Merge branch 'Users' of https://codefirst.iut.uca.fr/git/Crypteam/Cryptid into GestionProfile

pull/83/head
Pierre Ferreira 1 year ago
commit 9e98f374e9

@ -15,7 +15,6 @@ const io = socketIO(server, {
const map = new Map() const map = new Map()
// ... le reste de votre configuration du serveur
server.listen(3002, () => { server.listen(3002, () => {
console.log('Serveur Socket.IO écoutant sur le port 3002'); console.log('Serveur Socket.IO écoutant sur le port 3002');
@ -29,25 +28,26 @@ io.on('connection', (socket) => {
}); });
socket.on("lobby joined", (room, player) =>{ socket.on("lobby joined", (room, player) =>{
if (player.type=="Human"){ console.log(player)
if (player.type=="User"){
socket.join(room) socket.join(room)
} }
if (map.get(room) == undefined){ if (map.get(room) == undefined){
map.set(room, [{type: player.type, id: socket.id, name: player.name}]) map.set(room, [{type: player.type, id: socket.id, pseudo: player.pseudo, profilePicture: player.profilePicture}])
} }
else{ else{
const tab = map.get(room) const tab = map.get(room)
for(let i = 0; i<tab.length; i++){ for(let i = 0; i<tab.length; i++){
if (tab[i].id === socket.id && player.type==="Human"){ if (tab[i].id === socket.id && player.type==="User"){
tab.splice(i, 1) tab.splice(i, 1)
} }
} }
if (player.type!=="Human"){ if (player.type!=="User"){
map.get(room).push({type: player.type, id: player.id, name: player.name}) map.get(room).push({type: player.type, id: player.id, pseudo: player.pseudo, profilePicture: player.profilePicture})
} }
else{ else{
map.get(room).push({type: player.type, id: socket.id, name: player.name}) map.get(room).push({type: player.type, id: socket.id, pseudo: player.pseudo, profilePicture: player.profilePicture})
} }
} }
@ -56,7 +56,6 @@ io.on('connection', (socket) => {
socket.on("bot deleted", (bot, room) =>{ socket.on("bot deleted", (bot, room) =>{
// map.set(room, map.get(room).filter(player => player.id !== bot.id));
const tab = map.get(room) const tab = map.get(room)
for(let i = 0; i<tab.length; i++){ for(let i = 0; i<tab.length; i++){
if (tab[i].id === bot.id){ if (tab[i].id === bot.id){

@ -61,7 +61,7 @@ const ChoiceBar = () => {
{players.map((player, index) => ( {players.map((player, index) => (
player.id !== socket.id && player.id !== socket.id &&
<button key={index} className="choice-bar-button" onClick={() => askPlayer(player.id)} style={{ backgroundColor: theme.colors.primary }}> <button key={index} className="choice-bar-button" onClick={() => askPlayer(player.id)} style={{ backgroundColor: theme.colors.primary }}>
{player.name} {player.pseudo}
</button> </button>
))} ))}
</div> </div>

