Merge branch 'lobbyDestroy'
continuous-integration/drone/push Build is passing Details

pull/93/head
Thomas Chazot 1 year ago
commit 7e961e22d5

@ -14,6 +14,7 @@ const io = socketIO(server, {
});
let lastSocketJoined = ""
const map = new Map()
server.listen(3002, () => {
@ -25,18 +26,61 @@ io.on('connection', (socket) => {
socket.on('network created', (network, person, indices, room, start) =>{
io.to(room).emit("game created", network, person, indices, start)
map.get(room).started = true
map.get(room).actualPlayer=start
const playerArray = Array.from(map.entries()).map(([key, value]) => ({ key, value }))
const playerJson = JSON.stringify(playerArray);
io.emit("request lobbies", playerJson)
});
socket.on("give network", (networkPerson, person, indices, start, room, nodes, playerId) => {
io.to(playerId).emit("join during game", networkPerson, person, indices, start, map.get(room).tab, nodes)
})
socket.on("join back game", (player) => {
for (const k of map.keys()){
const tab = map.get(k)
for (let i = 0; i<tab.tab.length; i++){
if (tab.tab[i].pseudo === player.pseudo && tab.tab[i].type !== "User"){
if (tab.started){
io.to(socket.id).emit("join back game", k)
}
}
}
}
})
socket.on("lobby joined", (room, player) =>{
console.log(player)
if (player.type=="User"){
socket.join(room)
const game = map.get(room)
if (game !== undefined){
if (game.tab.length == 6 && !game.started){
io.to(socket.id).emit("room full")
return
}
if (game.started){
for(const u of game.tab){
if(u.type !== "User" && u.pseudo===player.pseudo){
u.type = "User"
u.id=socket.id
io.to(game.tab[game.actualPlayer].id).emit("give network", socket.id)
io.to(room).emit("player joined ingame", game.tab)
socket.join(room)
return
}
}
io.to(socket.id).emit("game already started")
return
}
}
if (map.get(room) == undefined){
map.set(room, [{type: player.type, id: socket.id, pseudo: player.pseudo, profilePicture: player.profilePicture}])
if (game == undefined){
map.set(room, {tab: [{type: player.type, id: socket.id, pseudo: player.pseudo, profilePicture: player.profilePicture}], started: false, actualPlayer: 0, lastWorks: false})
socket.join(room)
}
else{
const tab = map.get(room)
const tab = game.tab
for(let i = 0; i<tab.length; i++){
if (tab[i].id === socket.id && player.type==="User"){
tab.splice(i, 1)
@ -44,17 +88,19 @@ io.on('connection', (socket) => {
}
if (player.type!=="User"){
map.get(room).push({type: player.type, id: player.id, pseudo: player.pseudo, profilePicture: player.profilePicture})
tab.push({type: player.type, id: player.id, pseudo: player.pseudo, profilePicture: player.profilePicture})
}
else{
map.get(room).push({type: player.type, id: socket.id, pseudo: player.pseudo, profilePicture: player.profilePicture})
tab.push({type: player.type, id: socket.id, pseudo: player.pseudo, profilePicture: player.profilePicture})
socket.join(room)
}
}
io.to(room).emit("new player", map.get(room))
const playerArray = Array.from(map.entries()).map(([key, value]) => ({ key, value }))
const playerJson = JSON.stringify(playerArray);
io.to(socket.id).emit("request lobbies", playerJson)
io.emit("request lobbies", playerJson)
})
socket.on("request lobbies", () => {
@ -65,7 +111,7 @@ io.on('connection', (socket) => {
socket.on("bot deleted", (bot, room) =>{
const tab = map.get(room)
const tab = map.get(room).tab
for(let i = 0; i<tab.length; i++){
if (tab[i].id === bot.id){
tab.splice(i, 1)
@ -74,7 +120,7 @@ io.on('connection', (socket) => {
io.to(room).emit("new player", map.get(room))
const playerArray = Array.from(map.entries()).map(([key, value]) => ({ key, value }))
const playerJson = JSON.stringify(playerArray);
io.to(socket.id).emit("request lobbies", playerJson)
io.emit("request lobbies", playerJson)
})
@ -98,22 +144,80 @@ io.on('connection', (socket) => {
io.to(askingPlayer.id).emit("asked wrong")
})
socket.on("who plays", (room) => {
