||
text={"DOUBLE WIN"}
|
||||
/>
|
||||
</View>*/}
|
||||
|
||||
<View style={styles.center}>
|
||||
{gameover && <FloatingText text={dealerPoints} />}
|
||||
<CardDeck
|
||||
cards={dealerHand}
|
||||
isDealer={true}
|
||||
gameover={gameover}
|
||||
/>
|
||||
</View>
|
||||
|
||||
<View style={styles.center}>
|
||||
<FloatingText text={playerPoints} />
|
||||
<CardDeck
|
||||
cards={playerHand}
|
||||
/>
|
||||
</View>
|
||||
|
||||
{totalBet == false && (<View style={styles.absoluteBtnRight}>
|
||||
<ActionButton
|
||||
direction={'left'}
|
||||
text={"NEW CARDS"}
|
||||
onPress={() => newGame()}
|
||||
/>
|
||||
</View>)}
|
||||
|
||||
{!!totalBet && (<View style={[styles.absoluteBtnRight,{top:60}]}>
|
||||
<ActionButton
|
||||
direction={'left'}
|
||||
text={"HIT"}
|
||||
onPress={() => hit()}
|
||||
/>
|
||||
</View>)}
|
||||
|
||||
{!!totalBet && (<View style={[styles.absoluteBtnRight,{top:105}]}>
|
||||
<ActionButton
|
||||
direction={'left'}
|
||||
text={"DOUBLE"}
|
||||
onPress={() => doubleGame()}
|
||||
/>
|
||||
</View>)}
|
||||
|
||||
{!!totalBet && (<View style={[styles.absoluteBtnRight,{top:150}]}>
|
||||
<ActionButton
|
||||
direction={'left'}
|
||||
text={"DEAL"}
|
||||
onPress={() => endgame()}
|
||||
/>
|
||||
</View>)}
|
||||
|
||||
</View>
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const styles = StyleSheet.create({
|
||||
centerView : {
|
||||
//flexDirection : "row",
|
||||
alignItems : "center",
|
||||
justifyContent : "space-around",
|
||||
paddingTop : 10,
|
||||
paddingBottom : 10
|
||||
},
|
||||
/*betCircle : {
|
||||
width : CIRCLE_BET_SIZE,
|
||||
height : CIRCLE_BET_SIZE,
|
||||
borderRadius : (CIRCLE_BET_SIZE / 2),
|
||||
borderColor : 'white',
|
||||
borderWidth : 1,
|
||||
padding : 2
|
||||
},*/
|
||||
betText : {
|
||||
color : "white",
|
||||
textAlign : "center"
|
||||
},
|
||||
center : {
|
||||
alignItems : "center",
|
||||
justifyContent : "center"
|
||||
},
|
||||
absoluteBtnRight : {
|
||||
position : "absolute",
|
||||
right : 0,
|
||||
zIndex : 2
|
||||
}
|
||||
});
|
||||
|
||||
export default UserControls;
|
@ -0,0 +1,15 @@
|
||||
import ChipSelector from './ChipSelector';
|
||||
import UserControls from './UserControls';
|
||||
import ActionButton from './ActionButton';
|
||||
import FloatingText from './FloatingText';
|
||||
import CardDeck from './CardDeck';
|
||||
import Overlay from './Overlay';
|
||||
|
||||
export {
|
||||
ChipSelector,
|
||||
UserControls,
|
||||
ActionButton,
|
||||
FloatingText,
|
||||
CardDeck,
|
||||
Overlay
|
||||
}
|
@ -0,0 +1,314 @@
|
||||
export default [
|
||||
{
|
||||
name : 'A',
|
||||
deck : 'spades',
|
||||
value : 1,
|
||||
image : require('../assets/cards/spades/A.png')
|
||||
},
|
||||
{
|
||||
name : 'J',
|
||||
deck : 'spades',
|
||||
value : 10,
|
||||
image : require('../assets/cards/spades/J.png')
|
||||
},
|
||||
{
|
||||
name : 'Q',
|
||||
deck : 'spades',
|
||||
value : 10,
|
||||
image : require('../assets/cards/spades/Q.png')
|
||||
},
|
||||
{
|
||||
name : 'K',
|
||||
deck : 'spades',
|
||||
value : 10,
|
||||
image : require('../assets/cards/spades/K.png')
|
||||
},
|
||||
{
|
||||
name : '2',
|
||||
deck : 'spades',
|
||||
value : 2,
|
||||
image : require('../assets/cards/spades/2.png')
|
||||
},
|
||||
{
|
||||
name : '3',
|
||||
deck : 'spades',
|
||||
value : 3,
|
||||
image : require('../assets/cards/spades/3.png')
|
||||
},
|
||||
{
|
||||
name : '4',
|
