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Bowl_in/Sources/bowlin_project/lib/model/GameDetail.dart

97 lines
1.6 KiB

import 'package:uuid/uuid.dart';
import 'Player.dart';
import 'Round.dart';
class GameDetail {
Uuid _id;
DateTime _time;
Uuid _winner;
int _nbPoints;
bool _isFinished;
Round? _currentRound;
Player _host;
List<Round> _rounds = [];
List<Player> _players = [];
// Constructor
GameDetail(
this._id,
this._time,
this._winner,
this._nbPoints,
this._isFinished,
this._currentRound,
this._host,
this._rounds,
this._players);
// Getters and setters
Uuid get id => _id;
set id(Uuid value) {
_id = value;
}
DateTime get time => _time;
set time(DateTime value) {
_time = value;
}
Uuid get winner => _winner;
set winner(Uuid value) {
_winner = value;
}
int get nbPoints => _nbPoints;
set nbPoints(int value) {
_nbPoints = value;
}
bool get isFinished => _isFinished;
set isFinished(bool value) {
_isFinished = value;
}
Round? get currentRound => _currentRound;
set currentRound(Round? value) {
_currentRound = value;
}
Player get host => _host;
set host(Player value) {
_host = value;
}
List<Round> get rounds => _rounds;
set rounds(List<Round> value) {
_rounds = value;
}
List<Player> get players => _players;
set players(List<Player> value) {
_players = value;
}
toJSONEncodable() {
Map<String, dynamic> m = new Map();
m['id'] = id;
m['time'] = time;
m['winner'] = winner;
m['nbPoints'] = nbPoints;
m['host'] = host;
m['rounds'] = rounds;
m['players'] = players;
return m;
}
}