@ -11,6 +11,7 @@ import { colorToEmoji, positionToColor, positionToEmoji } from "../ColorHelper";
import { ColorToHexa } from "../model/EnumExtender"; import { ColorToHexa } from "../model/EnumExtender";
import Bot from "../model/Bot"; import Bot from "../model/Bot";
import NodePerson from "../model/Graph/NodePerson"; import NodePerson from "../model/Graph/NodePerson";
import { useAuth } from "../Contexts/AuthContext";
interface MyGraphComponentProps { interface MyGraphComponentProps {
@ -43,6 +44,8 @@ let lastNodes: NodePerson[] = []
const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, addToHistory, showLast, setNetwork}) => { const MyGraphComponent: React.FC<MyGraphComponentProps> = ({onNodeClick, handleShowTurnBar, handleTurnBarTextChange, playerTouched, setPlayerTouched, changecptTour, solo, addToHistory, showLast, setNetwork}) => {
let cptTour: number = 0 let cptTour: number = 0
const {isLoggedIn, user} = useAuth()
console.log('isLoggedIn : ' + isLoggedIn);
const { indices, indice, person, personNetwork, setNodeIdData, players, askedPersons, setActualPlayerIndexData, room, actualPlayerIndex, turnPlayerIndex, setTurnPlayerIndexData, setWinnerData } = useGame(); const { indices, indice, person, personNetwork, setNodeIdData, players, askedPersons, setActualPlayerIndexData, room, actualPlayerIndex, turnPlayerIndex, setTurnPlayerIndexData, setWinnerData } = useGame();
const params = new URLSearchParams(window.location.search); const params = new URLSearchParams(window.location.search);
@ -308,7 +311,7 @@ let cptTour: number = 0
cptHistory++ cptHistory++
if (cptHistory % 2 == 0){ if (cptHistory % 2 == 0){
lastNodes.push(node) lastNodes.push(node)
addToHistory(players[askedIndex].name + " à mis un " + positionToEmoji(askedIndex, works) + " à " + personNetwork.getPersons()[id].getName()) addToHistory(players[askedIndex].pseudo + " à mis un " + positionToEmoji(askedIndex, works) + " à " + personNetwork.getPersons()[id].getName())
} }
} }
@ -445,19 +448,36 @@ let cptTour: number = 0
}) })
socket.on("end game", (winnerIndex) =>{ socket.on("end game", (winnerIndex) =>{
const currentPlayer = players[actualPlayerIndex];
const winner = players[winnerIndex];
setNodeIdData(-1) setNodeIdData(-1)
setActualPlayerIndexData(-1) setActualPlayerIndexData(-1)
setLastIndex(-1) setLastIndex(-1)
setPlayerTouched(-1) setPlayerTouched(-1)
setWinnerData(players[winnerIndex]) setWinnerData(players[winnerIndex])
console.log('isLoggedIn : ' + isLoggedIn);
if(isLoggedIn){
if(solo){
}
else{
if(winner.id === currentPlayer.id){
console.log("Vous avez gagné !");
}
else{
console.log("Vous avez perdu !");
}
}
}
first = true first = true
cptHistory = 0 cptHistory = 0
askedWrong=false askedWrong=false
askedWrongBot=false askedWrongBot=false
socket.off("end game") socket.off("end game")
socket.off("asked all") socket.off("asked all")
socket.off("opacity activated") socket.off("opacity activated")

@ -47,7 +47,7 @@ const PlayerItemList:React.FC<MyPlayerItemListProps> =({ player, room }) => {
<div className='item-horizontal-div'> <div className='item-horizontal-div'>
<div> <div>
<img src={pdp} alt='player-image' height='100' width='100' /> <img src={pdp} alt='player-image' height='100' width='100' />
<h4>{player.name}</h4> <h4>{player.pseudo}</h4>
</div> </div>
{isBot && ( {isBot && (
<Button className='suprButton' onClick={delBot} variant="danger"> <Button className='suprButton' onClick={delBot} variant="danger">

@ -25,7 +25,7 @@ const PlayerList: React.FC<PlayerListProps> = ({ players, playerTouched, setPlay
{ {
//@ts-ignore //@ts-ignore
players.map((player, index) => ( players.map((player, index) => (
player.id!=socket.id && <PersonStatus img={Person} state={Person} key={index} name={player.name + " " + colorToEmoji(positionToColor(index), true)} playerTouched={playerTouched} setPlayerTouched={setPlayerTouched} index={index} showCircle={true}/> player.id!=socket.id && <PersonStatus img={Person} state={Person} key={index} name={player.pseudo + " " + colorToEmoji(positionToColor(index), true)} playerTouched={playerTouched} setPlayerTouched={setPlayerTouched} index={index} showCircle={true}/>
)) ))
} }
</div> </div>

@ -20,12 +20,12 @@ import Col from 'react-bootstrap/Col';
/* Component */ /* Component */
import ButtonImgNav from './ButtonImgNav'; import ButtonImgNav from './ButtonImgNav';
import User from '../model/User';
/* Types */ /* Types */
import { PlayerProps } from '../types/Player';
//@ts-ignore //@ts-ignore
const ScoreBoard: React.FC<{ Player: PlayerProps }> = ({ Player }) => { const ScoreBoard: React.FC<{ Player: User }> = ({ Player }) => {
const theme=useTheme(); const theme=useTheme();
return ( return (