||||
deck : 'spades',
|
||||
value : 4,
|
||||
image : require('../assets/cards/spades/4.png')
|
||||
},
|
||||
{
|
||||
name : '5',
|
||||
deck : 'spades',
|
||||
value : 5,
|
||||
image : require('../assets/cards/spades/5.png')
|
||||
},
|
||||
{
|
||||
name : '6',
|
||||
deck : 'spades',
|
||||
value : 6,
|
||||
image : require('../assets/cards/spades/6.png')
|
||||
},
|
||||
{
|
||||
name : '7',
|
||||
deck : 'spades',
|
||||
value : 7,
|
||||
image : require('../assets/cards/spades/7.png')
|
||||
},
|
||||
{
|
||||
name : '8',
|
||||
deck : 'spades',
|
||||
value : 8,
|
||||
image : require('../assets/cards/spades/8.png')
|
||||
},
|
||||
{
|
||||
name : '9',
|
||||
deck : 'spades',
|
||||
value : 9,
|
||||
image : require('../assets/cards/spades/9.png')
|
||||
},
|
||||
{
|
||||
name : '10',
|
||||
deck : 'spades',
|
||||
value : 10,
|
||||
image : require('../assets/cards/spades/10.png')
|
||||
},
|
||||
{
|
||||
name : 'A',
|
||||
deck : 'hearts',
|
||||
value : 1,
|
||||
image : require('../assets/cards/hearts/A.png')
|
||||
},
|
||||
{
|
||||
name : 'J',
|
||||
deck : 'hearts',
|
||||
value : 10,
|
||||
image : require('../assets/cards/hearts/J.png')
|
||||
},
|
||||
{
|
||||
name : 'Q',
|
||||
deck : 'hearts',
|
||||
value : 10,
|
||||
image : require('../assets/cards/hearts/Q.png')
|
||||
},
|
||||
{
|
||||
name : 'K',
|
||||
deck : 'hearts',
|
||||
value : 10,
|
||||
image : require('../assets/cards/hearts/K.png')
|
||||
},
|
||||
{
|
||||
name : '2',
|
||||
deck : 'hearts',
|
||||
value : 2,
|
||||
image : require('../assets/cards/hearts/2.png')
|
||||
},
|
||||
{
|
||||
name : '3',
|
||||
deck : 'hearts',
|
||||
value : 3,
|
||||
image : require('../assets/cards/hearts/3.png')
|
||||
},
|
||||
{
|
||||
name : '4',
|
||||
deck : 'hearts',
|
||||
value : 4,
|
||||
image : require('../assets/cards/hearts/4.png')
|
||||
},
|
||||
{
|
||||
name : '5',
|
||||
deck : 'hearts',
|
||||
value : 5,
|
||||
image : require('../assets/cards/hearts/5.png')
|
||||
},
|
||||
{
|
||||
name : '6',
|
||||
deck : 'hearts',
|
||||
value : 6,
|
||||
image : require('../assets/cards/hearts/6.png')
|
||||
},
|
||||
{
|
||||
name : '7',
|
||||
deck : 'hearts',
|
||||
value : 7,
|
||||
image : require('../assets/cards/hearts/7.png')
|
||||
},
|
||||
{
|
||||
name : '8',
|
||||
deck : 'hearts',
|
||||
value : 8,
|
||||
image : require('../assets/cards/hearts/8.png')
|
||||
},
|
||||
{
|
||||
name : '9',
|
||||
deck : 'hearts',
|
||||
value : 9,
|
||||
image : require('../assets/cards/hearts/9.png')
|
||||
},
|
||||
{
|
||||
name : '10',
|
||||
deck : 'hearts',
|
||||
value : 10,
|
||||
image : require('../assets/cards/hearts/10.png')
|
||||
},
|
||||
{
|
||||
name : 'A',
|
||||
deck : 'clubs',
|
||||
value : 1,
|
||||
image : require('../assets/cards/clubs/A.png')
|
||||
},
|
||||
{
|
||||
name : 'J',
|
||||
deck : 'clubs',
|
||||
value : 10,
|
||||
image : require('../assets/cards/clubs/J.png')
|
||||
},
|
||||
{
|
||||
name : 'Q',
|
||||
deck : 'clubs',
|
||||
value : 10,
|
||||
image : require('../assets/cards/clubs/Q.png')
|
||||
},
|
||||
{
|
||||
name : 'K',
|
||||
deck : 'clubs',
|
||||
value : 10,
|
||||
image : require('../assets/cards/clubs/K.png')
|
||||
},
|
||||
{
|
||||
name : '2',
|
||||
deck : 'clubs',
|
||||
value : 2,
|
||||
image : require('../assets/cards/clubs/2.png')
|
||||
},
|
||||
{
|
||||
name : '3',
|
||||
deck : 'clubs',
|
||||
value : 3,
|
||||