if (map.get(room) !== undefined){
let player = map.get(room).actualPlayer
if (map.get(room).tab[player].type != "User"){
player = player + 1
if (player == map.get(room).tab.length){
player=0
}
}
console.log(player)
io.to(room).emit("who plays", player, map.get(room).lastWorks)
}
})
socket.on("disconnect", () =>{
for (const k of map.keys()){
const tab = map.get(k)
for (let i = 0; i<tab.length; i++){
if (tab[i].id === socket.id){
tab.splice(i, 1)
io.to(k).emit("player left", tab, i)
if (tab.filter((p) => p.type=="User").length == 0){
for (let i = 0; i<tab.tab.length; i++){
if (tab.tab[i].id === socket.id){
if (!tab.started){
tab.tab.splice(i, 1)
if (i==0){
tab.tab.sort(comparePlayersByType).reverse()
}
io.to(k).emit("player left", tab, i)
}
else{
tab.tab[i].type="EasyBot"
io.to(k).emit("player left ingame", tab, i)
}
if (tab.tab.filter((p) => p.type=="User").length == 0){
map.delete(k)
}
}
}
}
const playerArray = Array.from(map.entries()).map(([key, value]) => ({ key, value }))
const playerJson = JSON.stringify(playerArray);
io.emit("request lobbies", playerJson)
})
socket.on("player quit", () => {
lastSocketJoined=""
for (const k of map.keys()){
const tab = map.get(k)
for (let i = 0; i<tab.tab.length; i++){
if (tab.tab[i].id === socket.id){
if (!tab.started){
tab.tab.splice(i, 1)
if (i==0){
tab.tab.sort(comparePlayersByType).reverse()
}
io.to(k).emit("player left", tab, i)
}
else{
tab.tab[i].type="EasyBot"
io.to(k).emit("player left ingame", tab, i)
}
if (tab.tab.filter((p) => p.type=="User").length == 0){
map.delete(k)
}
}
}
}
const playerArray = Array.from(map.entries()).map(([key, value]) => ({ key, value }))
const playerJson = JSON.stringify(playerArray);
io.emit("request lobbies", playerJson)
})
socket.on("node checked", (id, works, color, room, playerIndex) =>{
map.get(room).actualPlayer=playerIndex
map.get(room).lastWorks=works
io.to(room).emit("node checked", id, works, color, playerIndex, socket.id)
})
@ -147,5 +251,17 @@ io.on('connection', (socket) => {
socket.on("end game", (winnerIndex, room) =>{
io.to(room).emit("end game", winnerIndex)
map.delete(room)
})
});
function comparePlayersByType(a, b) {
if (a.type < b.type) {
return -1;
} else if (a.type > b.type) {
return 1;
} else {
return 0;
}
}

@ -14,6 +14,10 @@ import NodePerson from "../model/Graph/NodePerson";
import { useAuth } from "../Contexts/AuthContext";
import Indice from "../model/Indices/Indice";
import Pair from "../model/Pair";
import Player from "../model/Player";
import JSONParser from "../JSONParser";
import User from "../model/User";
import { json } from "body-parser";
interface MyGraphComponentProps {
onNodeClick: (shouldShowChoiceBar: boolean) => void;
@ -53,6 +57,11 @@ let endgame= false
let firstHistory = true
let cptSquare = 0
let cptOnAskedWrong = 0
let cptPlayerLeft = 0
let firstPlayer = 0
let cptBug = 0
let cptUseEffect = 0
let testPlayers: Player[] = []
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, isDaily, isEasy, addToHistory, showLast, setNetwork, setNetworkEnigme, setPlayerIndex, askedWrong, setAskedWrong}) => {
@ -62,7 +71,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
let initMtn = 0
const {isLoggedIn, user, manager} = useAuth();
const { indices, indice, person, personNetwork, setNodeIdData, players, askedPersons, setActualPlayerIndexData, room, actualPlayerIndex, turnPlayerIndex, setTurnPlayerIndexData, setWinnerData, dailyEnigme, setNbCoupData, settempsData, setNetworkDataData, setSeedData} = useGame();
const { indices, indice, person, personNetwork, setNodeIdData, players, setPlayersData, askedPersons, setActualPlayerIndexData, room, actualPlayerIndex, turnPlayerIndex, setTurnPlayerIndexData, setWinnerData, dailyEnigme, setNbCoupData, settempsData, setNetworkDataData, setSeedData, nodesC} = useGame();
const params = new URLSearchParams(window.location.search);
const navigate = useNavigate();
