pull/87/head
Pierre Ferreira 1 year ago
commit 1152ea7942

@ -29,6 +29,7 @@ interface MyGraphComponentProps {
setNetwork: (network: Network) => void setNetwork: (network: Network) => void
showLast: boolean showLast: boolean
setNetworkEnigme: (networkEnigme: Map<number, Pair<Indice, boolean>[]>) => void setNetworkEnigme: (networkEnigme: Map<number, Pair<Indice, boolean>[]>) => void
setPlayerIndex: (playerIndex: number) => void
} }
let lastAskingPlayer = 0 let lastAskingPlayer = 0
@ -45,10 +46,12 @@ let cptHistory = 0
let lastNodes: NodePerson[] = [] let lastNodes: NodePerson[] = []
let cptEndgame = 0 let cptEndgame = 0
let firstEnigme = true let firstEnigme = true
let firstIndex = true
let endgame= false let endgame= false
let firstHistory = true let firstHistory = true
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork, setNetworkEnigme}) => {
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork, setNetworkEnigme, setPlayerIndex}) => {
let cptTour: number = 0 let cptTour: number = 0
//* Gestion du temps : //* Gestion du temps :
@ -118,6 +121,11 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}, [showLast]) }, [showLast])
let playerIndex: number = turnPlayerIndex let playerIndex: number = turnPlayerIndex
if (firstIndex){
firstIndex=false
setPlayerIndex(playerIndex)
}
let index = 0 let index = 0
for (let i=0; i<players.length; i++){ for (let i=0; i<players.length; i++){
if(players[i].id == socket.id){ if(players[i].id == socket.id){
@ -292,15 +300,14 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
setNetwork(network) setNetwork(network)
if (isDaily){ if (isDaily){
setNetworkEnigme(dailyEnigme)
if (!isEasy){ if (!isEasy){
// setNetworkEnigme(dailyEnigme)
dailyEnigme.forEach((pairs, index) => { dailyEnigme.forEach((pairs, index) => {
pairs.forEach((pair) => { pairs.forEach((pair) => {
const i = indices.findIndex((indice) => pair.first.getId() === indice.getId()) const i = indices.findIndex((indice) => pair.first.getId() === indice.getId())
const node = networkData.nodes.get().find((n) => index == n.id) const node = networkData.nodes.get().find((n) => index == n.id)
if (node != undefined){ if (node != undefined){
networkData.nodes.update({id: node.id, label: node.label + positionToEmoji(i, pair.second)}) networkData.nodes.update({id: node.id, label: node.label + positionToEmoji(i, pair.second)})
// const test = networkData.nodes.get().find((n) => index == n.id)
} }
}) })
}); });
@ -312,6 +319,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
addToHistory("Indice " + positionToEmoji(index, true) + " : " + indice.ToString("fr")) addToHistory("Indice " + positionToEmoji(index, true) + " : " + indice.ToString("fr"))
}) })
} }
} }
} }
@ -348,6 +356,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
if (node!=undefined){ if (node!=undefined){
onNodeClick(false) onNodeClick(false)
playerIndex = newPlayerIndex playerIndex = newPlayerIndex
setPlayerIndex(playerIndex)
if (mapIndexPersons.get(askedIndex)?.find((p) => p.getId() == id) == undefined){ if (mapIndexPersons.get(askedIndex)?.find((p) => p.getId() == id) == undefined){
const p = personNetwork.getPersons().find((p)=> p.getId() == id) const p = personNetwork.getPersons().find((p)=> p.getId() == id)
const tab = mapIndexPersons.get(askedIndex) const tab = mapIndexPersons.get(askedIndex)
@ -524,7 +533,6 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
askedWrongBot=false askedWrongBot=false
endgame = true endgame = true
firstHistory=true firstHistory=true
try{ try{
if(isLoggedIn){ if(isLoggedIn){
if(!solo){ if(!solo){

