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@ -11,50 +11,43 @@ import DouShouQiModel
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struct GameView: View {
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struct GameView: View {
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var game:GameScene = GameScene(size: CGSize(width: 940, height: 740))
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var gameScene:GameScene = GameScene(size: CGSize(width: 940, height: 740))
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@State var msg:Text = Text("Msg")
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var body: some View {
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var body: some View {
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//Text("Msg à modifié !")
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SpriteView(scene: game).task {
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game.game.addGameStartedListener { board in startGame()}
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VStack(){
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game.game.addGameOverListener { board, result, player in gameOver() }
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Text($msg)
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game.game.addGameChangedListener { game in gameChange() }
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SpriteView(scene: game).task {
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game.game.addBoardChangedListener { board in boardChange() }
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game.game.addMoveChosenCallbacksListener { board, move, player in moveChose(board: board, move: move, player: player) }
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gameScene.game.addGameStartedListener { board in startGame()}
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game.game.addInvalidMoveCallbacksListener { board,move,player,bool in invalidMove(board: board, move: move, player:player, bool:bool)}
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gameScene.game.addGameOverListener { board, result, player in gameOver() }
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gameScene.game.addGameChangedListener { game in gameChange() }
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gameScene.game.addBoardChangedListener { board in boardChange() }
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game.game.addPlayerNotifiedListener { board, player in
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gameScene.game.addMoveChosenCallbacksListener { board, move, player in moveChose(board: board, move: move, player: player) }
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print("Player notif : \(player.id) à toi de jouer ")
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gameScene.game.addInvalidMoveCallbacksListener { board,move,player,bool in invalidMove(board: board, move: move, player:player, bool:bool)}
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/*
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gameScene.game.addPlayerNotifiedListener { board, player in
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if player is HumanPlayer {
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print("Player notif : \(player.id) à toi de jouer ")
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var x:Move
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//let newThread = Thread { x = game.humanChoseMove(player: player as! HumanPlayer) }
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//newThread.start()
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//let move = await game.humanChoseMove(player: player as! HumanPlayer)
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try! await (player as! HumanPlayer).chooseMove(x)
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}
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else {
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try await player.chooseMove(in: board, with: game.game.rules)
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}*/
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print("------------")
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}
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}
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try! await game.game.start()
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try! await gameScene.game.start()
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}
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}
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}
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}
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}
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// ------ Listener -------- //
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// ------ Listener -------- //
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func startGame() { print("Start game !") }
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mutating func startGame() { print("Start game !")
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msg = "Start !!"
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}
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func gameOver() { print("Game over !") }
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func gameOver() { print("Game over !") }
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func gameChange() { print("Game change !") }
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func gameChange() { print("Game change !") }
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func boardChange() {
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func boardChange() {
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print("Board change !")
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print("Board change !")
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game.displayBoard(board: game.game.board)
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gameScene.displayBoard(board: gameScene.game.board)
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}
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}
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func moveChose(board:Board,move:Move,player:Player) {
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func moveChose(board:Board,move:Move,player:Player) {
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@ -65,7 +58,7 @@ struct GameView: View {
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}
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}
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func invalidMove(board:Board,move:Move,player:Player,bool:Bool) {
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func invalidMove(board:Board,move:Move,player:Player,bool:Bool) {
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print("Move invalid ! (\(bool))")
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print("Move invalid ! (\(bool))") // True == Valid / False == Invalid
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print("Player : \(player.id)")
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print("Player : \(player.id)")
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print("Move : \(move.description)")
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print("Move : \(move.description)")
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print("------------")
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print("------------")
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