@ -76,6 +85,13 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
setElapsedTime((prevElapsedTime) => prevElapsedTime + 0.5);
settempsData(elapsedTime)
cptBug ++
if (cptBug > 10){
cptBug = 0
socket.emit("who plays", room)
}
// Vérifiez si la durée est écoulée, puis arrêtez le timer
if (endgame) {
clearInterval(intervalId);
@ -87,8 +103,14 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}, [elapsedTime, endgame]);
useEffect(() => {
testPlayers = players
console.log(testPlayers)
}, [players])
useEffect(() =>{
touchedPlayer=playerTouched
console.log(playerTouched)
if (touchedPlayer == -1){
if (!askedWrongLocal){
socket.emit("put correct background", socket.id)
@ -140,8 +162,9 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
useEffect(() =>{
if (actualPlayerIndex==0){
const bot = players[lastIndex]
cptBug=0
if (actualPlayerIndex==firstPlayer){
const bot = testPlayers[lastIndex]
if(bot instanceof Bot && botIndex != lastIndex){
botIndex = lastIndex
if (personNetwork!=null){
@ -165,7 +188,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
const tester = IndiceTesterFactory.Create(indices[playerIndex])
const works = tester.Works(person)
socket.emit("asked all 1by1", person.getId(), players[playerIndex].id)
socket.emit("asked all 1by1", person.getId(), testPlayers[playerIndex].id)
if (i==players.length){
socket.emit("node checked", personIndex, works, playerIndex, room, nextPlayerIndex)
}
@ -174,9 +197,8 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
if(!works){
socket.emit("node checked", personIndex, works, playerIndex, room, nextPlayerIndex)
const ind = bot.placeSquare(personNetwork, players)
const ind = bot.placeSquare(personNetwork, testPlayers)
if (ind == -1 ){
addToHistory(lastIndex.toString() + "177")
socket.emit("can't put square", lastIndex, room)
return
}
@ -194,7 +216,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
else{
if (person!=undefined){
if (players[choosedPlayerIndex] instanceof Bot){
if (testPlayers[choosedPlayerIndex] instanceof Bot){
console.log("BOT")
const tester = IndiceTesterFactory.Create(indices[choosedPlayerIndex])
const works = tester.Works(person)
@ -209,9 +231,8 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
else{
console.log(lastIndex + " interroge " + choosedPlayerIndex + " a propos de " + person.getName() + " et dit non")
socket.emit("node checked", personIndex, false, choosedPlayerIndex, room, lastIndex)
const ind = bot.placeSquare(personNetwork, players)
const ind = bot.placeSquare(personNetwork, testPlayers)
if (ind == -1 ){
addToHistory(lastIndex.toString() + "212")
socket.emit("can't put square", playerIndex, room)
return
}
@ -225,13 +246,12 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
else{
console.log(choosedPlayerIndex + " => Pas bot" )
socket.emit("ask player", personIndex, players[choosedPlayerIndex].id, players[lastIndex])
socket.emit("ask player", personIndex, testPlayers[choosedPlayerIndex].id, testPlayers[lastIndex])
console.log(lastIndex + " interroge " + +choosedPlayerIndex + " sur " + personNetwork.getPersons()[personIndex].getName())
const tester = IndiceTesterFactory.Create(indices[choosedPlayerIndex])
if (!tester.Works(person)){
const ind = bot.placeSquare(personNetwork, players)
const ind = bot.placeSquare(personNetwork, testPlayers)
if (ind == -1 ){
addToHistory(lastIndex.toString() + "232")
socket.emit("can't put square", playerIndex, room)
return
}
@ -275,19 +295,6 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
}
//* fonction qui reinitialise le graphe
const resGraph = () => { //? comment accéder au nework ??
const savedGraphStateString = localStorage.getItem('graphState');
if (savedGraphStateString !== null) {
const savedGraphState = JSON.parse(savedGraphStateString);
//network.setData(savedGraphState);
} else {
// La clé 'graphState' n'existe pas dans le localStorage, prenez une action en conséquence.