image : require('../assets/cards/clubs/3.png')
|
||||
},
|
||||
{
|
||||
name : '4',
|
||||
deck : 'clubs',
|
||||
value : 4,
|
||||
image : require('../assets/cards/clubs/4.png')
|
||||
},
|
||||
{
|
||||
name : '5',
|
||||
deck : 'clubs',
|
||||
value : 5,
|
||||
image : require('../assets/cards/clubs/5.png')
|
||||
},
|
||||
{
|
||||
name : '6',
|
||||
deck : 'clubs',
|
||||
value : 6,
|
||||
image : require('../assets/cards/clubs/6.png')
|
||||
},
|
||||
{
|
||||
name : '7',
|
||||
deck : 'clubs',
|
||||
value : 7,
|
||||
image : require('../assets/cards/clubs/7.png')
|
||||
},
|
||||
{
|
||||
name : '8',
|
||||
deck : 'clubs',
|
||||
value : 8,
|
||||
image : require('../assets/cards/clubs/8.png')
|
||||
},
|
||||
{
|
||||
name : '9',
|
||||
deck : 'clubs',
|
||||
value : 9,
|
||||
image : require('../assets/cards/clubs/9.png')
|
||||
},
|
||||
{
|
||||
name : '10',
|
||||
deck : 'clubs',
|
||||
value : 10,
|
||||
image : require('../assets/cards/clubs/10.png')
|
||||
},
|
||||
{
|
||||
name : 'A',
|
||||
deck : 'diamonds',
|
||||
value : 1,
|
||||
image : require('../assets/cards/diamonds/A.png')
|
||||
},
|
||||
{
|
||||
name : 'J',
|
||||
deck : 'diamonds',
|
||||
value : 10,
|
||||
image : require('../assets/cards/diamonds/J.png')
|
||||
},
|
||||
{
|
||||
name : 'Q',
|
||||
deck : 'diamonds',
|
||||
value : 10,
|
||||
image : require('../assets/cards/diamonds/Q.png')
|
||||
},
|
||||
{
|
||||
name : 'K',
|
||||
deck : 'diamonds',
|
||||
value : 10,
|
||||
image : require('../assets/cards/diamonds/K.png')
|
||||
},
|
||||
{
|
||||
name : '2',
|
||||
deck : 'diamonds',
|
||||
value : 2,
|
||||
image : require('../assets/cards/diamonds/2.png')
|
||||
},
|
||||
{
|
||||
name : '3',
|
||||
deck : 'diamonds',
|
||||
value : 3,
|
||||
image : require('../assets/cards/diamonds/3.png')
|
||||
},
|
||||
{
|
||||
name : '4',
|
||||
deck : 'diamonds',
|
||||
value : 4,
|
||||
image : require('../assets/cards/diamonds/4.png')
|
||||
},
|
||||
{
|
||||
name : '5',
|
||||
deck : 'diamonds',
|
||||
value : 5,
|
||||
image : require('../assets/cards/diamonds/5.png')
|
||||
},
|
||||
{
|
||||
name : '6',
|
||||
deck : 'diamonds',
|
||||
value : 6,
|
||||
image : require('../assets/cards/diamonds/6.png')
|
||||
},
|
||||
{
|
||||
name : '7',
|
||||
deck : 'diamonds',
|
||||
value : 7,
|
||||
image : require('../assets/cards/diamonds/7.png')
|
||||
},
|
||||
{
|
||||
name : '8',
|
||||
deck : 'diamonds',
|
||||
value : 8,
|
||||
image : require('../assets/cards/diamonds/8.png')
|
||||
},
|
||||
{
|
||||
name : '9',
|
||||
deck : 'diamonds',
|
||||
value : 9,
|
||||
image : require('../assets/cards/diamonds/9.png')
|
||||
},
|
||||
{
|
||||
name : '10',
|
||||
deck : 'diamonds',
|
||||
value : 10,
|
||||
image : require('../assets/cards/diamonds/10.png')
|
||||
}
|
||||
];
|
@ -0,0 +1,42 @@
|
||||
export default [
|
||||
{
|
||||
image : require("../assets/chips/1.png"),
|
||||
value : 1
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/5.png"),
|
||||
value : 5
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/25.png"),
|
||||
value : 25
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/100.png"),
|
||||
value : 100
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/500.png"),
|
||||
value : 500
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/1k.png"),
|
||||
value : 1000
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/2k.png"),
|
||||
value : 2000
