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Bowl_in/Sources/bowlin_project/lib/model/GameDetail.dart

108 lines
1.9 KiB

import 'Player.dart';
import 'Round.dart';
class GameDetail {
int _id;
DateTime _time;
int _winner;
int _nbPoints;
bool _isFinished;
Round? _currentRound;
int _host;
List<Round> _rounds = [];
List<Player> _players = [];
// Constructor
GameDetail(
this._id,
this._time,
this._winner,
this._nbPoints,
this._isFinished,
this._currentRound,
this._host,
this._rounds,
this._players);
// Getters and setters
int get id => _id;
set id(int value) {
_id = value;
}
DateTime get time => _time;
set time(DateTime value) {
_time = value;
}
int get winner => _winner;
set winner(int value) {
_winner = value;
}
int get nbPoints => _nbPoints;
set nbPoints(int value) {
_nbPoints = value;
}
bool get isFinished => _isFinished;
set isFinished(bool value) {
_isFinished = value;
}
Round? get currentRound => _currentRound;
set currentRound(Round? value) {
_currentRound = value;
}
int get host => _host;
set host(int value) {
_host = value;
}
List<Round> get rounds => _rounds;
set rounds(List<Round> value) {
_rounds = value;
}
List<Player> get players => _players;
set players(List<Player> value) {
_players = value;
}
int getPointByPlayerId(int id) {
int pointPlayer = 0;
for (var player in players) {
if (player.id == id) {
for (var element in rounds) {
if (element.player == player) {
pointPlayer += element.points;
}
}
return pointPlayer;
}
}
throw Exception("Player not in the game.");
}
Map<int, int> getRank() {
Map<int, int> rank = {};
for (var player in players) {
rank.addAll({player.id: this.getPointByPlayerId(player.id)});
}
var sortedByKeyMap = Map.fromEntries(
rank.entries.toList()..sort((e1, e2) => e2.value.compareTo(e1.value)));
return sortedByKeyMap;
}
}