console.log("ayoooooo");
}
};
useEffect(() => {
if (personNetwork == null){
return
@ -307,7 +314,10 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
return;
}
// Charger les données dans le graph
const nodes = new DataSet(graph.nodesPerson);
let nodes = new DataSet(graph.nodesPerson);
if (nodesC.length != 0){
nodes = new DataSet(nodesC)
}
// Configuration des options du Graphe
const initialOptions = {
@ -319,7 +329,6 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
direction: 'LR', // LR (Left to Right) ou autre selon votre préférence
sortMethod: 'hubsize'
},
distanceMin: 500, // Set the minimum distance between nodes
//randomSeed: 2
},
physics: {
@ -368,6 +377,83 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
}
socket.on("give network", (playerId) => {
socket.emit("give network", JSON.stringify(personNetwork, null, 2), JSON.stringify(person), JSON.stringify(indices), playerIndex, room, JSON.stringify(nodes.get()), playerId);
})
socket.on("player joined ingame", (tab) => {
const tmpTab: Player[] = []
let ind =0
for (const p of tab){
if (p.type === "User"){
tmpTab.push(JSONParser.JSONToPlayer(p))
}
else{
tmpTab.push(testPlayers[ind])
}
ind ++
}
setPlayersData(tmpTab)
})
socket.on("player left ingame", (tab, i) => {
cptPlayerLeft ++
if (cptPlayerLeft % 2 == 0){
const tmpTab: Player[] = []
let ind =0
for (const p of tab.tab){
if (ind === i || p.type === "User"){
tmpTab.push(JSONParser.JSONToPlayer(p))
}
else{
tmpTab.push(testPlayers[ind])
}
ind ++
}
if (i==firstPlayer){
for(let index = 0; index < tmpTab.length; index++){
const test = tmpTab[index]
if (test instanceof User){
firstPlayer=index
break
}
}
if (actualPlayerIndex==firstPlayer){
tmpTab.forEach((p, index) =>{
if (p instanceof Bot && personNetwork!=null){
p.indice=indices[index]
p.index=index
p.initiateMap(personNetwork)
console.log(p.indice.ToString("fr"))
}
})
}
}
else{
const bot = tmpTab[i]
if (bot instanceof Bot && personNetwork != null){
bot.indice=indices[i]
bot.index=index
bot.initiateMap(personNetwork)
console.log(bot.indice.ToString("fr"))
}
}
if (i==playerIndex){
playerIndex = lastIndex + 1
if(playerIndex == players.length){
playerIndex = 0
}
setPlayerIndex(playerIndex)
setLastIndex(playerIndex)
if (playerIndex===actualPlayerIndex){
handleTurnBarTextChange("À vous de jouer")
handleShowTurnBar(true)
}
}
setPlayersData(tmpTab)
}
})
socket.on("reset graph", () => {
console.log("reset graph")
initialOptions.physics.enabled = true
@ -375,6 +461,16 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
})
if (!solo){
socket.on("who plays", (index) => {
playerIndex=index
setPlayerIndex(index)
setLastIndex(index)
if (actualPlayerIndex==index){
handleShowTurnBar(true)
}
})
socket.on("asked all", (id) =>{
//@ts-ignore
const pers = personNetwork.getPersons().find((p) => p.getId() == id)
@ -401,12 +497,15 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
})
socket.on("node checked",(id, works, askedIndex, newPlayerIndex, socketId) => {
cptBug=0
//@ts-ignore
const node = nodes.get().find((n) => id == n.id)
if (node!=undefined){
onNodeClick(false)
playerIndex = newPlayerIndex
setPlayerIndex(playerIndex)
setLastIndex(newPlayerIndex)
console.log(newPlayerIndex)
//@ts-ignore
if (mapIndexPersons.get(askedIndex)?.find((p) => p.getId() == id) == undefined){
//@ts-ignore
@ -415,7 +514,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
if (p!=undefined && tab != undefined){