@ -17,27 +17,50 @@ interface PlayerStatusProps {
setPlayerTouched: (newPlayerTouch: number) => void; setPlayerTouched: (newPlayerTouch: number) => void;
playerTouched: number playerTouched: number
showCircle: boolean showCircle: boolean
playerIndex: number
} }
let touchedPlayer = -1 let touchedPlayer = -1
//@ts-ignore //@ts-ignore
const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person, name = "Dummy", index, playerTouched, setPlayerTouched, showCircle}) => { const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person, name = "Dummy", index, playerTouched, setPlayerTouched, showCircle, playerIndex}) => {
const theme=useTheme(); const theme=useTheme();
const {players} = useGame() const {players, actualPlayerIndex} = useGame()
if (players[index] instanceof Bot){ if (players[index] instanceof Bot){
img = BotImg img = BotImg
} }
const [buffer, setBuffer] = useState("")
const [touchedPlayer, setTouchedPlayer] = useState(-2) const [touchedPlayer, setTouchedPlayer] = useState(-2)
useEffect(() =>{ useEffect(() =>{
setTouchedPlayer(playerTouched) setTouchedPlayer(playerTouched)
}, [playerTouched]) }, [playerTouched])
let IsActualPlayer = index != actualPlayerIndex
useEffect(() => {
if (playerIndex===index){
setBuffer('solid 1px green')
}
else{
setBuffer('')
}
}, [playerIndex])
function onTouch(){
if (IsActualPlayer){
setPlayerTouched(index)
}
}
return ( return (
<div className='centerDivV' onClick={() => setPlayerTouched(index)}> <div style={{border:buffer}}>
<div className='centerDivV' onClick={() => onTouch()}>
<img src={img} alt="player" height="60" width="60"/> <img src={img} alt="player" height="60" width="60"/>
<h5>{name}</h5> <h5>{name}</h5>
{(touchedPlayer == index && showCircle) ?( {IsActualPlayer && (
(touchedPlayer == index && showCircle) ?(
<div className='statusDiv' style={{ backgroundColor: "gold" }}> <div className='statusDiv' style={{ backgroundColor: "gold" }}>
<img src={state} alt="state" height="30" width="30"/> <img src={state} alt="state" height="30" width="30"/>
</div> </div>
@ -46,9 +69,11 @@ const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person,
<div className='statusDiv' style={{ backgroundColor: theme.colors.primary }}> <div className='statusDiv' style={{ backgroundColor: theme.colors.primary }}>
<img src={state} alt="state" height="30" width="30"/> <img src={state} alt="state" height="30" width="30"/>
</div> </div>
)
)} )}
</div> </div>
</div>
); );
} }

@ -14,9 +14,10 @@ interface PlayerListProps {
players: Player[]; players: Player[];
playerTouched: number playerTouched: number
setPlayerTouched: (newPlayerTouch: number) => void; setPlayerTouched: (newPlayerTouch: number) => void;
playerIndex: number
} }
const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlayerTouched}) => { const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlayerTouched, playerIndex}) => {
const theme = useTheme(); const theme = useTheme();
return ( return (
@ -25,7 +26,18 @@ const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlay
{ {
//@ts-ignore //@ts-ignore
players.map((player, index) => ( players.map((player, index) => (
player.id!=socket.id && <PersonStatus img={player.profilePicture} state={Person} key={index} name={player.pseudo + " " + colorToEmoji(positionToColor(index), true)} playerTouched={playerTouched} setPlayerTouched={setPlayerTouched} index={index} showCircle={true}/> //player.id!=socket.id &&
<PersonStatus img={player.profilePicture}
state={Person}
key={index}
name={player.pseudo
+ " " +
colorToEmoji(positionToColor(index), true)}
playerTouched={playerTouched}
setPlayerTouched={setPlayerTouched}
index={index}
showCircle={true}
playerIndex={playerIndex}/>
)) ))
} }
</div> </div>