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/5k.png"),
|
||||
value : 5000
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/10k.png"),
|
||||
value : 10000
|
||||
},
|
||||
{
|
||||
image : require("../assets/chips/25k.png"),
|
||||
value : 25000
|
||||
}
|
||||
]
|
@ -0,0 +1,32 @@
|
||||
export function shuffle(a){
|
||||
for (let i = a.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[a[i], a[j]] = [a[j], a[i]];
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
export function calculatePoints(playerHand){
|
||||
/*let points = 0;
|
||||
arr.map((card,_index) => {
|
||||
//if(card.name == 'A' && card.name == 'J')
|
||||
points = points + card.value
|
||||
});
|
||||
return points;*/
|
||||
let aceAdjuts = false,
|
||||
points = 0;
|
||||
|
||||
playerHand.map((card,_index) => {
|
||||
if(card.name == 'A' && !aceAdjuts) {
|
||||
aceAdjuts = true;
|
||||
points = points + 10;
|
||||
}
|
||||
points = points + card.value;
|
||||
});
|
||||
|
||||
if(aceAdjuts && points > 21){
|
||||
points = points - 10;
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
@ -0,0 +1,202 @@
|
||||
import {Alert, Button, ImageBackground, Pressable, StyleSheet, Text, View } from "react-native";
|
||||
import React, {useState} from "react";
|
||||
import styles from './TicTacToeStyle.js';
|
||||
import { useMatchStore } from "../../context/matchContext";
|
||||
import { current } from "@reduxjs/toolkit";
|
||||
import { ScreenIndicator } from "../../components/ScreenIndicator";
|
||||
import { TopBar } from "../../components/TopBar";
|
||||
import { socket } from "../../../socketConfig";
|
||||
import { MANAGER_MATCH, MANAGER_USER } from "../../../appManagers";
|
||||
|
||||
|
||||
export default function TicTacToeOnline(){
|
||||
|
||||
const [init, setInit]=useState(0);
|
||||
|
||||
setUpTicTacToeOnline();
|
||||
|
||||
const [map,setMap]=useState([
|
||||
['','',''],
|
||||
['','',''],
|
||||
['','',''],
|
||||
]);
|
||||
|
||||
const [turnUser, setTurnUser]=useState("x");
|
||||
/*
|
||||
if (MANAGER_MATCH.getCurrentMatch()?.getTabUsers()[0].isEqual(MANAGER_USER.getCurrentUser())){
|
||||
turn="o";
|
||||
}
|
||||
*/
|
||||
|
||||
//const {navigation}=props;
|
||||
|
||||
const [currentTurn,setCurrentTurn] = useState("x");
|
||||
|
||||
|
||||
const onPressCell = (rowIndex:number,columnIndex:number) => {
|
||||
if (turnUser!==currentTurn){
|
||||
Alert.alert("ce n'est pas à votre tour de jouer");
|
||||
return;
|
||||
}
|
||||
if(map[rowIndex][columnIndex]==""){
|
||||
setMap((existingMap) =>{
|
||||
const updateMap = [...existingMap]
|
||||
updateMap[rowIndex][columnIndex]=currentTurn;
|
||||
return updateMap;
|
||||
});
|
||||
socket.emit("playTicTacToe", 1, rowIndex, columnIndex, currentTurn);
|
||||
setCurrentTurn(currentTurn === "x"? "o" : "x");
|
||||
const retour=checkWinning();
|
||||
if(retour!=true){
|
||||
checkComplete();
|
||||
}
|
||||
|
||||
}else{
|
||||
Alert.alert("Case déjà prise");
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
function setUpTicTacToeOnline() {
|
||||
if (init===0){
|
||||
setInit(1);
|
||||
socket.emit("inMatch", 1);
|
||||
socket.on("oppPlayTicTacToe", (rowIndex, columnIndex, turn) =>{
|
||||
|
||||
setMap((existingMap) =>{
|
||||
const updateMap = [...existingMap]
|
||||
updateMap[rowIndex][columnIndex]=turn;
|
||||
return updateMap;
|
||||
});
|
||||
if (!checkWinning()){
|
||||
checkComplete();
|
||||
}
|
||||
if (turn==="x"){
|
||||