tab.push(p)
if (actualPlayerIndex == 0){
players.forEach((player) => {
testPlayers.forEach((player) => {
if (player instanceof Bot){
player.newInformation(p, askedIndex, works)
}
@ -429,7 +528,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
cptHistory++
if (cptHistory % 2 == 0){
lastNodes.push(node)
addToHistory(players[askedIndex].pseudo + " à mis un " + positionToEmoji(askedIndex, works) + " à " + personNetwork.getPersons()[id].getName())
addToHistory(testPlayers[askedIndex].pseudo + " à mis un " + positionToEmoji(askedIndex, works) + " à " + personNetwork.getPersons()[id].getName())
}
}
@ -489,9 +588,10 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
})
socket.on("can't put square", (askingPlayer) => {
cptBug=0
cptOnAskedWrong ++
if (cptOnAskedWrong % 2 == 0){
addToHistory(players[askingPlayer].pseudo + " ne peut plus poser de carré")
addToHistory(testPlayers[askingPlayer].pseudo + " ne peut plus poser de carré")
playerIndex = askingPlayer + 1
if(playerIndex == players.length){
playerIndex = 0
@ -511,6 +611,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
socket.on("asked", (nodeId, askingPlayer) => {
if (askingPlayer.id !== lastAskingPlayer || nodeId !== lastNodeId ){
lastAskingPlayer = askingPlayer.id
lastNodeId = nodeId
@ -535,8 +636,8 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
socket.emit("node checked", nodeId, true, actualPlayerIndex, room, playerIndex)
}
else{
let index = players.findIndex((p) => p.id == askingPlayer.id)
if (players[index] instanceof Bot){
let index = testPlayers.findIndex((p) => p.id == askingPlayer.id)
if (testPlayers[index] instanceof Bot){
index = playerIndex + 1
if(index == players.length){
index = 0
@ -647,6 +748,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
askedWrongBot=false
endgame = true
firstHistory=true
cptBug=0
try{
if(isLoggedIn){
if(!solo){
@ -684,6 +786,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
socket.off("put correct background")
socket.off("put grey background")
socket.off("put imossible grey")
socket.off("who plays")
navigate("/endgame")
}
@ -721,7 +824,9 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
network.on("click", async (params) => {
if(params.nodes.length > 0){
console.log(touchedPlayer)
setNodeIdData(params.nodes[0])
console.log(players)
// addToHistory("Le joueur a cliqué") //! TEST DEBUG
if (!solo){
if (askedWrongLocal){
@ -752,7 +857,9 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
else if(touchedPlayer != -1 && playerIndex == actualPlayerIndex && touchedPlayer<players.length){
botIndex = -1
if (players[touchedPlayer] instanceof Bot){
console.log(testPlayers[touchedPlayer])
if (testPlayers[touchedPlayer] instanceof Bot){
console.log("BOT TOUCHÉ")
const ind = indices[touchedPlayer]
const test = IndiceTesterFactory.Create(ind)
//@ts-ignore
@ -775,7 +882,7 @@ const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleS
}
else{
if (touchedPlayer >= 0){
console.log(touchedPlayer)
console.log("CE N'EST PAS UN BOT")
//@ts-ignore
socket.emit("ask player", params.nodes[0], players[touchedPlayer].id, players.find((p) => p.id === socket.id, actualPlayerIndex))
socket.emit("put correct background", socket.id)

@ -13,15 +13,13 @@ interface LobbyContainerProps {
roomNum : string
HeadPlayer : Player
nbPlayer : number
setFirst: (first: boolean) => void
//? mettre un "nbplayermax" si le nombre de joueur max peut etre fixé ?