@ -98,7 +98,7 @@ function EndGame() {
<div className="playerContainer" key={index}> <div className="playerContainer" key={index}>
{player.id !== winner?.id && ( {player.id !== winner?.id && (
<div> <div>
<PersonStatus img={Person} state={Person} key={index} name={player.pseudo} playerTouched={1} setPlayerTouched={() => {}} index={index} showCircle={false}/> <PersonStatus img={Person} state={Person} key={index} name={player.pseudo} playerTouched={1} setPlayerTouched={() => {}} index={index} playerIndex={-2} showCircle={false}/>
<h6 className='indiceDisplay'>{indices[players.findIndex((p) => p.id == player?.id)].ToString("fr")}</h6> <h6 className='indiceDisplay'>{indices[players.findIndex((p) => p.id == player?.id)].ToString("fr")}</h6>
</div> </div>
)} )}

@ -72,12 +72,12 @@ const InGame = ({locale, changeLocale}) => {
isDaily=false isDaily=false
} }
let isEasy: boolean = true let isEasy: boolean = true
const isEasytmp = params.get('easy'); const isEasytmp = params.get('easy');
if (isEasytmp == "false"){ if (isEasytmp == "false"){
isEasy=false isEasy=false
} }
//* Historique //* Historique
const [history, setHistory] = useState<string[]>([]); const [history, setHistory] = useState<string[]>([]);
const [showLast, setShowLast] = useState(false) const [showLast, setShowLast] = useState(false)
@ -106,6 +106,8 @@ const InGame = ({locale, changeLocale}) => {
const [showTurnBar, setShowTurnBar] = useState(false); const [showTurnBar, setShowTurnBar] = useState(false);
const [turnBarText, setTurnBarText] = useState(""); const [turnBarText, setTurnBarText] = useState("");
const [playerTouched, setPlayerTouched] = useState(-2) const [playerTouched, setPlayerTouched] = useState(-2)
const [playerIndex, setPlayerIndex] = useState(-2)
const [network, setNetwork] = useState<Network | null>(null) const [network, setNetwork] = useState<Network | null>(null)
const [networkEnigme, setNetworkEnigme] = useState<Map<number, Pair<Indice, boolean>[]> | null>(null) const [networkEnigme, setNetworkEnigme] = useState<Map<number, Pair<Indice, boolean>[]> | null>(null)
@ -135,6 +137,10 @@ const InGame = ({locale, changeLocale}) => {
setTurnBarText(newTurnBarText) setTurnBarText(newTurnBarText)
} }
const setPlayerIndexData = (playerIndex: number) => {
setPlayerIndex(playerIndex)
}
const generateTEX = async () => { const generateTEX = async () => {
if (network != null && personNetwork != null && person != null){ if (network != null && personNetwork != null && person != null){
@ -269,7 +275,8 @@ const InGame = ({locale, changeLocale}) => {
playerTouched={playerTouched} playerTouched={playerTouched}
setNetwork={setNetworkData} setNetwork={setNetworkData}
setNetworkEnigme={setNetworkEnigmeData} setNetworkEnigme={setNetworkEnigmeData}
showLast={showLast}/> showLast={showLast}
setPlayerIndex={setPlayerIndexData}/>
</div> </div>
@ -398,7 +405,7 @@ const InGame = ({locale, changeLocale}) => {
{ !IsSolo && { !IsSolo &&
<div className='playerlistDiv'> <div className='playerlistDiv'>
<PlayerList players={players} setPlayerTouched={handleSetPlayerTouched} playerTouched={playerTouched} /> <PlayerList players={players} setPlayerTouched={handleSetPlayerTouched} playerTouched={playerTouched} playerIndex={playerIndex}/>
</div> </div>
} }