setCurrentTurn("o");
|
||||
setTurnUser("o");
|
||||
}
|
||||
else{
|
||||
setCurrentTurn("x");
|
||||
setTurnUser("x");
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const checkWinning = () =>{
|
||||
// Checks rows
|
||||
for (let i=0; i<3; i++){
|
||||
const isRowXWinning = map[i].every((cell)=> cell==="x");
|
||||
const isRowOWinning = map[i] .every((cell)=>cell==="o");
|
||||
if(isRowXWinning==true){
|
||||
Alert.alert("X won !");
|
||||
//navigation.goBack();
|
||||
return true;
|
||||
}
|
||||
else if(isRowOWinning==true){
|
||||
Alert.alert("O won !");
|
||||
//navigation.goBack();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// Checks columns
|
||||
for (let col=0;col<3;col++){
|
||||
let isColumnXWinning=true;
|
||||
let isColumnOWinning=true;
|
||||
|
||||
for(let row=0;row<3;row++){
|
||||
if(map[row][col] !== "x"){
|
||||
isColumnXWinning=false;
|
||||
}
|
||||
if(map[row][col] !== "o"){
|
||||
isColumnOWinning=false;
|
||||
}
|
||||
}
|
||||
if (isColumnXWinning == true){
|
||||
Alert.alert("X won !");
|
||||
//navigation.goBack();
|
||||
return true;
|
||||
}
|
||||
if(isColumnOWinning==true){
|
||||
Alert.alert("O won !");
|
||||
//navigation.goBack();
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
// Checks diag
|
||||
let isDiag1XWinning=true;
|
||||
let isDiag1OWinning=true;
|
||||
let isDiag2XWinning=true;
|
||||
let isDiag2OWinning=true;
|
||||
for (let i=0;i<3;i++){
|
||||
if(map[i][i]!=="x"){
|
||||
isDiag1XWinning=false;
|
||||
}
|
||||
if(map[i][i]!=="o"){
|
||||
isDiag1OWinning=false;
|
||||
}
|
||||
if(map[i][2-i]!=="x"){
|
||||
isDiag2XWinning=false;
|
||||
}
|
||||
if(map[i][2-i]!=="o"){
|
||||
isDiag2OWinning=false;
|
||||
}
|
||||
}
|
||||
if(isDiag1OWinning==true || isDiag2OWinning==true){
|
||||
Alert.alert("O won !");
|
||||
//navigation.goBack();
|
||||
return true;
|
||||
}
|
||||
if(isDiag1XWinning==true || isDiag2XWinning==true){
|
||||
Alert.alert("X won !");
|
||||
//navigation.goBack();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
const checkComplete = () =>{
|
||||
const isRow0Full = map[0].every((cell)=> cell!=="");
|
||||
const isRow1Full = map[1] .every((cell)=>cell!=="");
|
||||
const isRow2Full = map[2] .every((cell)=>cell!=="");
|
||||
if(isRow0Full==true && isRow1Full==true && isRow2Full==true){
|
||||
Alert.alert("Draw !");
|
||||
//navigation.goBack();
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
return(
|
||||
<View style={styles.container}>
|
||||
<ScreenIndicator title='TIC TAC TOE'/>
|
||||
<Text style={styles.text}>Current turn: {currentTurn}</Text>
|
||||
<ImageBackground style={styles.grid} source={{uri:"https://upload.wikimedia.org/wikipedia/commons/6/64/Tic-tac-toe.png"}} >
|
||||
<View style={styles.map}>
|
||||
|
||||
{map.map((row, rowIndex)=>(
|
||||
<View key={`row-${rowIndex}`} style={styles.row}>
|
||||
{row.map((cell, columnIndex)=> (
|
||||
<Pressable
|
||||
onPress={() => onPressCell(rowIndex,columnIndex)}
|
||||
style={styles.cell}
|
||||
key={`row-${rowIndex}-col-${columnIndex}`}
|
||||
>
|
||||
{cell === "o" && <View style={styles.circle}/>}
|
||||
{cell === "x" &&(
|
||||
<View style={styles.cross}>
|
||||
<View style={styles.crossLine}/>
|
||||
<View style={[styles.crossLine, styles.crossLineReversed]}/>
|
||||
</View>
|
||||
)}
|
||||
</Pressable>
|
||||
))}
|
||||
</View>
|
||||
))}
|
||||
</View>
|
||||
</ImageBackground>
|
||||
</View>
|
||||
);
|
||||
}
|
||||
|
||||
|