}
const LobbyContainer: React.FC<LobbyContainerProps> = ({roomNum, HeadPlayer, nbPlayer}) => {
const LobbyContainer: React.FC<LobbyContainerProps> = ({roomNum, HeadPlayer, nbPlayer, setFirst}) => {
const theme=useTheme();
const navigate = useNavigate();
const dest = '/lobby?room=' + roomNum;
@ -39,6 +37,7 @@ const LobbyContainer: React.FC<LobbyContainerProps> = ({roomNum, HeadPlayer, nbP
else{
if (nbPlayer < 6) {
socket.off("request lobbies")
setFirst(true)
navigate(dest);
} else {
handleShow()

@ -51,6 +51,7 @@ const PersonStatus: React.FC<PlayerStatusProps> = ({img = Person, state= Person,
function onTouch(){
if (IsActualPlayer && !askedWrong){
setPlayerTouched(index)
setTouchedPlayer(index)
}
}

@ -1,4 +1,6 @@
import React, { createContext, useContext, useState, ReactNode } from 'react';
import { DataSet, Edge } from 'vis-network';
import NodePerson from '../model/Graph/NodePerson';
import Indice from '../model/Indices/Indice';
import Pair from '../model/Pair';
import Person from '../model/Person';
@ -23,6 +25,7 @@ interface GameContextProps {
temps : number
networkData: any
seed: number | string;
nodesC: NodePerson[]
setIndicesData: (newIndices: Indice[]) => void;
setIndiceData: (newIndice: Indice) => void;
setPersonData: (newPerson: Person) => void;
@ -41,6 +44,7 @@ interface GameContextProps {
settempsData: (newtemps : number) => void
setNetworkDataData: (networkData: any) => void
setSeedData: (seed: number | string) => void
setNodesData: (nodes: NodePerson[]) => void
}
const GameContext = createContext<GameContextProps | undefined>(undefined);
@ -67,6 +71,12 @@ export const GameProvider: React.FC<GameProviderProps> = ({ children }) => {
const [temps, settemps] = useState<number>(0);
const [networkData, setNetworkData] = useState<any>(null);
const [seed, setSeed] = useState<number | string>(0);
const [nodesC, setNodes] = useState<NodePerson[]>([]);
const setNodesData = (nodes: NodePerson[]) => {
setNodes(nodes)
}
const setNetworkDataData = (networkData: any) => {
setNetworkData(networkData);
@ -155,7 +165,7 @@ export const GameProvider: React.FC<GameProviderProps> = ({ children }) => {
}
return (
<GameContext.Provider value={{ indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, nodeId, setNodeIdData, askedPersons, setAskedPersonsData, actualPlayerIndex, setActualPlayerIndexData, turnPlayerIndex, setTurnPlayerIndexData, room, setRoomData, onlyFalse, setOnlyFalseData, winner, setWinnerData, reset, dailyEnigme, setDailyEnigmeData, nbCoup, setNbCoupData, temps, settempsData, setNetworkDataData, networkData, seed, setSeedData}}>
<GameContext.Provider value={{ indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, nodeId, setNodeIdData, askedPersons, setAskedPersonsData, actualPlayerIndex, setActualPlayerIndexData, turnPlayerIndex, setTurnPlayerIndexData, room, setRoomData, onlyFalse, setOnlyFalseData, winner, setWinnerData, reset, dailyEnigme, setDailyEnigmeData, nbCoup, setNbCoupData, temps, settempsData, setNetworkDataData, networkData, seed, setSeedData, nodesC, setNodesData}}>
{children}
</GameContext.Provider>
);

@ -11,6 +11,8 @@ import Person from "./model/Person";
import PersonNetwork from "./model/PersonsNetwork";
import Player from "./model/Player";
import User from "./model/User";
import NodePerson from "./model/Graph/NodePerson";
import Font from "./model/Graph/Font";
class JSONParser{
@ -93,6 +95,15 @@ class JSONParser{
throw new Error("PARSER unable to parse player: " + json.type);
}
}
static JSONToNodePersons(json: any): NodePerson[]{
const tmpTab: NodePerson[] = []
json.forEach((element: any) => {
tmpTab.push(new NodePerson(element.id, element.label, element.color, new Font(element.font.color, element.font.size, element.font.align), element.shape))
});
return tmpTab
}
}
export default JSONParser

@ -28,7 +28,7 @@ import Ceye from "../res/icon/hidden.png";
import JSZip from 'jszip';
/* nav */
import { Link } from 'react-router-dom';
import { Link, Navigate, useNavigate, useNavigationType } from 'react-router-dom';
/* Boostrap */
import Button from 'react-bootstrap/Button';