@ -1,22 +1,31 @@
// AuthContext.js // AuthContext.js
import React, { createContext, useContext, useState, ReactNode } from 'react'; import React, { createContext, useContext, useState, ReactNode } from 'react';
import Player from '../model/Player';
import User from '../model/User';
import AuthService from '../services/AuthService'; import AuthService from '../services/AuthService';
interface AuthContextProps { interface AuthContextProps {
isLoggedIn: boolean; isLoggedIn: boolean;
login: () => void; login: () => void;
logout: () => void; logout: () => void;
user: User | null
setUserData: (newPlayer: User) => void
} }
const AuthContext = createContext<AuthContextProps | undefined>(undefined); const AuthContext = createContext<AuthContextProps | undefined>(undefined);
const AuthProvider: React.FC<{ children: ReactNode }> = ({ children }) => { const AuthProvider: React.FC<{ children: ReactNode }> = ({ children }) => {
const [isLoggedIn, setIsLoggedIn] = useState<boolean>(false); const [isLoggedIn, setIsLoggedIn] = useState<boolean>(false);
const [user, setUser] = useState<User| null>(null)
const login = () => { const login = () => {
setIsLoggedIn(true); setIsLoggedIn(true);
}; };
const setUserData = (player: User | null) => {
setUser(player)
}
const logout = async() => { const logout = async() => {
try { try {
await AuthService.logout(); await AuthService.logout();
@ -28,7 +37,7 @@ const AuthProvider: React.FC<{ children: ReactNode }> = ({ children }) => {
}; };
return ( return (
<AuthContext.Provider value={{ isLoggedIn, login, logout }}> <AuthContext.Provider value={{ isLoggedIn, login, logout, user, setUserData }}>
{children} {children}
</AuthContext.Provider> </AuthContext.Provider>
); );

@ -1,5 +1,5 @@
import EasyBot from "./model/EasyBot"; import EasyBot from "./model/EasyBot";
import Human from "./model/Human"; import Human from "./model/User";
import AgeIndice from "./model/Indices/AgeIndice"; import AgeIndice from "./model/Indices/AgeIndice";
import ColorEdgesIndice from "./model/Indices/ColorEdgesIndice"; import ColorEdgesIndice from "./model/Indices/ColorEdgesIndice";
import ColorIndice from "./model/Indices/ColorIndice"; import ColorIndice from "./model/Indices/ColorIndice";
@ -10,6 +10,7 @@ import SportIndice from "./model/Indices/SportIndice";
import Person from "./model/Person"; import Person from "./model/Person";
import PersonNetwork from "./model/PersonsNetwork"; import PersonNetwork from "./model/PersonsNetwork";
import Player from "./model/Player"; import Player from "./model/Player";
import User from "./model/User";
class JSONParser{ class JSONParser{
@ -84,10 +85,10 @@ class JSONParser{
static JSONToPlayer(json: any): Player{ static JSONToPlayer(json: any): Player{
switch (json.type){ switch (json.type){
case "Human": case "User":
return new Human(json.id, json.name) return new User(json.id, json.pseudo, json.profilePicture, json.soloStats, json.onlineStats)
case "EasyBot": case "EasyBot":
return new EasyBot(json.id, json.name) return new EasyBot(json.id, json.pseudo, json.profilePicture)
default: default:
throw new Error("PARSER unable to parse player: " + json.type); throw new Error("PARSER unable to parse player: " + json.type);
} }

