parent
dce73b3fd3
commit
f0ce1123bc
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import Foundation
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struct VMGame {
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@State var msg: String = ""
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var gameScene: GameScene = GameScene(size: CGSize(width: 940, height: 740),player1Name:"TOTO",player1Image: Image("profil"),player2Name:"toto2",player2Image: Image("profil"))
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func start(){
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defineListener()
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try! await gameScene.game.start()
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}
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func defineListener(){
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gameScene.game.addGameStartedListener { board in startGame() }
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gameScene.game.addGameOverListener { board, result, player in gameOver(result : result) }
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gameScene.game.addGameChangedListener { game in gameChange() }
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gameScene.game.addBoardChangedListener { board in boardChange() }
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gameScene.game.addMoveChosenCallbacksListener { board, move, player in moveChose(board: board, move: move, player: player) }
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gameScene.game.addInvalidMoveCallbacksListener { board, move, player, bool in invalidMove(board: board, move: move, player: player, bool: bool) }
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gameScene.game.addPieceRemovedListener { _, _, piece in removePiece(piece: piece) }
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gameScene.game.addPlayerNotifiedListener { board, player in
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print("Player notif : \(player.id) à toi de jouer ")
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msg = "Player notif : \(player.id) à toi de jouer !"
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if player is IAPlayer {
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try! await player.chooseMove(in: board, with: gameScene.game.rules)
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}
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}
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}
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func startGame() {
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print("Start game !")
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msg = "Start !!"
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}
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func gameOver(result : Result) { print("Game over !")
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msg = "Game over ! "
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switch result
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{
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case .winner(let winner, _):
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switch winner {
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case .player1:
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msg = msg + "player 1 wins !"
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case .player2:
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msg = msg + "player 2 wins !"
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default:
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msg = msg + "equality !"
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}
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default:
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msg="Game over !"
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}
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gameScene.isGameOver = true
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actionEndGame(scene: gameScene,message: msg)
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}
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func gameChange() {
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print("Game change !")
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}
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func boardChange() {
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print("Board change !")
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gameScene.displayBoard(board: gameScene.game.board)
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}
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func moveChose(board: Board, move: Move, player: Player) {
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}
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func invalidMove(board: Board, move: Move, player: Player, bool: Bool) {
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if bool {
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print("Move valid de \(player.id)")
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print("Move : \(move.description)")
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} else {
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print("Move invalid de \(player.id)")
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print("Move : \(move.description)")
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gameScene.displayBoard(board: gameScene.game.board)
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}
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print("------------")
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}
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func removePiece(piece:Piece){
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print("Remove piece")
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if let node = gameScene.pieces[piece.owner]![piece.animal] {
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actionRemove(size: gameScene.size, node: node, scene: gameScene)
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print("Remove piece from parent")
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}
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}
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}
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