@ -50,14 +50,26 @@ import {generateLatexCode, generateLatexCodeEnigme} from '../Script/LatexScript'
import Pair from '../model/Pair';
import Indice from '../model/Indices/Indice';
let cptNavigation = 0
//@ts-ignore
const InGame = ({locale, changeLocale}) => {
const theme = useTheme();
const navigate = useNavigate()
const params = new URLSearchParams(window.location.search);
const navigationType = useNavigationType()
cptNavigation++
if (cptNavigation % 2 == 0){
if (navigationType.toString() == "POP"){
socket.emit("player quit")
navigate("/play")
}
}
//* Gestion solo
let IsSolo: boolean = true
const solotmp = params.get('solo');

@ -10,25 +10,30 @@ import User from '../model/User';
import { socket } from '../SocketConfig';
import JSONParser from '../JSONParser';
import Person from '../model/Person';
import { useNavigationType } from 'react-router-dom';
class LobbyDataProps {
roomNum : string
headPlayer: Player
nbPlayer: number
started: boolean
constructor(roomNum: string, player: Player, nbPlayer: number){
constructor(roomNum: string, player: Player, nbPlayer: number, started: boolean){
this.roomNum = roomNum
this.headPlayer = player
this.nbPlayer = nbPlayer
this.started=started
}
}
let cptNavigation = 0
function Lobbies() {
const theme=useTheme();
const [first, setFirst] = useState(true)
const [lobbyData, setLobbyData] = useState<LobbyDataProps[]>([])
@ -39,19 +44,37 @@ function Lobbies() {
lobby.headPlayer.pseudo.toLowerCase().includes(searchTerm.toLowerCase())
);
useEffect(() => {
socket.emit("request lobbies")
const setFirstData = (first: boolean) => {
setFirst(first)
}
const navigationType = useNavigationType()
cptNavigation++
if (cptNavigation % 2 == 0){
if (navigationType.toString() == "POP"){
socket.emit("player quit")
}
}
if (first){
setFirst(false)
socket.emit("request lobbies")
}
useEffect(() => {
socket.on("request lobbies", (map) => {
console.log("wesh")
const jsonMap = JSON.parse(map)
const tmpTab: LobbyDataProps[]=[]
for(const item of jsonMap){
tmpTab.push(new LobbyDataProps(item.key, JSONParser.JSONToPlayer(item.value[0]), item.value.length))
tmpTab.push(new LobbyDataProps(item.key, JSONParser.JSONToPlayer(item.value.tab[0]), item.value.tab.length, item.value.started))
}
setLobbyData(tmpTab )
setLobbyData(tmpTab)
})
})
}, [])
return(
<div style={{display:'flex', flexDirection:'column', alignItems:'center'}}>
@ -70,6 +93,7 @@ function Lobbies() {
roomNum={lobby.roomNum}
HeadPlayer={lobby.headPlayer}
nbPlayer={lobby.nbPlayer}
setFirst={setFirstData}
/>
))}
</div>

@ -45,15 +45,17 @@ import SessionService from '../services/SessionService';
import { useRef } from 'react';
import Button from 'react-bootstrap/Button';
import Overlay from 'react-bootstrap/Overlay';
import { DataSet } from 'vis-network';
let gameStarted = false
let firstLaunch = true
function Lobby() {
const theme=useTheme();
const navigate = useNavigate();
const { indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, setActualPlayerIndexData, setTurnPlayerIndexData, setRoomData } = useGame();
const { indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, setActualPlayerIndexData, setTurnPlayerIndexData, setRoomData, setNodesData } = useGame();
const {user, setUserData, manager, login} = useAuth()
let first = true
@ -130,25 +132,77 @@ function Lobby() {
setIndicesData(choosenIndices)
first = true
gameStarted = true
socket.off("player left")
socket.off("new player")
//socket.off("player left")
//socket.off("new player")
navigate('/game?solo=false&daily=false');
});
socket.on("join during game", (jsonNetwork, jsonPersonString, jsonIndicesString, playerIndex, players, nodes)=> {
const jsonPerson = JSON.parse(jsonPersonString)
const networkPerson: PersonNetwork = JSONParser.JSONToNetwork(jsonNetwork)
const choosenOne: Person = networkPerson.getPersons().filter((i) => i.getId() == jsonPerson.id)[0]
const choosenIndices : Indice[] = JSONParser.JSONToIndices(jsonIndicesString)
for (let i=0; i<players.length; i++){
const player = players[i]
if(player.id == socket.id){
setActualPlayerIndexData(i)