@ -55,7 +55,7 @@ function EndGame() {
<div> <div>
<div className="head"> <div className="head">
<header className='leaderboard-header' style={{ borderColor: theme.colors.primary }}> <header className='leaderboard-header' style={{ borderColor: theme.colors.primary }}>
<h1>{winner?.name} a gagné !</h1> <h1>{winner?.pseudo} a gagné !</h1>
<h3>Le tueur était <u>{person?.getName()}</u></h3> <h3>Le tueur était <u>{person?.getName()}</u></h3>
</header> </header>
</div> </div>
@ -72,7 +72,7 @@ function EndGame() {
<div className="playerContainer" key={index}> <div className="playerContainer" key={index}>
{player.id !== winner?.id && ( {player.id !== winner?.id && (
<div> <div>
<PersonStatus img={Person} state={Person} key={index} name={player.name} playerTouched={1} setPlayerTouched={() => {}} index={index} showCircle={false}/> <PersonStatus img={Person} state={Person} key={index} name={player.pseudo} playerTouched={1} setPlayerTouched={() => {}} index={index} showCircle={false}/>
<h6 className='indiceDisplay'>{indices[players.findIndex((p) => p.id == player?.id)].ToString("fr")}</h6> <h6 className='indiceDisplay'>{indices[players.findIndex((p) => p.id == player?.id)].ToString("fr")}</h6>
</div> </div>
)} )}

@ -390,9 +390,6 @@ const InGame = ({locale, changeLocale}) => {
</Offcanvas.Body> </Offcanvas.Body>
</Offcanvas> </Offcanvas>
<div id="bottom-container">
{showChoiceBar && <ChoiceBar />}
</div>
{/* {/*
<div id="endgamebutton" > {/* tmp <div id="endgamebutton" > {/* tmp
<ButtonImgNav dest="/endgame" img={Leave} text='endgame'/> <ButtonImgNav dest="/endgame" img={Leave} text='endgame'/>

@ -22,9 +22,11 @@ import { useNavigate } from 'react-router-dom';
import { socket } from "../SocketConfig"; import { socket } from "../SocketConfig";
import { random } from 'lodash'; import { random } from 'lodash';
import Player from '../model/Player'; import Player from '../model/Player';
import Human from '../model/Human';
import EasyBot from '../model/EasyBot'; import EasyBot from '../model/EasyBot';
import Bot from '../model/Bot'; import Bot from '../model/Bot';
import User from '../model/User';
import { useAuth } from '../Contexts/AuthContext';
import SessionService from '../services/SessionService';
let gameStarted = false let gameStarted = false
@ -36,23 +38,64 @@ function Lobby() {
const { indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, setActualPlayerIndexData, setTurnPlayerIndexData, setRoomData } = useGame(); const { indices, setIndicesData, indice, setIndiceData, person, setPersonData, personNetwork, setPersonNetworkData, players, setPlayersData, setActualPlayerIndexData, setTurnPlayerIndexData, setRoomData } = useGame();
const {user, setUserData} = useAuth()
let first = true let first = true
const params = new URLSearchParams(window.location.search); const params = new URLSearchParams(window.location.search);
const room = params.get('room'); const room = params.get('room');
function addBot(){ function addBot(){
socket.emit("lobby joined", room, new EasyBot("botId" + Math.floor(Math.random() * 1000), "Bot" + Math.floor(Math.random() * 100)).toJson()) socket.emit("lobby joined", room, new EasyBot("botId" + Math.floor(Math.random() * 1000), "Bot" + Math.floor(Math.random() * 100), "").toJson())
} }
// function delBot(selectedBot: Bot){
// }
useEffect(() => { useEffect(() => {
if (first){ if (first){
first=false first=false
socket.emit("lobby joined", room, new Human("test", "Test" + Math.floor(Math.random() * 100)).toJson())
if (user == null){
try {
const sessionData = SessionService.getSession();
sessionData.then((s) => {
if (s.user) {
// Il y a une session on récupère les infos du joueur
const updatedPlayer: User = new User(socket.id, s.user.pseudo, s.user.profilePicture, {
nbGames: s.user.soloStats.nbGames,
bestScore: s.user.soloStats.bestScore,
avgNbTry: s.user.soloStats.avgNbTry,
},
{
nbGames: s.user.onlineStats.nbGames,
nbWins: s.user.onlineStats.nbWins,
ratio: s.user.onlineStats.ratio,
})
setUserData(updatedPlayer);
socket.emit("lobby joined", room, updatedPlayer.toJson())
} else {
// Pas de session on génère un guest random
const guestPlayer: User = new User(socket.id, 'Guest_' + Math.floor(Math.random() * 1000000), '',
{
nbGames: 0,
bestScore: 0,
avgNbTry: 0,
},
{
nbGames: 0,
nbWins: 0,
ratio: 0,
})
setUserData(guestPlayer);
socket.emit("lobby joined", room, guestPlayer.toJson())
}
})
}
catch (error) {
console.error(error);
}
}
else{
socket.emit("lobby joined", room, user.toJson())
}
return () => { return () => {
socket.off('game created'); socket.off('game created');
@ -114,7 +157,12 @@ function Lobby() {
setPersonData(choosenPerson) setPersonData(choosenPerson)
setPersonNetworkData(networkPerson) setPersonNetworkData(networkPerson)
setIndicesData(choosenIndices) setIndicesData(choosenIndices)
let start = 0 let users = players.filter((p) => p instanceof User)
let u = users[Math.floor(Math.random() * users.length)]
let start = players.findIndex((p) => p.id == u.id)
if (start == -1){
start = 0
}
socket.emit('network created', JSON.stringify(networkPerson, null, 2), JSON.stringify(choosenPerson), JSON.stringify(choosenIndices), room, start); socket.emit('network created', JSON.stringify(networkPerson, null, 2), JSON.stringify(choosenPerson), JSON.stringify(choosenIndices), room, start);
} }