@ -53,6 +53,11 @@ function Lobby() {
const theme=useTheme(); const theme=useTheme();
const navigate = useNavigate(); const navigate = useNavigate();
//@ts-ignore
const handleNumberChange = (event) => {
const newNumber = Math.max(20, Math.min(60, parseInt(event.target.value, 10)));
setEnteredNumber(newNumber);
};
const { indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, setActualPlayerIndexData, setTurnPlayerIndexData, setRoomData } = useGame(); const { indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, setActualPlayerIndexData, setTurnPlayerIndexData, setRoomData } = useGame();
@ -303,6 +308,20 @@ function Lobby() {
</button> </button>
</div> </div>
{/* <div className='centerDivH'> {/* <div className='centerDivH'>
<div>
<label htmlFor="numberInput">Séléctionner le nombre de noeud (entre 20 et 60) :</label>
<input
type="number"
id="numberInput"
value={enteredNumber}
onChange={handleNumberChange}
min={20}
max={60}/>
<p>La valeur saisie : {enteredNumber}</p>
</div>
<div className='centerDivH'>
<button className='button' onClick={StartGame} <button className='button' onClick={StartGame}
style={{ style={{
backgroundColor: theme.colors.tertiary, backgroundColor: theme.colors.tertiary,

@ -135,17 +135,6 @@ function Play() {
if (!showOverlay)setShowOverlay(true) if (!showOverlay)setShowOverlay(true)
else setShowOverlay(true) else setShowOverlay(true)
// const [networkPerson, choosenPerson, choosenIndices] = GameCreator.CreateGame(3, 30)
// setPersonData(choosenPerson)
// setPersonNetworkData(networkPerson)
// setIndicesData(choosenIndices)
// setIndicesData(choosenIndices)
// if (first){
// first = false
// const map = EnigmeDuJourCreator.createEnigme(networkPerson, choosenIndices, choosenPerson, Stub.GenerateIndice())
// setDailyEnigmeData(map)
// }
// navigate('/game?solo=true&daily=true');
} }
@ -172,6 +161,7 @@ function Play() {
}, [room, navigate]); }, [room, navigate]);
const [showOverlay, setShowOverlay] = useState(false); const [showOverlay, setShowOverlay] = useState(false);
const [selectedDifficulty, setSelectedDifficulty] = useState(null); const [selectedDifficulty, setSelectedDifficulty] = useState(null);
@ -183,11 +173,13 @@ function Play() {
const handleStartEasyGame = () => { const handleStartEasyGame = () => {
//* Mode facile //* Mode facile
//todo différencier les deux
const [networkPerson, choosenPerson, choosenIndices] = GameCreator.CreateGame(3, 30) const [networkPerson, choosenPerson, choosenIndices] = GameCreator.CreateGame(3, 30)
setPersonData(choosenPerson) setPersonData(choosenPerson)
setPersonNetworkData(networkPerson) setPersonNetworkData(networkPerson)
setIndicesData(choosenIndices) setIndicesData(choosenIndices)
setIndicesData(choosenIndices) setIndicesData(choosenIndices)
navigate('/game?solo=true&daily=true&easy=true'); navigate('/game?solo=true&daily=true&easy=true');
setShowOverlay(false); setShowOverlay(false);
}; };
@ -211,7 +203,6 @@ function Play() {
}; };
return ( return (
<div className="MainContainer"> <div className="MainContainer">
@ -234,6 +225,8 @@ function Play() {
</div> </div>
<div className='buttonGroupVertical'> <div className='buttonGroupVertical'>
<button onClick={launchMastermind} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Jouer seul </button> <button onClick={launchMastermind} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Jouer seul </button>
<button ref={target} onClick={launchEngimeJour} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Résoudre une énigme</button> <button ref={target} onClick={launchEngimeJour} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Résoudre une énigme</button>
<Overlay show={showOverlay} target={target.current} placement="bottom" rootClose={true} rootCloseEvent='click'> <Overlay show={showOverlay} target={target.current} placement="bottom" rootClose={true} rootCloseEvent='click'>
{({ placement, arrowProps, show: _show, popper, ...props }) => ( {({ placement, arrowProps, show: _show, popper, ...props }) => (
@ -255,7 +248,6 @@ function Play() {
</Overlay> </Overlay>
<button onClick={createLobby} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Créer une partie </button> <button onClick={createLobby} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Créer une partie </button>
<button className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Rejoindre </button> <button className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Rejoindre </button>

Loading…
Cancel
Save