setIndiceData(choosenIndices[i])
}
if (player instanceof Bot){
player.indice = choosenIndices[i]
}
}
const tmpPlayers: Player[] = []
console.log(players)
for (const p of players){
tmpPlayers.push(JSONParser.JSONToPlayer(p))
}
setPlayersData(tmpPlayers)
if (room != null){
setRoomData(room)
}
const tab = JSONParser.JSONToNodePersons(JSON.parse(nodes))
setNodesData(tab)
setTurnPlayerIndexData(playerIndex)
setPersonData(choosenOne)
setPersonNetworkData(networkPerson)
setIndicesData(choosenIndices)
first = true
gameStarted = true
navigate('/game?solo=false&daily=false');
});
socket.on("new player", (tab) =>{
const tmpTab: Player[] = []
for (const p of tab){
for (const p of tab.tab){
tmpTab.push(JSONParser.JSONToPlayer(p))
}
console.log(tmpTab)
setPlayersData(tmpTab)
})
socket.on("room full", () => {
//TODO POP UP pour quand la room est pleine
navigate("/play")
})
socket.on("game started", () => {
//TODO POP UP pour quand la room est pleine
navigate("/play")
})
socket.on("game already started", () => {
//TODO POP UP pour quand la room est pleine
navigate("/play")
})
socket.on("player left", (tab, i) => {
const tmpTab: Player[] = []
for (const p of tab){
for (const p of tab.tab){
tmpTab.push(JSONParser.JSONToPlayer(p))
}
console.log(tmpTab)
setPlayersData(tmpTab)
})
@ -214,7 +268,7 @@ function Lobby() {
// <PlayerItemList key={player.id} pdp={PersonImg} name={player.name} id={player.id}/>
<PlayerItemList key={player.id} player={player} room={room}/>
))}
<div className='centerButton'>
{(players.length < 6) && <div className='centerButton'>
<button className='button' onClick={addBot}
style={{
backgroundColor: theme.colors.primary,
@ -222,6 +276,7 @@ function Lobby() {
+
</button>
</div>
}
</div>
</div>

@ -2,7 +2,6 @@ import React, { useEffect, useRef, useState } from 'react';
/* Context */
import { useAuth } from '../Contexts/AuthContext';
/* Style */
import './Play.css';
import { useTheme } from '../Style/ThemeContext';
@ -13,7 +12,7 @@ import ButtonImgNav from "../Components/ButtonImgNav";
/* Img */
/* Icon */
import { socket } from '../SocketConfig';
import { useNavigate } from 'react-router-dom';
import { NavigationType, useNavigate, useNavigationType } from 'react-router-dom';
import GameCreator from '../model/GameCreator';
import { useGame } from '../Contexts/GameContext';
import ScoreBoard from '../Components/ScoreBoard';
@ -32,6 +31,9 @@ import Button from 'react-bootstrap/Button';
import ButtonGroup from 'react-bootstrap/ButtonGroup';
let cptNavigation = 0
function Play() {
let first = true
@ -41,6 +43,16 @@ function Play() {
const target = useRef(null);
const navigationType = useNavigationType()
cptNavigation++
if (cptNavigation % 2 == 0){
if (navigationType.toString() == "POP"){
socket.emit("player quit")
}
}
useEffect(() => {
const fetchUserInformation = async () => {
try {
@ -96,6 +108,7 @@ function Play() {
if (loggedIn){
login()
setUserData(user)
socket.emit("join back game", user)
}
else{
loadImageAsync(defaultImg).then((blob) => {
@ -106,8 +119,20 @@ function Play() {
}
})
}
else{
socket.emit("join back game", user)
}
}, [isLoggedIn]);
const [goBackRoom, setGoBackRoom] = useState(-1)
useEffect(() => {
socket.on("join back game", (room) => {
setGoBackRoom(room)
})
}, [])
const [room, setRoom] = useState(null);
const navigate = useNavigate();
@ -156,6 +181,10 @@ function Play() {
}
}, [room, navigate]);
const goBack = () => {
navigate("/lobby?room=" + goBackRoom)
}
const [showOverlay, setShowOverlay] = useState(false);
@ -246,7 +275,7 @@ function Play() {
<button onClick={createLobby} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Créer une partie </button>
<button onClick= {() => navigate("/join")} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}> Rejoindre </button>
{goBackRoom != -1 && <button onClick={goBack} className="ButtonNav" style={{backgroundColor: theme.colors.primary, borderColor: theme.colors.secondary}}>Retourner à la partie</button>}
</div>
</div>
<div className='rightContainer'>

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