@ -22,13 +22,11 @@ import { useGame } from '../Contexts/GameContext';
import ScoreBoard from '../Components/ScoreBoard'; import ScoreBoard from '../Components/ScoreBoard';
/* Types */ /* Types */
import { PlayerProps } from '../types/Player'; import User from '../model/User';
function Play() { function Play() {
const theme=useTheme() const theme=useTheme()
const {isLoggedIn, login} = useAuth(); const {isLoggedIn, login, user, setUserData } = useAuth();
const [player, setPlayer] = useState<PlayerProps | null>(null);
useEffect(() => { useEffect(() => {
const fetchUserInformation = async () => { const fetchUserInformation = async () => {
@ -38,45 +36,39 @@ function Play() {
// Vérifie si il y a une session // Vérifie si il y a une session
if (sessionData.user) { if (sessionData.user) {
// Il y a une session on récupère les infos du joueur // Il y a une session on récupère les infos du joueur
const updatedPlayer: PlayerProps = { const updatedPlayer: User = new User(socket.id, sessionData.user.pseudo, sessionData.user.profilePicture, {
pseudo: sessionData.user.pseudo,
profilePicture: sessionData.user.profilePicture,
soloStats: {
nbGames: sessionData.user.soloStats.nbGames, nbGames: sessionData.user.soloStats.nbGames,
bestScore: sessionData.user.soloStats.bestScore, bestScore: sessionData.user.soloStats.bestScore,
avgNbTry: sessionData.user.soloStats.avgNbTry, avgNbTry: sessionData.user.soloStats.avgNbTry,
}, },
onlineStats: { {
nbGames: sessionData.user.onlineStats.nbGames, nbGames: sessionData.user.onlineStats.nbGames,
nbWins: sessionData.user.onlineStats.nbWins, nbWins: sessionData.user.onlineStats.nbWins,
ratio: sessionData.user.onlineStats.ratio, ratio: sessionData.user.onlineStats.ratio,
}, })
};
login(); login();
setPlayer(updatedPlayer); setUserData(updatedPlayer);
} else { } else {
// Pas de session on génère un guest random // Pas de session on génère un guest random
const guestPlayer: PlayerProps = { const guestPlayer: User = new User(socket.id, 'Guest_' + Math.floor(Math.random() * 1000000), '',
pseudo: 'Guest_' + Math.floor(Math.random() * 1000000), {
profilePicture: '',
soloStats: {
nbGames: 0, nbGames: 0,
bestScore: 0, bestScore: 0,
avgNbTry: 0, avgNbTry: 0,
}, },
onlineStats: { {
nbGames: 0, nbGames: 0,
nbWins: 0, nbWins: 0,
ratio: 0, ratio: 0,
}, })
}; setUserData(guestPlayer);
setPlayer(guestPlayer);
} }
} catch (error) { } catch (error) {
console.error(error); console.error(error);
} }
}; };
console.log('isLoggedIn : ', isLoggedIn);
fetchUserInformation(); fetchUserInformation();
}, [isLoggedIn]); }, [isLoggedIn]);
@ -136,7 +128,7 @@ function Play() {
<div className="MidContainer"> <div className="MidContainer">
<div> <div>
<h2> <h2>
{player && player.pseudo} {user && user.pseudo}
</h2> </h2>
<img src={Person} <img src={Person}
height='300' height='300'
@ -152,7 +144,7 @@ function Play() {
</div> </div>
</div> </div>
<div className='rightContainer'> <div className='rightContainer'>
{player && (<ScoreBoard Player={player}/>)} {user && (<ScoreBoard Player={user}/>)}
</div> </div>
</div> </div>
); );

@ -13,8 +13,8 @@ abstract class Bot extends Player{
public actualNetwork: Map<Person, Pair<number, boolean>[]> public actualNetwork: Map<Person, Pair<number, boolean>[]>
constructor( id: string, name: string){ constructor( id: string, name: string, profilePicture: string){
super(id, name); super(id, name, profilePicture);
this.actualNetwork = new Map<Person, Pair<number, boolean>[]>() this.actualNetwork = new Map<Person, Pair<number, boolean>[]>()
this.index = -1 this.index = -1

@ -11,15 +11,16 @@ import Player from "./Player";
class EasyBot extends Bot{ class EasyBot extends Bot{
constructor(id: string, name: string){ constructor(id: string, name: string, profilePicture: string){
super(id, name) super(id, name, profilePicture)
} }
toJson() { toJson() {
return { return {
type: "EasyBot", type: "EasyBot",
id: this.id, id: this.id,
name: this.name, pseudo: this.pseudo,
profilePicture: this.profilePicture
}; };
} }

@ -1,22 +0,0 @@
import Player from "./Player";
import defaultImg from '../res/img/Person.png'
class Human extends Player{
public pdp: string;
constructor(id: string, name: string){
super(id, name)
this.pdp = defaultImg;
}
toJson() {
return {
type: "Human",
id: this.id,
name: this.name,
};
}
}
export default Human

@ -1,13 +1,14 @@
abstract class Player{ abstract class Player{
public id: string public id: string
public name: string; public pseudo: string;
public profilePicture: string
constructor(id: string, name: string){ constructor(id: string, pseudo: string, profilePicture: string){
this.id=id this.id=id
this.name=name this.pseudo=pseudo
this.profilePicture=profilePicture
} }
abstract toJson(): any abstract toJson(): any

@ -0,0 +1,25 @@
import Player from "./Player";
class User extends Player{
public soloStats: any
public onlineStats: any
constructor(id: string, name: string, profilePicture: string, soloStats: any, onlineStats: any){
super(id, name, profilePicture)
this.soloStats=soloStats
this.onlineStats=onlineStats
}
toJson() {
return {
type: "User",
id: this.id,
pseudo: this.pseudo,
soloStats: this.soloStats,
onlineStats: this.onlineStats
};
}
}
export default User

@ -71,6 +71,7 @@ class AuthController {
} }
// Stocker l'utilisateur dans la session){ // Stocker l'utilisateur dans la session){
console.log("SESSION")
console.log(req.session); console.log(req.session);
req.session.user = user; req.session.user = user;

@ -12,7 +12,7 @@ const port = 3003;
// Middleware // Middleware
app.use(cors( app.use(cors(
{ {
origin: 'http://localhost:3000', origin: ['http://localhost:3000', "http://172.20.10.4:3000"],
credentials: true credentials: true
} }
)); // Autoriser les requêtes cross-origin )); // Autoriser les requêtes cross-origin

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